Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro
Commits
235d44df
Commit
235d44df
authored
Jul 26, 2017
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
parents
079d9ac7
c052813b
Changes
16
Hide whitespace changes
Inline
Side-by-side
Showing
16 changed files
with
142 additions
and
76 deletions
+142
-76
gframe/data_manager.cpp
gframe/data_manager.cpp
+1
-6
gframe/deck_con.cpp
gframe/deck_con.cpp
+23
-10
gframe/deck_con.h
gframe/deck_con.h
+2
-0
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+2
-12
gframe/duelclient.cpp
gframe/duelclient.cpp
+46
-3
gframe/game.cpp
gframe/game.cpp
+9
-10
gframe/game.h
gframe/game.h
+4
-0
gframe/gframe.cpp
gframe/gframe.cpp
+2
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+31
-16
gframe/replay.cpp
gframe/replay.cpp
+2
-5
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+2
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+4
-9
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+2
-2
strings.conf
strings.conf
+10
-0
system.conf
system.conf
+1
-1
No files found.
gframe/data_manager.cpp
View file @
235d44df
...
...
@@ -78,12 +78,7 @@ bool DataManager::LoadStrings(const char* file) {
char
linebuf
[
256
];
char
strbuf
[
256
];
int
value
;
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
fgets
(
linebuf
,
256
,
fp
);
while
(
ftell
(
fp
)
<
fsize
)
{
fgets
(
linebuf
,
256
,
fp
);
while
(
fgets
(
linebuf
,
256
,
fp
))
{
if
(
linebuf
[
0
]
!=
'!'
)
continue
;
sscanf
(
linebuf
,
"!%s"
,
strbuf
);
...
...
gframe/deck_con.cpp
View file @
235d44df
...
...
@@ -76,7 +76,9 @@ void DeckBuilder::Initialize() {
hovered_code
=
0
;
hovered_pos
=
0
;
hovered_seq
=
-
1
;
is_lastcard
=
0
;
is_draging
=
false
;
is_starting_dragging
=
false
;
prev_deck
=
mainGame
->
cbDBDecks
->
getSelected
();
prev_operation
=
0
;
is_modified
=
false
;
...
...
@@ -487,25 +489,20 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
!
check_limit
(
draging_pointer
))
break
;
}
if
(
hovered_pos
==
1
)
pop_main
(
hovered_seq
);
else
if
(
hovered_pos
==
2
)
pop_extra
(
hovered_seq
);
else
if
(
hovered_pos
==
3
)
pop_side
(
hovered_seq
);
is_draging
=
true
;
is_starting_dragging
=
true
;
break
;
}
case
irr
:
:
EMIE_LMOUSE_LEFT_UP
:
{
is_starting_dragging
=
false
;
if
(
!
is_draging
)
break
;
bool
pushed
=
false
;
if
(
hovered_pos
==
1
)
pushed
=
push_main
(
draging_pointer
,
hovered_seq
);
else
if
(
hovered_pos
==
2
)
pushed
=
push_extra
(
draging_pointer
,
hovered_seq
);
pushed
=
push_extra
(
draging_pointer
,
hovered_seq
+
is_lastcard
);
else
if
(
hovered_pos
==
3
)
pushed
=
push_side
(
draging_pointer
,
hovered_seq
);
pushed
=
push_side
(
draging_pointer
,
hovered_seq
+
is_lastcard
);
else
if
(
hovered_pos
==
4
&&
!
mainGame
->
is_siding
)
pushed
=
true
;
if
(
!
pushed
)
{
...
...
@@ -603,6 +600,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
irr
:
:
EMIE_MOUSE_MOVED
:
{
if
(
is_starting_dragging
)
{
is_draging
=
true
;
if
(
hovered_pos
==
1
)
pop_main
(
hovered_seq
);
else
if
(
hovered_pos
==
2
)
pop_extra
(
hovered_seq
);
else
if
(
hovered_pos
==
3
)
pop_side
(
hovered_seq
);
is_starting_dragging
=
false
;
}
mouse_pos
.
set
(
event
.
MouseInput
.
X
,
event
.
MouseInput
.
Y
);
GetHoveredCard
();
break
;
...
...
