Commit fd490cf5 authored by sidschingis's avatar sidschingis

prevent infinite loop

parent b0ebd7f1
......@@ -32,18 +32,30 @@ function c30834988.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,eg:GetCount(),0,0)
end
function c30834988.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=eg:Filter(Card.IsRelateToEffect,nil,e)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
if Duel.GetFlagEffect(tp,30834988)==0 then
Duel.RegisterFlagEffect(tp,30834988,RESET_PHASE+PHASE_END,0,1)
e:SetLabel(0)
else
local count=e:GetLabel()
e:SetLabel(count+1)
if count>49 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
end
function c30834988.epfilter(c)
return c:IsHasEffect(EFFECT_MUST_ATTACK) and c:IsAttackable()
......
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