Commit 9983b611 authored by mercury233's avatar mercury233

Merge branch 'fh' into resize

parents b529edff 3d2caeb9
......@@ -24,6 +24,7 @@ char DuelClient::duel_client_read[0x2000];
char DuelClient::duel_client_write[0x2000];
bool DuelClient::is_closing = false;
int DuelClient::select_hint = 0;
int DuelClient::select_unselect_hint = 0;
wchar_t DuelClient::event_string[256];
mtrandom DuelClient::rnd;
......@@ -1452,7 +1453,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
std::sort(mainGame->dField.selectable_cards.begin(), mainGame->dField.selectable_cards.end(), ClientCard::client_card_sort);
if(select_hint)
myswprintf(textBuffer, L"%ls(%d-%d)", dataManager.GetDesc(select_hint),
select_unselect_hint = select_hint;
if(select_unselect_hint)
myswprintf(textBuffer, L"%ls(%d-%d)", dataManager.GetDesc(select_unselect_hint),
mainGame->dField.select_min, mainGame->dField.select_max);
else myswprintf(textBuffer, L"%ls(%d-%d)", dataManager.GetSysString(560), mainGame->dField.select_min, mainGame->dField.select_max);
select_hint = 0;
......
......@@ -30,6 +30,7 @@ private:
static char duel_client_write[0x2000];
static bool is_closing;
static int select_hint;
static int select_unselect_hint;
static wchar_t event_string[256];
static mtrandom rnd;
public:
......
......@@ -10,7 +10,7 @@
#include "netserver.h"
#include "single_mode.h"
const unsigned short PRO_VERSION = 0x1347;
const unsigned short PRO_VERSION = 0x1348;
namespace ygo {
......
Subproject commit b4f974c781473481cfb8ee4e31754b44ba3768f2
Subproject commit d5d91f86a177244c2ae1b88a4a74a5f59bf82ce5
Subproject commit 87b2a039e3b02c8fad75aa53719095e60c866466
Subproject commit 9845ffd083503c65aed5b4660b3eb0c49b173fce
......@@ -746,7 +746,7 @@
!setname 0x82 怒怒怒 ドドド
!setname 0x83 机关傀儡 ギミック・パペット
!setname 0x84 燃烧拳击手 BK(バーニングナックラー)
!setname 0x85 超级防机器人 SDロボ
!setname 0x85 超级防机器人 SDロボ
!setname 0x86 光天使
!setname 0x87 阴影 アンブラル
!setname 0x88 武神
......@@ -824,6 +824,7 @@
!setname 0xbf 灵使 霊使い
!setname 0xc0 凭依装着 憑依装着
!setname 0xc1 PSY骨架 PSYフレーム
!setname 0x10c1 PSY骨架装备 PSYフレームギア
!setname 0xc2 动力工具 パワー・ツール
!setname 0xc3 锋利小鬼 エッジインプ
!setname 0xc4 神数 セフィラ
......
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