Commit 3d12c312 authored by argon.sun's avatar argon.sun

new

parent 44f163ae
......@@ -113,7 +113,7 @@ void ClientCard::UpdateInfo(char* buf) {
ecard->equipped.insert(this);
}
if(flag & QUERY_TARGET_CARD) {
int count = BufferIO::ReadInt8(buf);
int count = BufferIO::ReadInt32(buf);
for(int i = 0; i < count; ++i) {
int c = BufferIO::ReadInt8(buf);
int l = BufferIO::ReadInt8(buf);
......@@ -125,13 +125,13 @@ void ClientCard::UpdateInfo(char* buf) {
}
}
if(flag & QUERY_OVERLAY_CARD) {
int count = BufferIO::ReadInt8(buf);
int count = BufferIO::ReadInt32(buf);
for(int i = 0; i < count; ++i) {
overlayed[i]->SetCode(BufferIO::ReadInt32(buf));
}
}
if(flag & QUERY_COUNTERS) {
int count = BufferIO::ReadInt8(buf);
int count = BufferIO::ReadInt32(buf);
for(int i = 0; i < count; ++i) {
int ctype = BufferIO::ReadInt16(buf);
int ccount = BufferIO::ReadInt16(buf);
......
......@@ -117,7 +117,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
case MSG_HINT: {
pbuf += 6;
DuelClient::ClientAnalyze(offset, pbuf - offset);
//DuelClient::ClientAnalyze(offset, pbuf - offset);
break;
}
case MSG_WIN: {
......
......@@ -549,19 +549,20 @@ int32 card::is_status(uint32 status) {
return TRUE;
return FALSE;
}
void card::equip(card *target) {
void card::equip(card *target, uint32 send_msg) {
if (equiping_target)
return;
target->equiping_cards.insert(this);
equiping_target = target;
effect_container::iterator it;
for (it = equip_effect.begin(); it != equip_effect.end(); ++it) {
for (auto it = equip_effect.begin(); it != equip_effect.end(); ++it) {
if (it->second->is_disable_related())
pduel->game_field->add_to_disable_check_list(equiping_target);
}
pduel->write_buffer8(MSG_EQUIP);
pduel->write_buffer32(get_info_location());
pduel->write_buffer32(target->get_info_location());
if(send_msg) {
pduel->write_buffer8(MSG_EQUIP);
pduel->write_buffer32(get_info_location());
pduel->write_buffer32(target->get_info_location());
}
return;
}
void card::unequip() {
......@@ -571,8 +572,6 @@ void card::unequip() {
if (it->second->is_disable_related())
pduel->game_field->add_to_disable_check_list(equiping_target);
}
// pduel->write_buffer8(MSG_UNEQUIP);
// pduel->write_buffer32(get_info_location());
equiping_target->equiping_cards.erase(this);
pre_equip_target = equiping_target;
equiping_target = 0;
......
......@@ -141,7 +141,7 @@ public:
int32 get_status(uint32 status);
int32 is_status(uint32 status);
void equip(card *target);
void equip(card *target, uint32 send_msg = TRUE);
void unequip();
int32 get_union_count();
void xyz_overlay(card_set* materials);
......
......@@ -462,6 +462,8 @@ static const struct luaL_Reg debuglib[] = {
{ "Message", scriptlib::debug_message },
{ "AddCard", scriptlib::debug_add_card },
{ "SetPlayerInfo", scriptlib::debug_set_player_info },
{ "PreEquip", scriptlib::debug_pre_equip },
{ "PreSetTarget", scriptlib::debug_pre_set_target },
{ "ReloadFieldBegin", scriptlib::debug_reload_field_begin },
{ "ReloadFieldEnd", scriptlib::debug_reload_field_end },
{ "SetAIName", scriptlib::debug_set_ai_name },
......
......@@ -57,6 +57,8 @@ int32 scriptlib::debug_add_card(lua_State *L) {
pcard->current.controler = PLAYER_NONE;
pcard->current.location = LOCATION_OVERLAY;
pcard->current.sequence = fcard->xyz_materials.size() - 1;
interpreter::card2value(L, pcard);
return 1;
}
return 0;
}
......@@ -74,6 +76,33 @@ int32 scriptlib::debug_set_player_info(lua_State *L) {
pduel->game_field->player[playerid].draw_count = drawcount;
return 0;
}
int32 scriptlib::debug_pre_equip(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
check_param(L, PARAM_TYPE_CARD, 2);
card* equip_card = *(card**) lua_touserdata(L, 1);
card* target = *(card**) lua_touserdata(L, 2);
if((equip_card->current.location != LOCATION_SZONE)
|| (target->current.location != LOCATION_MZONE)
|| (target->current.position & POS_FACEDOWN))
lua_pushboolean(L, 0);
else {
equip_card->equip(target, FALSE);
equip_card->effect_target_cards.insert(target);
target->effect_target_owner.insert(equip_card);
lua_pushboolean(L, 1);
}
return 1;
}
int32 scriptlib::debug_pre_set_target(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_CARD, 1);
check_param(L, PARAM_TYPE_CARD, 2);
card* t_card = *(card**) lua_touserdata(L, 1);
card* target = *(card**) lua_touserdata(L, 2);
t_card->add_card_target(target);
return 0;
}
int32 scriptlib::debug_reload_field_begin(lua_State *L) {
check_param_count(L, 1);
duel* pduel = interpreter::get_duel_info(L);
......
......@@ -461,6 +461,8 @@ public:
static int32 debug_message(lua_State *L);
static int32 debug_add_card(lua_State *L);
static int32 debug_set_player_info(lua_State *L);
static int32 debug_pre_equip(lua_State *L);
static int32 debug_pre_set_target(lua_State *L);
static int32 debug_reload_field_begin(lua_State *L);
static int32 debug_reload_field_end(lua_State *L);
static int32 debug_set_ai_name(lua_State *L);
......
......@@ -11,20 +11,24 @@ function c11954712.initial_effect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(11954712,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetCountLimit(1)
e3:SetCondition(c11954712.rmcon)
e3:SetTarget(c11954712.rmtg)
e3:SetOperation(c11954712.rmop)
c:RegisterEffect(e3)
end
function c11954712.regop(e,tp,eg,ep,ev,re,r,rp)
--remove
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(11954712,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetCountLimit(1)
e1:SetTarget(c11954712.rmtg)
e1:SetOperation(c11954712.rmop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
e:GetHandler():RegisterEffect(e1)
e:GetHandler():RegisterFlagEffect(11954712,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE,0,1)
end
function c11954712.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(11954712)~=0
end
function c11954712.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
......@@ -5,7 +5,6 @@ function c17720747.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Draw
local e2=Effect.CreateEffect(c)
......@@ -19,7 +18,7 @@ function c17720747.initial_effect(c)
c:RegisterEffect(e2)
end
function c17720747.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)<=1
end
function c17720747.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
--リボーン·ゾンビ
function c23421244.initial_effect(c)
--cannot destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c23421244.condition)
e1:SetValue(1)
c:RegisterEffect(e1)
end
function c23421244.condition(e)
return e:GetHandler():IsAttackPos() and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)==0
end
--堕落
function c32919136.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c32919136.target)
e1:SetOperation(c32919136.operation)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32919136,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(c32919136.damcon)
e2:SetTarget(c32919136.damtg)
e2:SetOperation(c32919136.damop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(c32919136.descon)
c:RegisterEffect(e3)
end
function c32919136.filter(c)
return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function c32919136.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c32919136.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c32919136.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,c32919136.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c32919136.eqlimit(e,c)
return e:GetOwner()==c
end
function c32919136.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c32919136.eqlimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_CONTROL)
e2:SetValue(tp)
e2:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e2)
end
end
function c32919136.damcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function c32919136.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,800)
end
function c32919136.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function c32919136.desfilter(c)
return c:IsFaceup() and c:IsSetCard(0x45)
end
function c32919136.descon(e)
return not Duel.IsExistingMatchingCard(c32919136.desfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
--フォース
function c34016756.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c34016756.target)
e1:SetOperation(c34016756.activate)
c:RegisterEffect(e1)
end
function c34016756.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(34016756,0))
local g1=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(34016756,1))
local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst())
end
function c34016756.activate(e,tp,eg,ep,ev,re,r,rp)
local hc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==hc then tc=g:GetNext() end
if hc:IsFaceup() and hc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=hc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(atk/2)
if hc:RegisterEffect(e1) then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e2:SetValue(atk/2)
tc:RegisterEffect(e2)
end
end
end
......@@ -31,6 +31,9 @@ function c35984222.initial_effect(c)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e5)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e5)
--only 1 can exists
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
......
--海皇の重装兵
function c37104630.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(c37104630.extg)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(37104630,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c37104630.descon)
e2:SetTarget(c37104630.destg)
e2:SetOperation(c37104630.desop)
c:RegisterEffect(e2)
end
function c37104630.extg(e,c)
return c:IsLevelBelow(4) and c:IsRace(RACE_SEASERPENT)
end
function c37104630.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttribute(ATTRIBUTE_WATER)
end
function c37104630.desfilter(c)
return c:IsFaceup() and c:IsDestructable()
end
function c37104630.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c37104630.desfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c37104630.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c37104630.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--サイバー·レイダー
function c39978267.initial_effect(c)
--effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(39978267,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c39978267.target)
e1:SetOperation(c39978267.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c39978267.desfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsDestructable()
end
function c39978267.eqfilter(c,ec)
return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec)
end
function c39978267.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if e:GetLabel()==1 then return chkc:IsLocation(LOCATION_SZONE) and c39978267.desfilter(chkc)
else return chkc:IsLocation(LOCATION_SZONE) and c39978267.eqfilter(chkc) end
end
if chk==0 then return true end
local sel=0
if Duel.IsExistingMatchingCard(c39978267.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) then sel=sel+1 end
if Duel.IsExistingMatchingCard(c39978267.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetHandler()) then sel=sel+2 end
if sel==3 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(39978267,0))
sel=Duel.SelectOption(tp,aux.Stringid(39978267,1),aux.Stringid(39978267,2))+1
end
e:SetLabel(sel)
if sel==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c39978267.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
elseif sel==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,c39978267.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e:GetHandler())
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,0,0)
end
end
end
function c39978267.operation(e,tp,eg,ep,ev,re,r,rp)
local sel=e:GetLabel()
if sel==0 then return end
local tc=Duel.GetFirstTarget()
if sel==1 then
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(c,REASON_EFFECT)
end
else
local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Equip(tp,tc,e:GetHandler())
end
end
end
\ No newline at end of file
--老化の呪い
function c41398771.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c41398771.condition)
e1:SetCost(c41398771.cost)
e1:SetTarget(c41398771.target)
e1:SetOperation(c41398771.activate)
c:RegisterEffect(e1)
end
function c41398771.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c41398771.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c41398771.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function c41398771.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(-500)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENCE)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
end
\ No newline at end of file
--天よりの宝札
function c42664989.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c42664989.cost)
e1:SetTarget(c42664989.target)
e1:SetOperation(c42664989.operation)
c:RegisterEffect(e1)
end
function c42664989.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD,0,1,e:GetHandler())end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD,0,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c42664989.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp) end
local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2-ht)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2-ht)
end
function c42664989.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ht=Duel.GetFieldGroupCount(p,LOCATION_HAND,0)
if(ht<2) then
Duel.Draw(p,2-ht,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -11,22 +11,26 @@ function c47349310.initial_effect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(47349310,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetCountLimit(1)
e3:SetCondition(c47349310.rmcon)
e3:SetTarget(c47349310.rmtg)
e3:SetOperation(c47349310.rmop)
c:RegisterEffect(e3)
end
function c47349310.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetAttackTarget() then return end
--remove
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(47349310,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetCountLimit(1)
e1:SetTarget(c47349310.rmtg)
e1:SetOperation(c47349310.rmop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
e:GetHandler():RegisterEffect(e1)
c:RegisterFlagEffect(47349310,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE,0,1)
end
function c47349310.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(47349310)~=0
end
function c47349310.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......
--海皇龍 ポセイドラ
function c47826112.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47826112,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCost(c47826112.spcost)
e1:SetTarget(c47826112.sptg)
e1:SetOperation(c47826112.spop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(47826112,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c47826112.thcon)
e2:SetTarget(c47826112.thtg)
e2:SetOperation(c47826112.thop)
c:RegisterEffect(e2)
end
function c47826112.cfilter(c)
return c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_WATER)
end
function c47826112.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c47826112.cfilter,3,nil) end
if e:GetHandler():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,e:GetHandler())
end
local g=Duel.SelectReleaseGroup(tp,c47826112.cfilter,3,3,nil)
Duel.Release(g,REASON_COST)
end
function c47826112.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c47826112.spop(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
end
function c47826112.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c47826112.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c47826112.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c47826112.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c47826112.thop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(c47826112.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
if ct>=3 then
local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=mg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-ct*300)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
tc=mg:GetNext()
end
end
end
--痛み分け
function c56830749.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c56830749.cost)
e1:SetTarget(c56830749.target)
e1:SetOperation(c56830749.activate)
c:RegisterEffect(e1)
end
function c56830749.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end
local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
Duel.Release(g,REASON_COST)
end
function c56830749.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(1-tp,nil,1,nil) end
end
function c56830749.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectReleaseGroup(1-tp,nil,1,1,nil)
Duel.Release(g,REASON_RULE)
end
--海皇の狙撃兵
function c706925.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(706925,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCondition(c706925.spcon)
e1:SetTarget(c706925.sptg)
e1:SetOperation(c706925.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(706925,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c706925.descon)
e2:SetTarget(c706925.destg)
e2:SetOperation(c706925.desop)
c:RegisterEffect(e2)
end
function c706925.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function c706925.spfilter(c,e,tp)
return not c:IsCode(706925) and c:IsLevelBelow(4) and c:IsSetCard(0x77) and c:IsRace(RACE_SEASERPENT)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c706925.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c706925.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c706925.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c706925.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c706925.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttribute(ATTRIBUTE_WATER)
end
function c706925.desfilter(c)
return c:IsFacedown() and c:IsDestructable()
end
function c706925.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c706925.desfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c706925.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c706925.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
......@@ -33,7 +33,7 @@ function c7165085.activate(e,tp,eg,ep,ev,re,r,rp)
local cost=te:GetCost()
local target=te:GetTarget()
local operation=te:GetOperation()
if te:GetCode()==EVENT_FREE_CHAIN
if te:GetCode()==EVENT_FREE_CHAIN and not tc:IsStatus(STATUS_SET_TURN)
and (not condition or condition(te,tep,eg,ep,ev,re,r,rp))
and (not cost or cost(te,tep,eg,ep,ev,re,r,rp,0))
and (not target or target(te,tep,eg,ep,ev,re,r,rp,0)) then
......
