Commit fba1ef65 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/IceYGO/windbot

parents 74c969b3 52a444f2
...@@ -194,6 +194,11 @@ Name=玻璃女巫 Deck=Witchcraft Dialog=verre.zh-CN ...@@ -194,6 +194,11 @@ Name=玻璃女巫 Deck=Witchcraft Dialog=verre.zh-CN
魔女术卡组。 魔女术卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!神数不神-刹帝利
Name=神数不神 Deck=Kashtira Dialog=Zefra.zh-CN
俱舍怒威族卡组。
AI_LV3 SUPPORT_MASTER_RULE_2020
![狂野模式]神数不神-雷龙 ![狂野模式]神数不神-雷龙
Name=神数不神 Deck=ThunderDragon Dialog=Zefra.zh-CN Name=神数不神 Deck=ThunderDragon Dialog=Zefra.zh-CN
深渊混沌雷龙卡组。(普通模式的人机的卡组会符合其使用的卡池对应的环境的禁限卡表,但在狂野模式中,人机的卡组不符合任何禁限卡表。) 深渊混沌雷龙卡组。(普通模式的人机的卡组会符合其使用的卡池对应的环境的禁限卡表,但在狂野模式中,人机的卡组不符合任何禁限卡表。)
......
#created by ...
#main
27204311
68304193
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68304193
32909498
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32909498
4928565
78534861
78534861
91800273
91800273
72090076
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14558127
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14558127
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31480215
34447918
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73628505
84211599
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24224830
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65681983
69540484
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71832012
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33925864
#extra
15291624
27548199
21915012
48626373
48626373
95474755
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95474755
10389142
73542331
73542331
21887175
44097050
22423493
65741786
!side
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...@@ -1150,7 +1150,96 @@ namespace WindBot.Game ...@@ -1150,7 +1150,96 @@ namespace WindBot.Game
private void OnSelectDisfield(BinaryReader packet) private void OnSelectDisfield(BinaryReader packet)
{ {
OnSelectPlace(packet); packet.ReadByte(); // player
packet.ReadByte(); // TODO: min
int field = ~packet.ReadInt32();
int player;
CardLocation location;
int filter;
if ((field & 0x7f0000) != 0)
{
player = 1;
location = CardLocation.MonsterZone;
filter = (field >> 16) & Zones.MonsterZones;
}
else if ((field & 0x1f000000) != 0)
{
player = 1;
location = CardLocation.SpellZone;
filter = (field >> 24) & Zones.SpellZones;
}
else if ((field & 0x7f) != 0)
{
player = 0;
location = CardLocation.MonsterZone;
filter = field & Zones.MonsterZones;
}
else if ((field & 0x1f00) != 0)
{
player = 0;
location = CardLocation.SpellZone;
filter = (field >> 8) & Zones.SpellZones;
}
else if ((field & 0x2000) != 0)
{
player = 0;
location = CardLocation.FieldZone;
filter = Zones.FieldZone;
}
else if ((field & 0xc000) != 0)
{
player = 0;
location = CardLocation.PendulumZone;
filter = (field >> 14) & Zones.PendulumZones;
}
else if ((field & 0x20000000) != 0)
{
player = 1;
location = CardLocation.FieldZone;
filter = Zones.FieldZone;
}
else
{
player = 1;
location = CardLocation.PendulumZone;
filter = (field >> 30) & Zones.PendulumZones;
}
int selected = _ai.OnSelectPlace(_select_hint, player, location, filter);
_select_hint = 0;
byte[] resp = new byte[3];
resp[0] = (byte)GetLocalPlayer(player);
if (location != CardLocation.PendulumZone && location != CardLocation.FieldZone)
{
resp[1] = (byte)location;
if ((selected & filter) > 0)
filter &= selected;
if ((filter & Zones.z2) != 0) resp[2] = 2;
else if ((filter & Zones.z1) != 0) resp[2] = 1;
else if ((filter & Zones.z3) != 0) resp[2] = 3;
else if ((filter & Zones.z0) != 0) resp[2] = 0;
else if ((filter & Zones.z4) != 0) resp[2] = 4;
else if ((filter & Zones.z6) != 0) resp[2] = 6;
else if ((filter & Zones.z5) != 0) resp[2] = 5;
}
else
{
resp[1] = (byte)CardLocation.SpellZone;
if ((selected & filter) > 0)
filter &= selected;
if ((filter & Zones.FieldZone) != 0) resp[2] = 5;
if ((filter & Zones.z0) != 0) resp[2] = 6; // left pendulum zone
if ((filter & Zones.z1) != 0) resp[2] = 7; // right pendulum zone
}
BinaryWriter reply = GamePacketFactory.Create(CtosMessage.Response);
reply.Write(resp);
Connection.Send(reply);
} }
private void OnSelectEffectYn(BinaryReader packet) private void OnSelectEffectYn(BinaryReader packet)
......
...@@ -73,6 +73,7 @@ ...@@ -73,6 +73,7 @@
<Compile Include="Game\AI\Decks\BraveExecutor.cs" /> <Compile Include="Game\AI\Decks\BraveExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" /> <Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
<Compile Include="Game\AI\Decks\BlackwingExecutor.cs" /> <Compile Include="Game\AI\Decks\BlackwingExecutor.cs" />
<Compile Include="Game\AI\Decks\KashtiraExecutor.cs" />
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" /> <Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
<Compile Include="Game\AI\Decks\MathMechExecutor.cs" /> <Compile Include="Game\AI\Decks\MathMechExecutor.cs" />
<Compile Include="Game\AI\Decks\PureWindsExecutor.cs" /> <Compile Include="Game\AI\Decks\PureWindsExecutor.cs" />
......
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