@@ -640,6 +647,7 @@ void DeckBuilder::GetHoveredCard() {
int
pre_code
=
hovered_code
;
hovered_pos
=
0
;
hovered_code
=
0
;
is_lastcard
=
0
;
if
(
x
>=
314
&&
x
<=
794
)
{
if
(
y
>=
164
&&
y
<=
435
)
{
int
lx
=
10
,
px
,
py
=
(
y
-
164
)
/
68
;
...
...
@@ -671,6 +679,8 @@ void DeckBuilder::GetHoveredCard() {
hovered_code
=
0
;
}
else
{
hovered_code
=
deckManager
.
current_deck
.
extra
[
hovered_seq
]
->
first
;
if
(
x
>=
772
)
is_lastcard
=
1
;
}
}
else
if
(
y
>=
564
&&
y
<=
628
)
{
int
lx
=
deckManager
.
current_deck
.
side
.
size
();
...
...
@@ -686,6 +696,8 @@ void DeckBuilder::GetHoveredCard() {
hovered_code
=
0
;
}
else
{
hovered_code
=
deckManager
.
current_deck
.
side
[
hovered_seq
]
->
first
;
if
(
x
>=
772
)
is_lastcard
=
1
;
}
}
}
else
if
(
x
>=
810
&&
x
<=
995
&&
y
>=
165
&&
y
<=
626
)
{
...
...
@@ -779,7 +791,8 @@ void DeckBuilder::FilterCards() {
if
(
filter_scltype
)
{
if
((
filter_scltype
==
1
&&
data
.
lscale
!=
filter_scl
)
||
(
filter_scltype
==
2
&&
data
.
lscale
<
filter_scl
)
||
(
filter_scltype
==
3
&&
data
.
lscale
<=
filter_scl
)
||
(
filter_scltype
==
4
&&
(
data
.
lscale
>
filter_scl
||
data
.
lscale
==
0
))
||
(
filter_scltype
==
5
&&
(
data
.
lscale
>=
filter_scl
||
data
.
lscale
==
0
))
||
filter_scltype
==
6
)
||
(
filter_scltype
==
5
&&
(
data
.
lscale
>=
filter_scl
||
data
.
lscale
==
0
))
||
filter_scltype
==
6
||
!
(
data
.
type
&
TYPE_PENDULUM
))
continue
;
}
break
;
...
...
gframe/deck_con.h
View file @
235d44df
...
...
@@ -49,8 +49,10 @@ public:
int
hovered_code
;
int
hovered_pos
;
int
hovered_seq
;
int
is_lastcard
;
int
click_pos
;
bool
is_draging
;
bool
is_starting_dragging
;
int
dragx
;
int
dragy
;
size_t
pre_mainc
;
...
...
gframe/deck_manager.cpp
View file @
235d44df
...
...
@@ -13,12 +13,7 @@ void DeckManager::LoadLFList() {
char
linebuf
[
256
];
wchar_t
strBuffer
[
256
];
if
(
fp
)
{
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
fgets
(
linebuf
,
256
,
fp
);
while
(
ftell
(
fp
)
<
fsize
)
{
fgets
(
linebuf
,
256
,
fp
);
while
(
fgets
(
linebuf
,
256
,
fp
))
{
if
(
linebuf
[
0
]
==
'#'
)
continue
;
int
p
=
0
,
sa
=
0
,
code
,
count
;
...
...
@@ -191,12 +186,7 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
int
cardlist
[
128
];
bool
is_side
=
false
;
char
linebuf
[
256
];
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
fgets
(
linebuf
,
256
,
fp
);
while
(
ftell
(
fp
)
<
fsize
&&
ct
<
128
)
{
fgets
(
linebuf
,
256
,
fp
);
while
(
fgets
(
linebuf
,
256
,
fp
)
&&
ct
<
128
)
{
if
(
linebuf
[
0
]
==
'!'
)
{
is_side
=
true
;
continue
;
...
...
gframe/duelclient.cpp
View file @
235d44df
...
...
@@ -295,6 +295,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
is_draging
=
false
;
mainGame
->
deckBuilder
.
is_starting_dragging
=
false
;
mainGame
->
deckBuilder
.
pre_mainc
=
deckManager
.
current_deck
.
main
.
size
();
mainGame
->
deckBuilder
.
pre_extrac
=
deckManager
.
current_deck
.
extra
.
size
();
mainGame
->
deckBuilder
.
pre_sidec
=
deckManager
.
current_deck
.
side
.
size
();
...
...
@@ -359,6 +360,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
for
(
int
i
=
0
;
i
<
4
;
++
i
)
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
...
