Commit 28130a62 authored by lllyasviel's avatar lllyasviel

i

parent 270ec28b
...@@ -18,54 +18,22 @@ The feedbacks is checked every day. ...@@ -18,54 +18,22 @@ The feedbacks is checked every day.
3. Double click Assets\main.unity to open the solution. 3. Double click Assets\main.unity to open the solution.
# Advantages # How to compile the ocgcore wrapper?
## If you regard YGO as an E-sports *In most case you do not need to care about the ocgcore wrapper.*
### Concise and clear interface without any special effects 1. Double click the **YGOProUnity_V2/AI_core_vs2017solution/Percy.sln**
detailed imformation not finished 2. build the c# solution in x64 and release mode and you get the **System.Servicemodel.Faltexception.dll**
### Much more amount of information than ygopro 3. copy it into **YGOProUnity_V2\Assets\Plugins**
detailed imformation not finished *Yes, the name of the dll is System.Servicemodel.Faltexception.dll, though it does nothing with c# system :p*
### Lots of auxiliary functions # How to compile the ocdcore.dll?
detailed imformation not finished 1. Double click the **YGOProUnity_V2/AI_core_vs2017solution/Percy.sln**
### Card-counting and analysing 2. build the c++ solution in x64 and release mode and you get the **ocgcore.dll**
detailed imformation not finished 3. copy it into **YGOProUnity_V2\Assets\Plugins**
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### Time machine
detailed imformation not finished
### Card Monitors
detailed imformation not finished
### Strengthened Chain System
detailed imformation not finished
## If you player game just for fun
### abundant particle effects
detailed imformation not finished
### Monsters stand on cards
detailed imformation not finished
### Closeups of monsters for summoning
detailed imformation not finished
### Interface can be highly personalized
detailed imformation not finished
***the readme is not finished yet***
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