Commit 00bdca54 authored by nanahira's avatar nanahira

tweak dynamic LP bar

parent 85201b70
...@@ -753,7 +753,6 @@ void ClientField::ReplaySwap() { ...@@ -753,7 +753,6 @@ void ClientField::ReplaySwap() {
mainGame->dInfo.isReplaySwapped = !mainGame->dInfo.isReplaySwapped; mainGame->dInfo.isReplaySwapped = !mainGame->dInfo.isReplaySwapped;
std::swap(mainGame->dInfo.lp[0], mainGame->dInfo.lp[1]); std::swap(mainGame->dInfo.lp[0], mainGame->dInfo.lp[1]);
std::swap(mainGame->dInfo.strLP[0], mainGame->dInfo.strLP[1]); std::swap(mainGame->dInfo.strLP[0], mainGame->dInfo.strLP[1]);
std::swap(mainGame->dInfo.start_lp[0], mainGame->dInfo.start_lp[1]);
std::swap(mainGame->dInfo.hostname, mainGame->dInfo.clientname); std::swap(mainGame->dInfo.hostname, mainGame->dInfo.clientname);
std::swap(mainGame->dInfo.hostname_tag, mainGame->dInfo.clientname_tag); std::swap(mainGame->dInfo.hostname_tag, mainGame->dInfo.clientname_tag);
RefreshCardCountDisplay(); RefreshCardCountDisplay();
......
...@@ -556,16 +556,14 @@ void Game::DrawMisc() { ...@@ -556,16 +556,14 @@ void Game::DrawMisc() {
} }
driver->draw2DImage(imageManager.tLPFrame, Resize(330, 10, 629, 30), recti(0, 0, 200, 20), 0, 0, true); driver->draw2DImage(imageManager.tLPFrame, Resize(330, 10, 629, 30), recti(0, 0, 200, 20), 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame, Resize(691, 10, 990, 30), recti(0, 0, 200, 20), 0, 0, true); driver->draw2DImage(imageManager.tLPFrame, Resize(691, 10, 990, 30), recti(0, 0, 200, 20), 0, 0, true);
if(!dInfo.start_lp[0]) if(dInfo.start_lp) {
driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335, 28), recti(0, 0, 16, 16), 0, 0, true); if(dInfo.lp[0] >= dInfo.start_lp)
else if(dInfo.lp[0] >= dInfo.start_lp[0]) driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 625, 28), recti(0, 0, 16, 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 625, 28), recti(0, 0, 16, 16), 0, 0, true); else driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * dInfo.lp[0] / dInfo.start_lp, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * dInfo.lp[0] / dInfo.start_lp[0], 28), recti(0, 0, 16, 16), 0, 0, true); if(dInfo.lp[1] >= dInfo.start_lp)
if(!dInfo.start_lp[1]) driver->draw2DImage(imageManager.tLPBar, Resize(696, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(986, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true); else driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * dInfo.lp[1] / dInfo.start_lp, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
else if(dInfo.lp[1] >= dInfo.start_lp[1]) }
driver->draw2DImage(imageManager.tLPBar, Resize(696, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * dInfo.lp[1] / dInfo.start_lp[1], 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
if(lpframe) { if(lpframe) {
dInfo.lp[lpplayer] -= lpd; dInfo.lp[lpplayer] -= lpd;
myswprintf(dInfo.strLP[lpplayer], L"%d", dInfo.lp[lpplayer]); myswprintf(dInfo.strLP[lpplayer], L"%d", dInfo.lp[lpplayer]);
......
...@@ -598,6 +598,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -598,6 +598,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wChat->setVisible(true); mainGame->wChat->setVisible(true);
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
mainGame->dInfo.duel_rule = pkt->info.duel_rule; mainGame->dInfo.duel_rule = pkt->info.duel_rule;
mainGame->dInfo.start_lp = pkt->info.start_lp;
watching = 0; watching = 0;
connect_state |= 0x4; connect_state |= 0x4;
break; break;
...@@ -684,8 +685,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -684,8 +685,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
mainGame->dInfo.lp[0] = 0; mainGame->dInfo.lp[0] = 0;
mainGame->dInfo.lp[1] = 0; mainGame->dInfo.lp[1] = 0;
mainGame->dInfo.start_lp[0] = 0;
mainGame->dInfo.start_lp[1] = 0;
mainGame->dInfo.strLP[0][0] = 0; mainGame->dInfo.strLP[0][0] = 0;
mainGame->dInfo.strLP[1][0] = 0; mainGame->dInfo.strLP[1][0] = 0;
mainGame->dInfo.turn = 0; mainGame->dInfo.turn = 0;
...@@ -1364,8 +1363,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1364,8 +1363,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf); mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(0)] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[mainGame->LocalPlayer(0)] = BufferIO::ReadInt32(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(1)] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[mainGame->LocalPlayer(1)] = BufferIO::ReadInt32(pbuf);
mainGame->dInfo.start_lp[0] = mainGame->dInfo.lp[0];
mainGame->dInfo.start_lp[1] = mainGame->dInfo.lp[1];
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
int deckc = BufferIO::ReadInt16(pbuf); int deckc = BufferIO::ReadInt16(pbuf);
......
...@@ -82,7 +82,7 @@ struct DuelInfo { ...@@ -82,7 +82,7 @@ struct DuelInfo {
bool is_swapped; bool is_swapped;
bool tag_player[2]; bool tag_player[2];
int lp[2]; int lp[2];
int start_lp[2]; int start_lp;
int card_count[2]; int card_count[2];
int total_attack[2]; int total_attack[2];
int duel_rule; int duel_rule;
......
...@@ -177,8 +177,7 @@ bool ReplayMode::StartDuel() { ...@@ -177,8 +177,7 @@ bool ReplayMode::StartDuel() {
set_player_info(pduel, 1, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count);
mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[0] = start_lp;
mainGame->dInfo.lp[1] = start_lp; mainGame->dInfo.lp[1] = start_lp;
mainGame->dInfo.start_lp[0] = start_lp; mainGame->dInfo.start_lp = start_lp;
mainGame->dInfo.start_lp[1] = start_lp;
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
mainGame->dInfo.turn = 0; mainGame->dInfo.turn = 0;
......
...@@ -46,8 +46,7 @@ int SingleMode::SinglePlayThread() { ...@@ -46,8 +46,7 @@ int SingleMode::SinglePlayThread() {
set_player_info(pduel, 1, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count);
mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[0] = start_lp;
mainGame->dInfo.lp[1] = start_lp; mainGame->dInfo.lp[1] = start_lp;
mainGame->dInfo.start_lp[0] = start_lp; mainGame->dInfo.start_lp = start_lp;
mainGame->dInfo.start_lp[1] = start_lp;
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
BufferIO::CopyWStr(mainGame->ebNickName->getText(), mainGame->dInfo.hostname, 20); BufferIO::CopyWStr(mainGame->ebNickName->getText(), mainGame->dInfo.hostname, 20);
......
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