--海皇の咆哮
function c73199638.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(c73199638.cost)
e1:SetTarget(c73199638.target)
e1:SetOperation(c73199638.activate)
c:RegisterEffect(e1)
end
function c73199638.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.CheckSpecialSummonActivity(tp) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(c73199638.sumlimit)
Duel.RegisterEffect(e1,tp)
end
function c73199638.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return e:GetLabelObject()~=se
end
function c73199638.filter(c,e,tp)
return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c73199638.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c73199638.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsExistingTarget(c73199638.filter,tp,LOCATION_GRAVE,0,3,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c73199638.filter,tp,LOCATION_GRAVE,0,3,3,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,3,0,0)
end
function c73199638.rfilter(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c73199638.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local sg=g:Filter(c73199638.rfilter,nil,e,tp)
if sg:GetCount()==0 then return end
if sg:GetCount()>ft then sg=sg:Select(tp,ft,ft,nil) end
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
--海皇の竜騎隊
function c74311226.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c74311226.datg)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(74311226,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c74311226.thcon)
e2:SetTarget(c74311226.thtg)
e2:SetOperation(c74311226.thop)
c:RegisterEffect(e2)
end
function c74311226.datg(e,c)
return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT)
end
function c74311226.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttribute(ATTRIBUTE_WATER)
end
function c74311226.thfilter(c)
return not c:IsCode(74311226) and c:IsRace(RACE_SEASERPENT) and c:IsAbleToHand()
end
function c74311226.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c74311226.thop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c74311226.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--モイスチャー星人
function c75285069.initial_effect(c)
--summon with 3 tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(75285069,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(c75285069.ttcon)
e1:SetOperation(c75285069.ttop)
e1:SetValue(SUMMON_TYPE_ADVANCE+1)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(75285069,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCondition(c75285069.descon)
e2:SetTarget(c75285069.destg)
e2:SetOperation(c75285069.desop)
c:RegisterEffect(e2)
end
function c75285069.ttcon(e,c)
if c==nil then return true end
return Duel.GetTributeCount(c)>=3
end
function c75285069.ttop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(g)
Duel.Release(g, REASON_SUMMON+REASON_MATERIAL)
end
function c75285069.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_ADVANCE+1
end
function c75285069.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end
function c75285069.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c75285069.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0,nil)
end
function c75285069.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c75285069.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
--死の演算盤
function c77910045.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(c77910045.operation)
c:RegisterEffect(e2)
end
function c77910045.filter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetControler()==tp and c:IsType(TYPE_MONSTER)
end
function c77910045.operation(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(c77910045.filter,1,nil,tp) then
Duel.Damage(tp,500,REASON_EFFECT)
end
if eg:IsExists(c77910045.filter,1,nil,1-tp) then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
--拡散する波動
function c87880531.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c87880531.cost)
e1:SetTarget(c87880531.target)
e1:SetOperation(c87880531.activate)
c:RegisterEffect(e1)
end
function c87880531.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c87880531.filter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(7)
end
function c87880531.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c87880531.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c87880531.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c87880531.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c87880531.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToEffect(e) then
local ae=Effect.CreateEffect(e:GetHandler())
ae:SetType(EFFECT_TYPE_FIELD)
ae:SetCode(EFFECT_CANNOT_ATTACK)
ae:SetTargetRange(LOCATION_MZONE,0)
ae:SetTarget(c87880531.ftarget)
ae:SetLabel(tc:GetFieldID())
ae:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(ae,tp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_EP)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(c87880531.becon)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ATTACK_ALL)
e3:SetValue(1)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_BATTLE_END)
e4:SetOperation(c87880531.disop)
e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
end
end
function c87880531.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
function c87880531.becon(e)
return e:GetHandler():IsAttackable()
end
function c87880531.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not bc or not bc:IsStatus(STATUS_BATTLE_DESTROYED) then return end
local e1=Effect.CreateEffect(e:GetOwner())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+0x17a0000)
bc:RegisterEffect(e1)
end
......@@ -11,6 +11,9 @@ function c98437424.initial_effect(c)
e1:SetTarget(c98437424.sptg)
e1:SetOperation(c98437424.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_MSET)
c:RegisterEffect(e2)
end
function c98437424.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp
......
--受け継がれる力
function c98792570.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetLabel(0)
e1:SetCost(c98792570.cost)
e1:SetTarget(c98792570.target)
e1:SetOperation(c98792570.activate)
c:RegisterEffect(e1)
end
function c98792570.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c98792570.cfilter(c,e,tp)
return c:GetTextAttack()>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,c)
end
function c98792570.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(c98792570.filter,tp,LOCATION_MZONE,0,1,nil,e,tp)
end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c98792570.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
Duel.SetTargetParam(g:GetFirst():GetTextAttack())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function c98792570.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM))
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment