Commit 0811b914 authored by salix5's avatar salix5

DuelClient::ClientAnalyze()

Now wait_chain is applied only when ignore_chain is unset.
parent 0a893c60
...@@ -1220,7 +1220,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1220,7 +1220,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if(!forced && (mainGame->ignore_chain || ((count == 0 || specount == 0) && !mainGame->always_chain))) { if(!forced && (mainGame->ignore_chain || ((count == 0 || specount == 0) && !mainGame->always_chain))) {
SetResponseI(-1); SetResponseI(-1);
mainGame->dField.ClearChainSelect(); mainGame->dField.ClearChainSelect();
if(mainGame->chkWaitChain->isChecked()) { if(mainGame->chkWaitChain->isChecked() && !mainGame->ignore_chain) {
mainGame->WaitFrameSignal(rnd.real() * 20 + 20); mainGame->WaitFrameSignal(rnd.real() * 20 + 20);
} }
DuelClient::SendResponse(); DuelClient::SendResponse();
......
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