...
@@ -411,9 +414,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
chkHostPrepReady
[
selftype
]
->
setChecked
(
false
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
false
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
else
{
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
())
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
}
else
{
if
(
selftype
<
4
)
{
...
...
@@ -435,8 +447,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
if
(
selftype
<
4
)
{
mainGame
->
chkHostPrepReady
[
selftype
]
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
else
{
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
2
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
3
]
->
isChecked
())
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
}
mainGame
->
dInfo
.
player_type
=
selftype
;
...
...
@@ -674,8 +696,16 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
BufferIO
::
CopyWStr
(
prename
,
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
else
if
(
state
==
PLAYERCHANGE_READY
)
{
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
true
);
if
(
pos
==
selftype
)
{
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
true
);
}
}
else
if
(
state
==
PLAYERCHANGE_NOTREADY
)
{
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
if
(
pos
==
selftype
)
{
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
...
...
@@ -687,6 +717,12 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
stHostPrepOB
->
setText
(
watchbuf
);
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
()
&&
(
!
mainGame
->
dInfo
.
isTag
||
(
mainGame
->
chkHostPrepReady
[
2
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
3
]
->
isChecked
())))
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
mainGame
->
gMutex
.
Unlock
();
break
;
}
...
...
@@ -1107,9 +1143,16 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard
->
is_highlighting
=
true
;
mainGame
->
dField
.
highlighting_card
=
pcard
;
}
wchar_t
ynbuf
[
256
];
myswprintf
(
ynbuf
,
dataManager
.
GetSysString
(
200
),
dataManager
.
FormatLocation
(
l
,
s
),
dataManager
.
GetName
(
code
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
ynbuf
);
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
if
(
desc
==
0
)
{
wchar_t
ynbuf
[
256
];
myswprintf
(
ynbuf
,
dataManager
.
GetSysString
(
200
),
dataManager
.
FormatLocation
(
l
,
s
),
dataManager
.
GetName
(
code
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
ynbuf
);
}
else
if
(
desc
<
2048
)
{
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
desc
),
dataManager
.
GetName
(
code
));
}
else
{
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
...
...
gframe/game.cpp
View file @
235d44df
...
...
@@ -191,8 +191,11 @@ bool Game::Initialize() {
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
235
,
110
,
255
),
false
,
false
,
wHostPrepare
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
230
,
270
,
255
),
wHostPrepare
);
cbDeckSelect
->
setMaxSelectionRows
(
10
);
btnHostPrepReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_READY
,
dataManager
.
GetSysString
(
1218
));
btnHostPrepNotReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_NOTREADY
,
dataManager
.
GetSysString
(
1219
));
btnHostPrepNotReady
->
setVisible
(
false
);
btnHostPrepStart
=
env
->
addButton
(
rect
<
s32
>
(
230
,
280
,
340
,
305
),
wHostPrepare
,
BUTTON_HP_START
,
dataManager
.
GetSysString
(
1215
));
btnHostPrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
280
,
460
,
305
),
wHostPrepare
,
BUTTON_HP_CANCEL
,
dataManager
.
GetSysString
(
121
2
));
btnHostPrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
280
,
460
,
305
),
wHostPrepare
,
BUTTON_HP_CANCEL
,
dataManager
.
GetSysString
(
121
0
));
//img
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
,
1
,
199
,
273
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
...
...
@@ -272,7 +275,7 @@ bool Game::Initialize() {
chkIgnoreDeckChanges
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1357
));
chkIgnoreDeckChanges
->
setChecked
(
gameConf
.
chkIgnoreDeckChanges
!=
0
);
posY
+=
30
;
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
2
25
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
2
60
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
...
...
@@ -588,12 +591,12 @@ bool Game::Initialize() {
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
//cancel or finish
btnCancelOrFinish
=
env
->
addButton
(
rect
<
s32
>
(
205
,
230
,
295
,
265
),
0
,
BUTTON_CANCEL_OR_FINISH
,
dataManager
.
GetSysString
(
1295
));
btnCancelOrFinish
->
setVisible
(
false
);
//shuffle
btnShuffle
=
env
->
addButton
(
rect
<
s32
>
(
205
,
230
,
295
,
265
),
0
,
BUTTON_CMD_SHUFFLE
,
dataManager
.
