Commit 3066cb8b authored by Unicorn369's avatar Unicorn369

半夜突然的更新...

parent cddc3595
...@@ -1259,6 +1259,10 @@ public class Program : MonoBehaviour ...@@ -1259,6 +1259,10 @@ public class Program : MonoBehaviour
#endregion #endregion
public static void gugugu()
{
PrintToChat(InterString.Get("非常抱歉,因为技术原因,此功能暂时无法使用。请关注官方网站获取更多消息。"));
}
//递归创建目录 //递归创建目录
private static void DirPaths(string filefullpath) private static void DirPaths(string filefullpath)
{ {
......
...@@ -32,6 +32,12 @@ public class selectDeck : WindowServantSP ...@@ -32,6 +32,12 @@ public class selectDeck : WindowServantSP
UIHelper.registEvent(gameObject, "copy_", onCopy); UIHelper.registEvent(gameObject, "copy_", onCopy);
UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "rename_", onRename);
UIHelper.registEvent(gameObject, "code_", onCode); UIHelper.registEvent(gameObject, "code_", onCode);
if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
UIHelper.getByName<UILabel>(gameObject, "!default").text = "搜索卡组";
} else {
UIHelper.getByName<UILabel>(gameObject, "!default").text = "Search";
}
searchInput = UIHelper.getByName<UIInput>(gameObject, "search_"); searchInput = UIHelper.getByName<UIInput>(gameObject, "search_");
superScrollView.install(); superScrollView.install();
for (int i = 0; i < quickCards.Length; i++) for (int i = 0; i < quickCards.Length; i++)
......
...@@ -25,7 +25,12 @@ public class SelectServer : WindowServantSP ...@@ -25,7 +25,12 @@ public class SelectServer : WindowServantSP
UIHelper.registEvent(gameObject, "join_", onClickJoin); UIHelper.registEvent(gameObject, "join_", onClickJoin);
serversList = UIHelper.getByName<UIPopupList>(gameObject, "server"); serversList = UIHelper.getByName<UIPopupList>(gameObject, "server");
//serversList.fontSize = 30; //serversList.fontSize = 30;
serversList.value = Config.Get("serversPicker", "[Custom]"); if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
serversList.value = Config.Get("serversPicker", "[自定义]");
} else {
serversList.value = Config.Get("serversPicker", "[Custom]");
}
UIHelper.registEvent(gameObject, "server", pickServer); UIHelper.registEvent(gameObject, "server", pickServer);
UIHelper.getByName<UIInput>(gameObject, "name_").value = Config.Get("name", "YGOPro2 User"); UIHelper.getByName<UIInput>(gameObject, "name_").value = Config.Get("name", "YGOPro2 User");
list = UIHelper.getByName<UIPopupList>(gameObject, "history_"); list = UIHelper.getByName<UIPopupList>(gameObject, "history_");
...@@ -39,7 +44,7 @@ public class SelectServer : WindowServantSP ...@@ -39,7 +44,7 @@ public class SelectServer : WindowServantSP
//inputVersion = UIHelper.getByName<UIInput>(gameObject, "version_"); //inputVersion = UIHelper.getByName<UIInput>(gameObject, "version_");
set_version("0x" + String.Format("{0:X}", Config.ClientVersion)); set_version("0x" + String.Format("{0:X}", Config.ClientVersion));
if (Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional) if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
{} {}
else //如果非要改成其他语言的话 else //如果非要改成其他语言的话
{ {
...@@ -54,7 +59,13 @@ public class SelectServer : WindowServantSP ...@@ -54,7 +59,13 @@ public class SelectServer : WindowServantSP
serversList.items.Add("[TCG]Koishi"); serversList.items.Add("[TCG]Koishi");
serversList.items.Add("[轮抽服]2Pick"); serversList.items.Add("[轮抽服]2Pick");
serversList.items.Add("[OCG&TCG]한국서버"); serversList.items.Add("[OCG&TCG]한국서버");
serversList.items.Add("[Custom]"); serversList.items.Add("[OCG&TCG]YGOhollow (JP)");
if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
serversList.items.Add("[自定义]");
} else {
serversList.items.Add("[Custom]");
}
SetActiveFalse(); SetActiveFalse();
} }
...@@ -119,9 +130,25 @@ public class SelectServer : WindowServantSP ...@@ -119,9 +130,25 @@ public class SelectServer : WindowServantSP
inputPort_.enabled = false; inputPort_.enabled = false;
break; break;
} }
case "[OCG&TCG]YGOhollow (JP)":
{
UIHelper.getByName<UIInput>(gameObject, "ip_").value = "ygosvrjp.tk";
UIHelper.getByName<UIInput>(gameObject, "port_").value = "7911";
Config.Set("serversPicker", "[OCG&TCG]YGOhollow (JP)");
list.enabled = false;
inputIP_.enabled = false;
inputPort_.enabled = false;
break;
}
default: default:
{ {
Config.Set("serversPicker", "[Custom]"); if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
Config.Set("serversPicker", "[自定义]");
} else {
Config.Set("serversPicker", "[Custom]");
}
list.enabled = true; list.enabled = true;
inputIP_.enabled = true; inputIP_.enabled = true;
......
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