Commit d2696454 authored by mercury233's avatar mercury233 Committed by GitHub

add bot mode (#2059)

parent 11695627
...@@ -76,5 +76,6 @@ extern int enable_log; ...@@ -76,5 +76,6 @@ extern int enable_log;
extern bool exit_on_return; extern bool exit_on_return;
extern bool open_file; extern bool open_file;
extern wchar_t open_file_name[256]; extern wchar_t open_file_name[256];
extern bool bot_mode;
#endif #endif
...@@ -69,8 +69,12 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) { ...@@ -69,8 +69,12 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
if(!mainGame->wLanWindow->isVisible()) if(bot_mode && !mainGame->wSinglePlay->isVisible())
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow); mainGame->ShowElement(mainGame->wLanWindow);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -110,18 +114,34 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -110,18 +114,34 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
SendPacketToServer(CTOS_PLAYER_INFO, cspi); SendPacketToServer(CTOS_PLAYER_INFO, cspi);
if(create_game) { if(create_game) {
CTOS_CreateGame cscg; CTOS_CreateGame cscg;
BufferIO::CopyWStr(mainGame->ebServerName->getText(), cscg.name, 20); if(bot_mode) {
BufferIO::CopyWStr(mainGame->ebServerPass->getText(), cscg.pass, 20); BufferIO::CopyWStr(L"Bot Game", cscg.name, 20);
cscg.info.rule = mainGame->cbRule->getSelected(); BufferIO::CopyWStr(L"", cscg.pass, 20);
cscg.info.mode = mainGame->cbMatchMode->getSelected(); cscg.info.rule = 2;
cscg.info.start_hand = _wtoi(mainGame->ebStartHand->getText()); cscg.info.mode = 0;
cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText()); cscg.info.start_hand = 5;
cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText()); cscg.info.start_lp = 8000;
cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText()); cscg.info.draw_count = 1;
cscg.info.lflist = mainGame->cbLFlist->getItemData(mainGame->cbLFlist->getSelected()); cscg.info.time_limit = 0;
cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1; cscg.info.lflist = 0;
cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked(); cscg.info.duel_rule = mainGame->chkBotOldRule->isChecked() ? DEFAULT_DUEL_RULE - 1 : DEFAULT_DUEL_RULE;
cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked(); cscg.info.no_check_deck = mainGame->chkBotNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkBotNoShuffleDeck->isChecked();
}
else {
BufferIO::CopyWStr(mainGame->ebServerName->getText(), cscg.name, 20);
BufferIO::CopyWStr(mainGame->ebServerPass->getText(), cscg.pass, 20);
cscg.info.rule = mainGame->cbRule->getSelected();
cscg.info.mode = mainGame->cbMatchMode->getSelected();
cscg.info.start_hand = _wtoi(mainGame->ebStartHand->getText());
cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText());
cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText());
cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText());
cscg.info.lflist = mainGame->cbLFlist->getItemData(mainGame->cbLFlist->getSelected());
cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1;
cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked();
}
SendPacketToServer(CTOS_CREATE_GAME, cscg); SendPacketToServer(CTOS_CREATE_GAME, cscg);
} else { } else {
CTOS_JoinGame csjg; CTOS_JoinGame csjg;
...@@ -139,8 +159,12 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -139,8 +159,12 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
if(!mainGame->wLanWindow->isVisible()) if(bot_mode && !mainGame->wSinglePlay->isVisible())
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow); mainGame->ShowElement(mainGame->wLanWindow);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -149,9 +173,14 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -149,9 +173,14 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->HideElement(mainGame->wHostPrepare); mainGame->HideElement(mainGame->wHostPrepare);
mainGame->ShowElement(mainGame->wLanWindow); if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->wChat->setVisible(false); mainGame->wChat->setVisible(false);
if(events & BEV_EVENT_EOF) if(events & BEV_EVENT_EOF)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1401)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1401));
...@@ -163,6 +192,8 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -163,6 +192,8 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
mainGame->closeDoneSignal.Reset(); mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set(); mainGame->closeSignal.Set();
...@@ -171,7 +202,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -171,7 +202,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->is_building = false; mainGame->is_building = false;
mainGame->device->setEventReceiver(&mainGame->menuHandler); mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow); if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
} }
} }
...@@ -203,6 +237,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -203,6 +237,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
if(pkt->code == 0) if(pkt->code == 0)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1403)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1403));
...@@ -276,6 +312,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -276,6 +312,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
wchar_t msgbuf[256]; wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1411), pkt->code >> 12, (pkt->code >> 4) & 0xff, pkt->code & 0xf); myswprintf(msgbuf, dataManager.GetSysString(1411), pkt->code >> 12, (pkt->code >> 4) & 0xff, pkt->code & 0xf);
...@@ -425,8 +463,10 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -425,8 +463,10 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->cbDeckSelect->setEnabled(true); mainGame->cbDeckSelect->setEnabled(true);
if(mainGame->wCreateHost->isVisible()) if(mainGame->wCreateHost->isVisible())
mainGame->HideElement(mainGame->wCreateHost); mainGame->HideElement(mainGame->wCreateHost);
else if (mainGame->wLanWindow->isVisible()) else if(mainGame->wLanWindow->isVisible())
mainGame->HideElement(mainGame->wLanWindow); mainGame->HideElement(mainGame->wLanWindow);
else if(mainGame->wSinglePlay->isVisible())
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ShowElement(mainGame->wHostPrepare); mainGame->ShowElement(mainGame->wHostPrepare);
mainGame->wChat->setVisible(true); mainGame->wChat->setVisible(true);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -600,9 +640,14 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -600,9 +640,14 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false); mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler); mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow); if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
event_base_loopbreak(client_base); event_base_loopbreak(client_base);
if(exit_on_return) if(exit_on_return)
...@@ -823,9 +868,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -823,9 +868,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false); mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler); mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow); if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
event_base_loopbreak(client_base); event_base_loopbreak(client_base);
if(exit_on_return) if(exit_on_return)
...@@ -3680,8 +3730,8 @@ void DuelClient::BroadcastReply(evutil_socket_t fd, short events, void * arg) { ...@@ -3680,8 +3730,8 @@ void DuelClient::BroadcastReply(evutil_socket_t fd, short events, void * arg) {
if(pHP->host.draw_count == 1 && pHP->host.start_hand == 5 && pHP->host.start_lp == 8000 if(pHP->host.draw_count == 1 && pHP->host.start_hand == 5 && pHP->host.start_lp == 8000
&& !pHP->host.no_check_deck && !pHP->host.no_shuffle_deck && !pHP->host.no_check_deck && !pHP->host.no_shuffle_deck
&& pHP->host.duel_rule == DEFAULT_DUEL_RULE) && pHP->host.duel_rule == DEFAULT_DUEL_RULE)
hoststr.append(dataManager.GetSysString(1280)); hoststr.append(dataManager.GetSysString(1247));
else hoststr.append(dataManager.GetSysString(1281)); else hoststr.append(dataManager.GetSysString(1248));
hoststr.append(L"]"); hoststr.append(L"]");
wchar_t gamename[20]; wchar_t gamename[20];
BufferIO::CopyWStr(pHP->name, gamename, 20); BufferIO::CopyWStr(pHP->name, gamename, 20);
......
...@@ -125,7 +125,12 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -125,7 +125,12 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->ShowElement(mainGame->wLanWindow); mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
} else { } else {
DuelClient::SendPacketToServer(CTOS_SURRENDER); DuelClient::SendPacketToServer(CTOS_SURRENDER);
} }
......
...@@ -88,7 +88,7 @@ bool Game::Initialize() { ...@@ -88,7 +88,7 @@ bool Game::Initialize() {
wMainMenu = env->addWindow(rect<s32>(370, 200, 650, 415), false, strbuf); wMainMenu = env->addWindow(rect<s32>(370, 200, 650, 415), false, strbuf);
wMainMenu->getCloseButton()->setVisible(false); wMainMenu->getCloseButton()->setVisible(false);
btnLanMode = env->addButton(rect<s32>(10, 30, 270, 60), wMainMenu, BUTTON_LAN_MODE, dataManager.GetSysString(1200)); btnLanMode = env->addButton(rect<s32>(10, 30, 270, 60), wMainMenu, BUTTON_LAN_MODE, dataManager.GetSysString(1200));
btnServerMode = env->addButton(rect<s32>(10, 65, 270, 95), wMainMenu, BUTTON_SINGLE_MODE, dataManager.GetSysString(1201)); btnSingleMode = env->addButton(rect<s32>(10, 65, 270, 95), wMainMenu, BUTTON_SINGLE_MODE, dataManager.GetSysString(1201));
btnReplayMode = env->addButton(rect<s32>(10, 100, 270, 130), wMainMenu, BUTTON_REPLAY_MODE, dataManager.GetSysString(1202)); btnReplayMode = env->addButton(rect<s32>(10, 100, 270, 130), wMainMenu, BUTTON_REPLAY_MODE, dataManager.GetSysString(1202));
// btnTestMode = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_TEST_MODE, dataManager.GetSysString(1203)); // btnTestMode = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_TEST_MODE, dataManager.GetSysString(1203));
btnDeckEdit = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_DECK_EDIT, dataManager.GetSysString(1204)); btnDeckEdit = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_DECK_EDIT, dataManager.GetSysString(1204));
...@@ -555,12 +555,27 @@ bool Game::Initialize() { ...@@ -555,12 +555,27 @@ bool Game::Initialize() {
wSinglePlay = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1201)); wSinglePlay = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1201));
wSinglePlay->getCloseButton()->setVisible(false); wSinglePlay->getCloseButton()->setVisible(false);
wSinglePlay->setVisible(false); wSinglePlay->setVisible(false);
lstSinglePlayList = env->addListBox(rect<s32>(10, 30, 350, 400), wSinglePlay, LISTBOX_SINGLEPLAY_LIST, true); irr::gui::IGUITabControl* wSingle = env->addTabControl(rect<s32>(0, 20, 579, 419), wSinglePlay, true);
if(gameConf.enable_bot_mode) {
irr::gui::IGUITab* tabBot = wSingle->addTab(dataManager.GetSysString(1380));
lstBotList = env->addListBox(rect<s32>(10, 10, 350, 350), tabBot, LISTBOX_BOT_LIST, true);
lstBotList->setItemHeight(18);
btnStartBot = env->addButton(rect<s32>(459, 301, 569, 326), tabBot, BUTTON_BOT_START, dataManager.GetSysString(1211));
btnBotCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1382), rect<s32>(360, 10, 550, 30), false, true, tabBot);
stBotInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 160), false, true, tabBot);
chkBotOldRule = env->addCheckBox(false, rect<s32>(360, 170, 560, 190), tabBot, CHECKBOX_BOT_OLD_RULE, dataManager.GetSysString(1383));
chkBotHand = env->addCheckBox(false, rect<s32>(360, 200, 560, 220), tabBot, -1, dataManager.GetSysString(1384));
chkBotNoCheckDeck = env->addCheckBox(false, rect<s32>(360, 230, 560, 250), tabBot, -1, dataManager.GetSysString(1229));
chkBotNoShuffleDeck = env->addCheckBox(false, rect<s32>(360, 260, 560, 280), tabBot, -1, dataManager.GetSysString(1230));
}
irr::gui::IGUITab* tabSingle = wSingle->addTab(dataManager.GetSysString(1381));
lstSinglePlayList = env->addListBox(rect<s32>(10, 10, 350, 350), tabSingle, LISTBOX_SINGLEPLAY_LIST, true);
lstSinglePlayList->setItemHeight(18); lstSinglePlayList->setItemHeight(18);
btnLoadSinglePlay = env->addButton(rect<s32>(460, 355, 570, 380), wSinglePlay, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211)); btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(460, 385, 570, 410), wSinglePlay, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 30, 570, 50), false, true, wSinglePlay); env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 60, 570, 350), false, true, wSinglePlay); stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 550, 280), false, true, tabSingle);
//replay save //replay save
wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340)); wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340));
wReplaySave->getCloseButton()->setVisible(false); wReplaySave->getCloseButton()->setVisible(false);
...@@ -900,6 +915,46 @@ void Game::RefreshSingleplay() { ...@@ -900,6 +915,46 @@ void Game::RefreshSingleplay() {
closedir(dir); closedir(dir);
#endif #endif
} }
void Game::RefreshBot() {
if(!gameConf.enable_bot_mode)
return;
botInfo.clear();
FILE* fp = fopen("bot.conf", "r");
char linebuf[256];
char strbuf[256];
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
continue;
if(linebuf[0] == '!') {
BotInfo newinfo;
sscanf(linebuf, "!%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.name);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.command);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.desc);
fgets(linebuf, 256, fp);
newinfo.support_master_rule_3 = !!strstr(linebuf, "SUPPORT_MASTER_RULE_3");
newinfo.support_new_master_rule = !!strstr(linebuf, "SUPPORT_NEW_MASTER_RULE");
if((chkBotOldRule->isChecked() && newinfo.support_master_rule_3)
|| (!chkBotOldRule->isChecked() && newinfo.support_new_master_rule))
botInfo.push_back(newinfo);
continue;
}
}
fclose(fp);
}
lstBotList->clear();
stBotInfo->setText(L"");
for(unsigned int i = 0; i < botInfo.size(); ++i) {
lstBotList->addItem(botInfo[i].name);
}
if(botInfo.size() == 0)
SetStaticText(stBotInfo, 200, guiFont, dataManager.GetSysString(1385));
}
void Game::LoadConfig() { void Game::LoadConfig() {
FILE* fp = fopen("system.conf", "r"); FILE* fp = fopen("system.conf", "r");
if(!fp) if(!fp)
...@@ -937,6 +992,7 @@ void Game::LoadConfig() { ...@@ -937,6 +992,7 @@ void Game::LoadConfig() {
gameConf.auto_search_limit = -1; gameConf.auto_search_limit = -1;
gameConf.chkIgnoreDeckChanges = 0; gameConf.chkIgnoreDeckChanges = 0;
gameConf.defaultOT = 1; gameConf.defaultOT = 1;
gameConf.enable_bot_mode = 0;
while(fgets(linebuf, 256, fp)) { while(fgets(linebuf, 256, fp)) {
sscanf(linebuf, "%s = %s", strbuf, valbuf); sscanf(linebuf, "%s = %s", strbuf, valbuf);
if(!strcmp(strbuf, "antialias")) { if(!strcmp(strbuf, "antialias")) {
...@@ -997,6 +1053,10 @@ void Game::LoadConfig() { ...@@ -997,6 +1053,10 @@ void Game::LoadConfig() {
gameConf.chkIgnoreDeckChanges = atoi(valbuf); gameConf.chkIgnoreDeckChanges = atoi(valbuf);
} else if(!strcmp(strbuf, "default_ot")) { } else if(!strcmp(strbuf, "default_ot")) {
gameConf.defaultOT = atoi(valbuf); gameConf.defaultOT = atoi(valbuf);
} else if(!strcmp(strbuf, "enable_bot_mode")) {
#ifdef _WIN32
gameConf.enable_bot_mode = atoi(valbuf);
#endif
} else { } else {
// options allowing multiple words // options allowing multiple words
sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf); sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf);
...@@ -1056,6 +1116,7 @@ void Game::SaveConfig() { ...@@ -1056,6 +1116,7 @@ void Game::SaveConfig() {
fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit); fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit);
fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0)); fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT); fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
fclose(fp); fclose(fp);
} }
void Game::ShowCardInfo(int code) { void Game::ShowCardInfo(int code) {
......
...@@ -41,6 +41,7 @@ struct Config { ...@@ -41,6 +41,7 @@ struct Config {
int auto_search_limit; int auto_search_limit;
int chkIgnoreDeckChanges; int chkIgnoreDeckChanges;
int defaultOT; int defaultOT;
int enable_bot_mode;
}; };
struct DuelInfo { struct DuelInfo {
...@@ -68,6 +69,14 @@ struct DuelInfo { ...@@ -68,6 +69,14 @@ struct DuelInfo {
unsigned short time_left[2]; unsigned short time_left[2];
}; };
struct BotInfo {
wchar_t name[256];
wchar_t command[256];
wchar_t desc[256];
bool support_master_rule_3;
bool support_new_master_rule;
};
struct FadingUnit { struct FadingUnit {
bool signalAction; bool signalAction;
bool isFadein; bool isFadein;
...@@ -92,6 +101,7 @@ public: ...@@ -92,6 +101,7 @@ public:
void RefreshDeck(irr::gui::IGUIComboBox* cbDeck); void RefreshDeck(irr::gui::IGUIComboBox* cbDeck);
void RefreshReplay(); void RefreshReplay();
void RefreshSingleplay(); void RefreshSingleplay();
void RefreshBot();
void DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width, float* cv); void DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width, float* cv);
void DrawBackGround(); void DrawBackGround();
void DrawLinkedZones(ClientCard* pcard); void DrawLinkedZones(ClientCard* pcard);
...@@ -142,6 +152,7 @@ public: ...@@ -142,6 +152,7 @@ public:
std::list<FadingUnit> fadingList; std::list<FadingUnit> fadingList;
std::vector<int> logParam; std::vector<int> logParam;
std::wstring chatMsg[8]; std::wstring chatMsg[8];
std::vector<BotInfo> botInfo;
int hideChatTimer; int hideChatTimer;
bool hideChat; bool hideChat;
...@@ -222,7 +233,7 @@ public: ...@@ -222,7 +233,7 @@ public:
//main menu //main menu
irr::gui::IGUIWindow* wMainMenu; irr::gui::IGUIWindow* wMainMenu;
irr::gui::IGUIButton* btnLanMode; irr::gui::IGUIButton* btnLanMode;
irr::gui::IGUIButton* btnServerMode; irr::gui::IGUIButton* btnSingleMode;
irr::gui::IGUIButton* btnReplayMode; irr::gui::IGUIButton* btnReplayMode;
irr::gui::IGUIButton* btnTestMode; irr::gui::IGUIButton* btnTestMode;
irr::gui::IGUIButton* btnDeckEdit; irr::gui::IGUIButton* btnDeckEdit;
...@@ -277,6 +288,14 @@ public: ...@@ -277,6 +288,14 @@ public:
irr::gui::IGUIEditBox* ebRepStartTurn; irr::gui::IGUIEditBox* ebRepStartTurn;
//single play //single play
irr::gui::IGUIWindow* wSinglePlay; irr::gui::IGUIWindow* wSinglePlay;
irr::gui::IGUIListBox* lstBotList;
irr::gui::IGUIStaticText* stBotInfo;
irr::gui::IGUIButton* btnStartBot;
irr::gui::IGUIButton* btnBotCancel;
irr::gui::IGUICheckBox* chkBotOldRule;
irr::gui::IGUICheckBox* chkBotHand;
irr::gui::IGUICheckBox* chkBotNoCheckDeck;
irr::gui::IGUICheckBox* chkBotNoShuffleDeck;
irr::gui::IGUIListBox* lstSinglePlayList; irr::gui::IGUIListBox* lstSinglePlayList;
irr::gui::IGUIStaticText* stSinglePlayInfo; irr::gui::IGUIStaticText* stSinglePlayInfo;
irr::gui::IGUIButton* btnLoadSinglePlay; irr::gui::IGUIButton* btnLoadSinglePlay;
...@@ -565,6 +584,9 @@ extern Game* mainGame; ...@@ -565,6 +584,9 @@ extern Game* mainGame;
#define BUTTON_REPLAY_SWAP 325 #define BUTTON_REPLAY_SWAP 325
#define BUTTON_REPLAY_SAVE 330 #define BUTTON_REPLAY_SAVE 330
#define BUTTON_REPLAY_CANCEL 331 #define BUTTON_REPLAY_CANCEL 331
#define BUTTON_BOT_START 340
#define LISTBOX_BOT_LIST 341
#define CHECKBOX_BOT_OLD_RULE 342
#define LISTBOX_SINGLEPLAY_LIST 350 #define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351 #define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352 #define BUTTON_CANCEL_SINGLEPLAY 352
......
...@@ -10,6 +10,7 @@ int enable_log = 0; ...@@ -10,6 +10,7 @@ int enable_log = 0;
bool exit_on_return = false; bool exit_on_return = false;
bool open_file = false; bool open_file = false;
wchar_t open_file_name[256] = L""; wchar_t open_file_name[256] = L"";
bool bot_mode = false;
void GetParameter(char* param, const char* arg) { void GetParameter(char* param, const char* arg) {
#ifdef _WIN32 #ifdef _WIN32
...@@ -151,7 +152,7 @@ int main(int argc, char* argv[]) { ...@@ -151,7 +152,7 @@ int main(int argc, char* argv[]) {
open_file = true; open_file = true;
GetParameterW(open_file_name, &argv[i + 1][0]); GetParameterW(open_file_name, &argv[i + 1][0]);
} }
ClickButton(ygo::mainGame->btnServerMode); ClickButton(ygo::mainGame->btnSingleMode);
if(open_file) if(open_file)
ClickButton(ygo::mainGame->btnLoadSinglePlay); ClickButton(ygo::mainGame->btnLoadSinglePlay);
break; break;
......
...@@ -46,6 +46,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -46,6 +46,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break; break;
} }
case BUTTON_JOIN_HOST: { case BUTTON_JOIN_HOST: {
bot_mode = false;
char ip[20]; char ip[20];
const wchar_t* pstr = mainGame->ebJoinHost->getText(); const wchar_t* pstr = mainGame->ebJoinHost->getText();
BufferIO::CopyWStr(pstr, ip, 16); BufferIO::CopyWStr(pstr, ip, 16);
...@@ -103,6 +104,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -103,6 +104,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break; break;
} }
case BUTTON_HOST_CONFIRM: { case BUTTON_HOST_CONFIRM: {
bot_mode = false;
BufferIO::CopyWStr(mainGame->ebServerName->getText(), mainGame->gameConf.gamename, 20); BufferIO::CopyWStr(mainGame->ebServerName->getText(), mainGame->gameConf.gamename, 20);
if(!NetServer::StartServer(mainGame->gameConf.serverport)) if(!NetServer::StartServer(mainGame->gameConf.serverport))
break; break;
...@@ -167,8 +169,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -167,8 +169,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->HideElement(mainGame->wHostPrepare); mainGame->HideElement(mainGame->wHostPrepare);
mainGame->ShowElement(mainGame->wLanWindow); if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->wChat->setVisible(false); mainGame->wChat->setVisible(false);
if(exit_on_return) if(exit_on_return)
mainGame->device->closeDevice(); mainGame->device->closeDevice();
...@@ -185,6 +192,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -185,6 +192,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->HideElement(mainGame->wMainMenu); mainGame->HideElement(mainGame->wMainMenu);
mainGame->ShowElement(mainGame->wSinglePlay); mainGame->ShowElement(mainGame->wSinglePlay);
mainGame->RefreshSingleplay(); mainGame->RefreshSingleplay();
mainGame->RefreshBot();
break; break;
} }
case BUTTON_LOAD_REPLAY: { case BUTTON_LOAD_REPLAY: {
...@@ -227,6 +235,58 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -227,6 +235,58 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->ShowElement(mainGame->wMainMenu); mainGame->ShowElement(mainGame->wMainMenu);
break; break;
} }
case BUTTON_BOT_START: {
int sel = mainGame->lstBotList->getSelected();
if(sel == -1)
break;
bot_mode = true;
#ifdef _WIN32
if(!NetServer::StartServer(mainGame->gameConf.serverport))
break;
if(!DuelClient::StartClient(0x7f000001, mainGame->gameConf.serverport)) {
NetServer::StopServer();
break;
}
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
wchar_t* cmd = new wchar_t[MAX_PATH];
int flag = 0;
flag += (mainGame->chkBotHand->isChecked() ? 0x1 : 0);
myswprintf(cmd, L"Bot.exe \"%ls\" %d %d", mainGame->botInfo[sel].command, flag, mainGame->gameConf.serverport);
if(!CreateProcessW(NULL, cmd, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
{
NetServer::StopServer();
break;
}
#else
if(fork() == 0) {
usleep(100000);
char arg1[512];
BufferIO::EncodeUTF8(mainGame->botInfo[sel].command, arg1);
int flag = 0;
flag += (mainGame->chkBotHand->isChecked() ? 0x1 : 0);
char arg2[8];
sprintf(arg2, "%d", flag);
char arg3[8];
sprintf(arg3, "%d", mainGame->gameConf.serverport);
execl("./bot", "bot", arg1, arg2, arg3, NULL);
exit(0);
} else {
if(!NetServer::StartServer(mainGame->gameConf.serverport))
break;
if(!DuelClient::StartClient(0x7f000001, mainGame->gameConf.serverport)) {
NetServer::StopServer();
break;
}
}
#endif
mainGame->btnStartBot->setEnabled(false);
mainGame->btnBotCancel->setEnabled(false);
break;
}
case BUTTON_LOAD_SINGLEPLAY: { case BUTTON_LOAD_SINGLEPLAY: {
if(!open_file && mainGame->lstSinglePlayList->getSelected() == -1) if(!open_file && mainGame->lstSinglePlayList->getSelected() == -1)
break; break;
...@@ -317,6 +377,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -317,6 +377,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, (wchar_t*)repinfo.c_str()); mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, (wchar_t*)repinfo.c_str());
break; break;
} }
case LISTBOX_BOT_LIST: {
int sel = mainGame->lstBotList->getSelected();
if(sel == -1)
break;
mainGame->SetStaticText(mainGame->stBotInfo, 200, mainGame->guiFont, mainGame->botInfo[sel].desc);
break;
}
} }
break; break;
} }
...@@ -341,6 +408,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -341,6 +408,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
} }
break; break;
} }
case CHECKBOX_BOT_OLD_RULE: {
mainGame->RefreshBot();
break;
}
} }
break; break;
} }
......
...@@ -241,7 +241,7 @@ ...@@ -241,7 +241,7 @@
!system 1163 灵摆召唤 !system 1163 灵摆召唤
#menu #menu
!system 1200 联机模式 !system 1200 联机模式
!system 1201 残局模式 !system 1201 单人模式
!system 1202 观看录像 !system 1202 观看录像
!system 1203 N/A !system 1203 N/A
!system 1204 编辑卡组 !system 1204 编辑卡组
...@@ -280,6 +280,8 @@ ...@@ -280,6 +280,8 @@
!system 1244 单局模式 !system 1244 单局模式
!system 1245 比赛模式 !system 1245 比赛模式
!system 1246 TAG !system 1246 TAG
!system 1247 标准对战
!system 1248 自定义
!system 1250 决斗准备 !system 1250 决斗准备
!system 1251 →决斗者 !system 1251 →决斗者
!system 1252 →观战 !system 1252 →观战
...@@ -299,8 +301,6 @@ ...@@ -299,8 +301,6 @@
!system 1276 自动排列连锁顺序 !system 1276 自动排列连锁顺序
!system 1277 没有可连锁的卡时延迟回应 !system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔陷卡片位置 !system 1278 自动选择魔陷卡片位置
!system 1280 标准对战
!system 1281 自定义
!system 1290 忽略对方发言 !system 1290 忽略对方发言
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 忽略时点 !system 1292 忽略时点
...@@ -373,6 +373,12 @@ ...@@ -373,6 +373,12 @@
!system 1372 守备↑ !system 1372 守备↑
!system 1373 名称↓ !system 1373 名称↓
!system 1374 连接标记 !system 1374 连接标记
!system 1380 人机模式
!system 1381 残局模式
!system 1382 人机信息:
!system 1383 使用旧规则(大师规则3)
!system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机
!system 1390 等待行动中... !system 1390 等待行动中...
!system 1391 等待行动中.... !system 1391 等待行动中....
!system 1392 等待行动中..... !system 1392 等待行动中.....
......
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