GetSysString
(
1297
));
btnShuffle
->
setVisible
(
false
);
//cancel or finish
btnCancelOrFinish
=
env
->
addButton
(
rect
<
s32
>
(
205
,
230
,
295
,
265
),
0
,
BUTTON_CANCEL_OR_FINISH
,
dataManager
.
GetSysString
(
1295
));
btnCancelOrFinish
->
setVisible
(
false
);
//leave/surrender/exit
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
,
5
,
295
,
80
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
->
setVisible
(
false
);
...
...
@@ -928,11 +931,7 @@ void Game::LoadConfig() {
gameConf
.
separate_clear_button
=
1
;
gameConf
.
auto_search_limit
=
-
1
;
gameConf
.
chkIgnoreDeckChanges
=
0
;
fseek
(
fp
,
0
,
SEEK_END
);
int
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
while
(
ftell
(
fp
)
<
fsize
)
{
fgets
(
linebuf
,
256
,
fp
);
while
(
fgets
(
linebuf
,
256
,
fp
))
{
sscanf
(
linebuf
,
"%s = %s"
,
strbuf
,
valbuf
);
if
(
!
strcmp
(
strbuf
,
"antialias"
))
{
gameConf
.
antialias
=
atoi
(
valbuf
);
...
...
gframe/game.h
View file @
235d44df
...
...
@@ -262,6 +262,8 @@ public:
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepRule
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepOB
;
irr
::
gui
::
IGUIButton
*
btnHostPrepReady
;
irr
::
gui
::
IGUIButton
*
btnHostPrepNotReady
;
irr
::
gui
::
IGUIButton
*
btnHostPrepStart
;
irr
::
gui
::
IGUIButton
*
btnHostPrepCancel
;
//replay
...
...
@@ -462,6 +464,8 @@ extern Game* mainGame;
#define BUTTON_HP_CANCEL 123
#define BUTTON_HP_KICK 124
#define CHECKBOX_HP_READY 125
#define BUTTON_HP_READY 126
#define BUTTON_HP_NOTREADY 127
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
...
...
gframe/gframe.cpp
View file @
235d44df
...
...
@@ -34,11 +34,13 @@ void ClickButton(irr::gui::IGUIElement* btn) {
int
main
(
int
argc
,
char
*
argv
[])
{
#ifdef _WIN32
#ifndef _DEBUG
wchar_t
exepath
[
MAX_PATH
];
GetModuleFileNameW
(
NULL
,
exepath
,
MAX_PATH
);
wchar_t
*
p
=
wcsrchr
(
exepath
,
'\\'
);
*
p
=
'\0'
;
SetCurrentDirectoryW
(
exepath
);
#endif //_DEBUG
#endif //_WIN32
#ifdef _WIN32
WORD
wVersionRequested
;
...
...
gframe/menu_handler.cpp
View file @
235d44df
...
...
@@ -10,6 +10,21 @@
namespace
ygo
{
void
UpdateDeck
()
{
BufferIO
::
CopyWStr
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
.
size
());
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
main
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
extra
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
[
i
]
->
first
);
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
}
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
...
...
@@ -128,10 +143,22 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
break
;
}
case
BUTTON_HP_
START
:
{
if
(
!
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
||
!
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
())
case
BUTTON_HP_
READY
:
{
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())))
{
break
;
}
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
break
;
}
case
BUTTON_HP_NOTREADY
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
break
;
}
case
BUTTON_HP_START
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
break
;
}
...
...
@@ -308,19 +335,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
break
;
}
BufferIO
::
CopyWStr
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
.
size
());
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
main
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
extra
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
[
i
]
->
first
);
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
}
else
{
...
...
gframe/replay.cpp
View file @
235d44df
...
...
@@ -159,18 +159,15 @@ bool Replay::OpenReplay(const wchar_t* name) {
}
if
(
!
fp
)
return
false
;
fseek
(
fp
,
0
,
SEEK_END
);
comp_size
=
ftell
(
fp
)
-
sizeof
(
pheader
);
fseek
(
fp
,
0
,
SEEK_SET
);
fread
(
&
pheader
,
sizeof
(
pheader
),
1
,
fp
);
if
(
pheader
.
flag
&
REPLAY_COMPRESSED
)
{
fread
(
comp_data
,
0x1000
,
1
,
fp
);
comp_size
=
fread
(
comp_data
,
1
,
0x1000
,
fp
);
fclose
(
fp
);
replay_size
=
pheader
.
datasize
;
if
(
LzmaUncompress
(
replay_data
,
&
replay_size
,
comp_data
,
&
comp_size
,
pheader
.
props
,
5
)
!=
SZ_OK
)
return
false
;
}
else
{
fread
(
replay_data
,
0x20000
,
1
,
fp
);
comp_size
=
fread
(
replay_data
,
1
,
0x20000
,
fp
);
fclose
(
fp
);
replay_size
=
comp_size
;
}
...
...
gframe/replay_mode.cpp
View file @
235d44df
...
...
@@ -375,7 +375,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
}
case
MSG_SELECT_EFFECTYN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
8
;
pbuf
+=
12
;
return
ReadReplayResponse
();
}
case
MSG_SELECT_YESNO
:
{
...
...
gframe/single_duel.cpp
View file @
235d44df
...
...
@@ -269,6 +269,7 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
ready
[
dp
->
type
]
=
is_ready
;
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
NetServer
::
SendPacketToPlayer
(
players
[
dp
->
type
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
if
(
players
[
1
-
dp
->
type
])
NetServer
::
SendPacketToPlayer
(
players
[
1
-
dp
->
type
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
...
...
@@ -651,7 +652,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
}
case
MSG_SELECT_EFFECTYN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
8
;
pbuf
+=
12
;
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
...
...
gframe/single_mode.cpp
View file @
235d44df
...
...
@@ -186,7 +186,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
case
MSG_SELECT_EFFECTYN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
8
;
pbuf
+=
12
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
...
...
@@ -830,15 +830,10 @@ byte* SingleMode::ScriptReader(const char* script_name, int* slen) {
#endif
if
(
!
fp
)
return
0
;
fseek
(
fp
,
0
,
SEEK_END
);
unsigned
int
len
=
ftell
(
fp
);
if
(
len
>
sizeof
(
buffer
))
{
fclose
(
fp
);
return
0
;
}
fseek
(
fp
,
0
,
SEEK_SET
);
fread
(
buffer
,
len
,
1
,
fp
);
int
len
=
fread
(
buffer
,
1
,
sizeof
(
buffer
),
fp
);
fclose
(
fp
);
if
(
len
>=
sizeof
(
buffer
))
return
0
;
*
slen
=
len
;
return
buffer
;
}
...
...
gframe/tag_duel.cpp
View file @
235d44df
...
...
@@ -240,7 +240,7 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
&&
players
[
i
]
!=
dp
)
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
...
...
@@ -584,7 +584,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
}
case
MSG_SELECT_EFFECTYN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
8
;
pbuf
+=
12
;
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
...
...
strings.conf
View file @
235d44df
...
...
@@ -46,6 +46,9 @@
!
system
92
是否要解放对方怪兽进行上级召唤?
!
system
93
是否要继续选择素材?
!
system
94
是否现在使用这张卡的效果?
!
system
95
是否使用[%
ls
]的效果?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
97
是否把[%
ls
]在魔法与陷阱区域放置?
!
system
100
先攻
!
system
101
后攻
!
system
200
是否在[%
ls
]发动[%
ls
]的效果?
...
...
@@ -249,6 +252,8 @@
!
system
1215
开始
!
system
1216
消息
!
system
1217
刷新主机
!
system
1218
准备
!
system
1219
取消准备
!
system
1220
昵称:
!
system
1221
主机信息:
!
system
1222
主机密码:
...
...
@@ -496,6 +501,7 @@
!
counter
0
x40
指示物(
No
.
51
怪腕之必杀摔角手)
!
counter
0
x1041
捕食指示物
!
counter
0
x42
指示物(爆竹鬼)
!
counter
0
x43
缺陷指示物
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -833,3 +839,7 @@
!
setname
0
xff
幻透翼 クリアウィング
!
setname
0
x100
化学结合 ボンディング
!
setname
0
x101
码语者 コード・トーカー
!
setname
0
x102
弹丸 ヴァレット
!
setname
0
x103
幻变骚灵 オルターガイスト
!
setname
0
x104
机怪虫 クローラー
!
setname
0
x105
玄化 メタファイズ
system.conf
View file @
235d44df
...
...
@@ -26,4 +26,4 @@ draw_field_spell = 1
separate_clear_button
=
1
#auto_search_limit >= 0: Start search automatically when the user enters N chars.
auto_search_limit
= -
1
prompt_to_discard_deck_changes
=
1
ignore_deck_changes
=
0
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment