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nanahira
ygopro2
Commits
9082662d
Commit
9082662d
authored
Mar 21, 2019
by
Unicorn369
Browse files
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Browse Files
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Plain Diff
Update
parent
8189014a
Changes
13
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Showing
13 changed files
with
354 additions
and
308 deletions
+354
-308
Assets/ArtSystem/Setting/LAZYsetting.cs
Assets/ArtSystem/Setting/LAZYsetting.cs
+1
-1
Assets/ArtSystem/gameInfo/gameInfo.cs
Assets/ArtSystem/gameInfo/gameInfo.cs
+3
-3
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
+91
-91
Assets/ArtSystem/superButton/new_superButtonTransparent.prefab
...s/ArtSystem/superButton/new_superButtonTransparent.prefab
+3
-3
Assets/SibylSystem/MonoHelpers/UIHelper.cs
Assets/SibylSystem/MonoHelpers/UIHelper.cs
+36
-36
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
+22
-22
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+21
-11
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
+115
-79
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+2
-2
Assets/transUI/UIselectableList.cs
Assets/transUI/UIselectableList.cs
+1
-1
Assets/transUI/prefab/trans_selectReplay.prefab
Assets/transUI/prefab/trans_selectReplay.prefab
+50
-50
Assets/transUI/prefab/trans_selection.prefab
Assets/transUI/prefab/trans_selection.prefab
+7
-7
Assets/transUI/prefab/trans_setting.prefab
Assets/transUI/prefab/trans_setting.prefab
+2
-2
No files found.
Assets/ArtSystem/Setting/LAZYsetting.cs
View file @
9082662d
...
...
@@ -14,7 +14,7 @@ public class LAZYsetting : MonoBehaviour {
public
UIToggle
showoff
;
public
UIToggle
showoffWhenActived
;
public
UIToggle
cloud
;
public
UIToggle
DownloadImage
;
public
UIToggle
autoPicDownload
;
public
UIToggle
Vbattle
;
public
UIToggle
Vmove
;
public
UIToggle
Vchain
;
...
...
Assets/ArtSystem/gameInfo/gameInfo.cs
View file @
9082662d
...
...
@@ -120,10 +120,10 @@ public class gameInfo : MonoBehaviour
opponent
.
transform
.
localPosition
=
new
Vector3
(
Screen
.
width
/
2
-
14
,
Screen
.
height
/
2
-
14
-
k
*
(
float
)(
opponent
.
under
.
height
));
}
float
height
=
1
32
+
50
*
(
HashedButtons
.
Count
);
if
(
HashedButtons
.
Count
==
0
)
float
height
=
1
98
+
50
*
(
HashedButtons
.
Count
);
if
(
HashedButtons
.
Count
==
0
)
{
height
=
1
16
;
height
=
1
74
;
}
width
=
(
150
*
kb
)
+
15f
;
float
localPositionPanX
=
(((
float
)
Screen
.
width
-
150
*
kb
)
/
2
)
-
15f
;
...
...
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
View file @
9082662d
This diff is collapsed.
Click to expand it.
Assets/ArtSystem/superButton/new_superButtonTransparent.prefab
View file @
9082662d
...
...
@@ -90,7 +90,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
153646
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
-75
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
464504
}
...
...
@@ -118,7 +118,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
175034
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-4498.624
,
y
:
-3107.0017
,
z
:
1654.8652
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
432476
}
...
...
@@ -136,7 +136,7 @@ BoxCollider:
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
195
,
y
:
52
,
z
:
0
}
m_Center
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_Center
:
{
x
:
0
,
y
:
-75
,
z
:
0
}
---
!u!111
&11143220
Animation
:
m_ObjectHideFlags
:
1
...
...
Assets/SibylSystem/MonoHelpers/UIHelper.cs
View file @
9082662d
...
...
@@ -50,7 +50,7 @@ public static class UIHelper
public
static
void
Flash
()
{
FlashWindow
(
GetProcessWnd
(),
true
);
FlashWindow
(
GetProcessWnd
(),
true
);
}
public
enum
RenderingMode
...
...
@@ -104,7 +104,7 @@ public static class UIHelper
}
}
internal
static
void
registEvent
(
UIButton
btn
,
Action
function
)
internal
static
void
registEvent
(
UIButton
btn
,
Action
function
)
{
if
(
btn
!=
null
)
{
...
...
@@ -120,9 +120,9 @@ public static class UIHelper
}
}
internal
static
Texture2D
[]
sliceField
(
Texture2D
textureField_
)
internal
static
Texture2D
[]
sliceField
(
Texture2D
textureField_
)
{
Texture2D
textureField
=
ScaleTexture
(
textureField_
,
1024
,
819
);
Texture2D
textureField
=
ScaleTexture
(
textureField_
,
1024
,
819
);
Texture2D
[]
returnValue
=
new
Texture2D
[
3
];
returnValue
[
0
]
=
new
Texture2D
(
textureField
.
width
,
textureField
.
height
);
returnValue
[
1
]
=
new
Texture2D
(
textureField
.
width
,
textureField
.
height
);
...
...
@@ -193,7 +193,7 @@ public static class UIHelper
return
ptrFileName
;
}
public
static
T
getByName
<
T
>(
GameObject
father
,
string
name
)
where
T
:
Component
public
static
T
getByName
<
T
>(
GameObject
father
,
string
name
)
where
T
:
Component
{
T
return_value
=
null
;
var
all
=
father
.
transform
.
GetComponentsInChildren
<
T
>();
...
...
@@ -209,7 +209,7 @@ public static class UIHelper
public
static
void
InterGameObject
(
GameObject
father
)
{
var
all
=
father
.
transform
.
GetComponentsInChildren
<
UILabel
>();
var
all
=
father
.
transform
.
GetComponentsInChildren
<
UILabel
>();
for
(
int
i
=
0
;
i
<
all
.
Length
;
i
++)
{
if
((
all
[
i
].
name
.
Length
>
1
&&
all
[
i
].
name
[
0
]
==
'!'
)
||
all
[
i
].
name
==
"yes_"
||
all
[
i
].
name
==
"no_"
)
...
...
@@ -217,7 +217,7 @@ public static class UIHelper
all
[
i
].
text
=
InterString
.
Get
(
all
[
i
].
text
);
}
}
}
}
public
static
GameObject
getByName
(
GameObject
father
,
string
name
)
{
...
...
@@ -245,7 +245,7 @@ public static class UIHelper
var
all
=
father
.
transform
.
GetComponentsInChildren
<
UILabel
>();
for
(
int
i
=
0
;
i
<
all
.
Length
;
i
++)
{
if
(
all
[
i
].
name
==
name
if
(
all
[
i
].
name
==
name
||
(
all
[
i
].
transform
.
parent
!=
null
&&
all
[
i
].
transform
.
parent
.
name
==
name
)
||
...
...
@@ -298,7 +298,7 @@ public static class UIHelper
}
else
{
Program
.
DEBUGLOG
(
"NO Lable"
+
name
);
Program
.
DEBUGLOG
(
"NO Lable"
+
name
);
}
}
...
...
@@ -313,12 +313,12 @@ public static class UIHelper
return
""
;
}
public
static
string
[]
Split
(
this
string
str
,
string
s
)
public
static
string
[]
Split
(
this
string
str
,
string
s
)
{
return
str
.
Split
(
new
string
[]
{
s
},
StringSplitOptions
.
RemoveEmptyEntries
);
}
public
static
void
registEvent
(
GameObject
father
,
string
name
,
Action
<
GameObject
,
Servant
.
messageSystemValue
>
function
,
Servant
.
messageSystemValue
value
,
string
name2
=
""
)
public
static
void
registEvent
(
GameObject
father
,
string
name
,
Action
<
GameObject
,
Servant
.
messageSystemValue
>
function
,
Servant
.
messageSystemValue
value
,
string
name2
=
""
)
{
UIInput
input
=
getByName
<
UIInput
>(
father
,
name
);
if
(
input
!=
null
)
...
...
@@ -377,7 +377,7 @@ public static class UIHelper
public
static
void
registEvent
(
GameObject
father
,
string
name
,
Action
function
)
{
UISlider
slider
=
getByName
<
UISlider
>(
father
,
name
);
UISlider
slider
=
getByName
<
UISlider
>(
father
,
name
);
if
(
slider
!=
null
)
{
MonoDelegate
d
=
slider
.
gameObject
.
GetComponent
<
MonoDelegate
>();
...
...
@@ -499,7 +499,7 @@ public static class UIHelper
internal
static
Vector2
get_hang_lieArry
(
int
v
,
int
[]
hangshu
)
{
Vector2
return_value
=
Vector2
.
zero
;
for
(
int
i
=
0
;
i
<
4
;
i
++)
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
if
(
v
<
hangshu
[
i
])
{
...
...
@@ -608,7 +608,7 @@ public static class UIHelper
{
gameObject
.
GetComponentInChildren
<
UILabel
>().
text
=
p
;
}
catch
(
Exception
)
catch
(
Exception
)
{
}
}
...
...
@@ -618,7 +618,7 @@ public static class UIHelper
registEvent
(
gameObject
,
gameObject
.
name
,
act
);
}
internal
static
void
trySetLableTextList
(
GameObject
father
,
string
text
)
internal
static
void
trySetLableTextList
(
GameObject
father
,
string
text
)
{
try
{
...
...
@@ -649,7 +649,7 @@ public static class UIHelper
internal
static
void
clearITWeen
(
GameObject
gameObject
)
{
iTween
[]
iTweens
=
gameObject
.
GetComponents
<
iTween
>();
for
(
int
i
=
0
;
i
<
iTweens
.
Length
;
i
++)
for
(
int
i
=
0
;
i
<
iTweens
.
Length
;
i
++)
{
MonoBehaviour
.
DestroyImmediate
(
iTweens
[
i
]);
}
...
...
@@ -667,7 +667,7 @@ public static class UIHelper
{
return_value
=
left
+
(
right
-
left
)
*
(
float
)
i
/
((
float
)(
count
-
1
));
}
return
return_value
;
return
return_value
;
}
internal
static
float
get_left_right_indexZuo
(
float
v1
,
float
v2
,
int
v3
,
int
count
,
int
v4
)
...
...
@@ -775,9 +775,9 @@ public static class UIHelper
return
re
;
}
}
byte
[]
buffer
=
System
.
Text
.
Encoding
.
UTF8
.
GetBytes
(
name
);
byte
[]
buffer
=
System
.
Text
.
Encoding
.
UTF8
.
GetBytes
(
name
);
int
sum
=
0
;
for
(
int
i
=
0
;
i
<
buffer
.
Length
;
i
++)
for
(
int
i
=
0
;
i
<
buffer
.
Length
;
i
++)
{
sum
+=
buffer
[
i
];
}
...
...
@@ -785,7 +785,7 @@ public static class UIHelper
return
Program
.
I
().
face
.
faces
[
sum
];
}
public
static
Texture2D
getTexture2D
(
string
path
)
public
static
Texture2D
getTexture2D
(
string
path
)
{
Texture2D
pic
=
null
;
try
...
...
@@ -812,7 +812,7 @@ public static class UIHelper
}
internal
static
void
shiftButton
(
UIButton
btn
,
bool
enabled
)
internal
static
void
shiftButton
(
UIButton
btn
,
bool
enabled
)
{
if
(
enabled
)
{
...
...
@@ -842,7 +842,7 @@ public static class UIHelper
//}
}
internal
static
void
shiftUIToggle
(
UIToggle
tog
,
bool
canClick
,
bool
canChange
,
string
hint
)
internal
static
void
shiftUIToggle
(
UIToggle
tog
,
bool
canClick
,
bool
canChange
,
string
hint
)
{
try
{
...
...
@@ -853,7 +853,7 @@ public static class UIHelper
boxCollider
.
enabled
=
canClick
;
if
(
canClick
)
{
getByName
<
UISprite
>(
tog
.
gameObject
,
"Background"
).
color
=
Color
.
white
;
getByName
<
UISprite
>(
tog
.
gameObject
,
"Background"
).
color
=
Color
.
white
;
//getByName<UISprite>(tog.gameObject, "Checkmark").color = Color.white;
}
else
...
...
@@ -870,7 +870,7 @@ public static class UIHelper
internal
static
string
getBufferString
(
byte
[]
buffer
)
{
string
returnValue
=
""
;
foreach
(
var
item
in
buffer
)
foreach
(
var
item
in
buffer
)
{
returnValue
+=
((
int
)
item
).
ToString
()
+
"."
;
}
...
...
@@ -886,7 +886,7 @@ public static class UIHelper
return
s
==
"1"
;
}
internal
static
string
fromBoolToString
(
bool
s
)
internal
static
string
fromBoolToString
(
bool
s
)
{
if
(
s
)
{
...
...
@@ -905,7 +905,7 @@ public static class UIHelper
}
public
static
int
CompareTime
(
object
x
,
object
y
)
public
static
int
CompareTime
(
object
x
,
object
y
)
{
if
(
x
==
null
&&
y
==
null
)
{
...
...
@@ -924,7 +924,7 @@ public static class UIHelper
return
yInfo
.
LastWriteTime
.
CompareTo
(
xInfo
.
LastWriteTime
);
}
public
static
int
CompareName
(
object
x
,
object
y
)
public
static
int
CompareName
(
object
x
,
object
y
)
{
if
(
x
==
null
&&
y
==
null
)
{
...
...
@@ -943,9 +943,9 @@ public static class UIHelper
return
xInfo
.
FullName
.
CompareTo
(
yInfo
.
FullName
);
}
internal
static
void
playSound
(
string
p
,
float
val
)
internal
static
void
playSound
(
string
p
,
float
val
)
{
if
(
Ocgcore
.
inSkiping
)
if
(
Ocgcore
.
inSkiping
)
{
return
;
}
...
...
@@ -963,10 +963,10 @@ public static class UIHelper
return
;
}
path
=
Environment
.
CurrentDirectory
.
Replace
(
"\\"
,
"/"
)
+
"/"
+
path
;
path
=
"file:///"
+
path
;
path
=
new
Uri
(
new
Uri
(
"file:///"
),
path
).
ToString
()
;
GameObject
audio_helper
=
Program
.
I
().
ocgcore
.
create_s
(
Program
.
I
().
mod_audio_effect
);
audio_helper
.
GetComponent
<
audio_helper
>().
play
(
path
,
Program
.
I
().
setting
.
soundValue
());
Program
.
I
().
destroy
(
audio_helper
,
5f
);
Program
.
I
().
destroy
(
audio_helper
,
5f
);
}
internal
static
string
getGPSstringLocation
(
GPS
p1
)
...
...
@@ -1068,24 +1068,24 @@ public static class UIHelper
return
res
;
}
internal
static
string
getSuperName
(
string
name
,
int
code
)
internal
static
string
getSuperName
(
string
name
,
int
code
)
{
string
res
=
""
;
res
=
"[url="
+
code
.
ToString
()
+
"][u]"
+
name
+
"[/u][/url]"
;
return
res
;
}
internal
static
string
getDName
(
string
name
,
int
code
)
internal
static
string
getDName
(
string
name
,
int
code
)
{
string
res
=
""
;
res
=
"「[url="
+
code
.
ToString
()
+
"][u]"
+
name
+
"[/u][/url]」"
;
return
res
;
}
internal
static
float
getScreenDistance
(
GameObject
a
,
GameObject
b
)
internal
static
float
getScreenDistance
(
GameObject
a
,
GameObject
b
)
{
Vector3
sa
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
a
.
transform
.
position
);
sa
.
z
=
0
;
Vector3
sb
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
b
.
transform
.
position
);
sb
.
z
=
0
;
Vector3
sa
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
a
.
transform
.
position
);
sa
.
z
=
0
;
Vector3
sb
=
Program
.
camera_game_main
.
WorldToScreenPoint
(
b
.
transform
.
position
);
sb
.
z
=
0
;
return
Vector3
.
Distance
(
sa
,
sb
);
}
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameField.cs
View file @
9082662d
...
...
@@ -15,7 +15,7 @@ public class GameField : OCGobject
Transform
p_hole_opl
=
null
;
Transform
p_hole_mer
=
null
;
Transform
p_hole_opr
=
null
;
public
phaser
Phase
=
null
;
public
phaser
Phase
=
null
;
public
bool
mePHole
=
false
;
public
bool
opPHole
=
false
;
...
...
@@ -55,8 +55,8 @@ public class GameField : OCGobject
Program
.
I
().
ocgcore
.
sendReturn
(
m
.
get
());
}
public
int
retOfMp
=
-
1
;
void
onMP
()
public
int
retOfMp
=
-
1
;
void
onMP
()
{
var
m
=
new
BinaryMaster
();
m
.
writer
.
Write
(
retOfMp
);
...
...
@@ -244,8 +244,8 @@ public class GameField : OCGobject
public
void
Update
()
{
delat
=
((
isLong
?
(
40f
+
60f
*
((
1.21f
-
Program
.
fieldSize
)
/
0.21f
))
:
0f
))/
110f
*
5f
;
fieldSprite_height
+=
((
isLong
?
(
819f
+
40f
+
60f
*
((
1.21f
-
Program
.
fieldSize
)
/
0.21f
))
:
819f
)
-
fieldSprite_height
)
*
(
Program
.
deltaTime
*
4
);
delat
=
((
isLong
?
(
40f
+
60f
*
((
1.21f
-
Program
.
fieldSize
)
/
0.21f
))
:
0f
))
/
110f
*
5f
;
fieldSprite_height
+=
((
isLong
?
(
819f
+
40f
+
60f
*
((
1.21f
-
Program
.
fieldSize
)
/
0.21f
))
:
819f
)
-
fieldSprite_height
)
*
(
Program
.
deltaTime
*
4
);
midT
.
height
=
(
int
)
fieldSprite_height
;
Vector3
position
=
midT
.
gameObject
.
transform
.
localPosition
;
...
...
@@ -400,7 +400,7 @@ public class GameField : OCGobject
}
private
static
void
relocateTextMesh
(
TMPro
.
TextMeshPro
obj
,
uint
con
,
game_location
loc
,
Vector3
poi
)
private
static
void
relocateTextMesh
(
TMPro
.
TextMeshPro
obj
,
uint
con
,
game_location
loc
,
Vector3
poi
)
{
obj
.
transform
.
position
=
UIHelper
.
getCamGoodPosition
(
Program
.
I
().
ocgcore
.
get_point_worldposition
(
new
GPS
{
...
...
@@ -422,24 +422,24 @@ public class GameField : OCGobject
fieldCode
[
player
]
=
code
;
if
(
code
>
0
)
{
Texture2D
tex
;
if
(
File
.
Exists
(
"picture/field/"
+
code
.
ToString
()
+
".png"
))
Texture2D
tex
=
null
;
if
(
File
.
Exists
(
"picture/field/"
+
code
.
ToString
()
+
".png"
))
{
tex
=
UIHelper
.
getTexture2D
(
"picture/field/"
+
code
.
ToString
()
+
".png"
);
}
else
if
(
File
.
Exists
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".png"
))
else
if
(
File
.
Exists
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".png"
))
{
tex
=
UIHelper
.
getTexture2D
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".png"
);
}
else
if
(
File
.
Exists
(
"pics/field/"
+
code
.
ToString
()
+
".png"
))
else
if
(
File
.
Exists
(
"pics/field/"
+
code
.
ToString
()
+
".png"
))
{
tex
=
UIHelper
.
getTexture2D
(
"pics/field/"
+
code
.
ToString
()
+
".png"
);
}
else
if
(
File
.
Exists
(
"picture/field/"
+
code
.
ToString
()
+
".jpg"
))
else
if
(
File
.
Exists
(
"picture/field/"
+
code
.
ToString
()
+
".jpg"
))
{
tex
=
UIHelper
.
getTexture2D
(
"picture/field/"
+
code
.
ToString
()
+
".jpg"
);
}
else
if
(
File
.
Exists
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".jpg"
))
else
if
(
File
.
Exists
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".jpg"
))
{
tex
=
UIHelper
.
getTexture2D
(
"expansions/pics/field/"
+
code
.
ToString
()
+
".jpg"
);
}
...
...
@@ -488,7 +488,7 @@ public class GameField : OCGobject
}
}
public
void
shiftBlackHole
(
bool
on
,
Vector3
v
=
default
(
Vector3
))
public
void
shiftBlackHole
(
bool
on
,
Vector3
v
=
default
(
Vector3
))
{
if
(
on
)
{
...
...
@@ -533,17 +533,17 @@ public class GameField : OCGobject
}
GameObject
big_string
;
public
void
animation_show_big_string
(
Texture2D
tex
,
bool
only
=
false
)
public
void
animation_show_big_string
(
Texture2D
tex
,
bool
only
=
false
)
{
if
(
Ocgcore
.
inSkiping
)
if
(
Ocgcore
.
inSkiping
)
{
return
;
}
if
(
only
)
if
(
only
)
{
destroy
(
big_string
);
}
big_string
=
create
(
Program
.
I
().
New_phase
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
));
big_string
=
create
(
Program
.
I
().
New_phase
,
Program
.
I
().
ocgcore
.
centre
(),
Vector3
.
zero
,
false
,
Program
.
ui_main_2d
,
true
,
new
Vector3
(
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
,
Screen
.
height
/
1000f
*
Program
.
fieldSize
));
big_string
.
GetComponentInChildren
<
UITexture
>().
mainTexture
=
tex
;
Program
.
I
().
ocgcore
.
Sleep
(
40
);
big_string
.
AddComponent
<
animation_screen_lock2
>();
...
...
@@ -642,7 +642,7 @@ public class GameField : OCGobject
{
p
=
gps
,
position
=
Program
.
I
().
ocgcore
.
get_point_worldposition
(
gps
)
};
field_disabled_containers
.
Add
(
container
);
}
...
...
@@ -658,7 +658,7 @@ public class GameField : OCGobject
public
void
realize
()
{
if
(
Phase
.
colliderBp
.
enabled
)
if
(
Phase
.
colliderBp
.
enabled
)
{
Phase
.
labBp
.
gradientTop
=
Color
.
white
;
}
...
...
@@ -706,13 +706,13 @@ public class GameField : OCGobject
Phase
.
labEp
.
gradientTop
=
Color
.
green
;
break
;
}
for
(
int
i
=
0
;
i
<
field_disabled_containers
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
field_disabled_containers
.
Count
;
i
++)
{
if
(
field_disabled_containers
[
i
].
disabled
)
{
if
(
field_disabled_containers
[
i
].
game_object
==
null
)
{
field_disabled_containers
[
i
].
game_object
=
create
(
Program
.
I
().
mod_simple_quad
,
field_disabled_containers
[
i
].
position
,
new
Vector3
(
90
,
0
,
0
),
false
,
null
,
true
);
field_disabled_containers
[
i
].
game_object
=
create
(
Program
.
I
().
mod_simple_quad
,
field_disabled_containers
[
i
].
position
,
new
Vector3
(
90
,
0
,
0
),
false
,
null
,
true
);
field_disabled_containers
[
i
].
game_object
.
transform
.
localScale
=
Vector3
.
zero
;
iTween
.
ScaleTo
(
field_disabled_containers
[
i
].
game_object
,
new
Vector3
(
4
,
4
,
4
),
1f
);
field_disabled_containers
[
i
].
game_object
.
GetComponent
<
Renderer
>().
material
.
mainTexture
=
GameTextureManager
.
negated
;
...
...
@@ -720,7 +720,7 @@ public class GameField : OCGobject
}
else
{
destroy
(
field_disabled_containers
[
i
].
game_object
,
0.6f
,
true
,
true
);
destroy
(
field_disabled_containers
[
i
].
game_object
,
0.6f
,
true
,
true
);
}
}
...
...
Assets/SibylSystem/Program.cs
View file @
9082662d
...
...
@@ -288,15 +288,17 @@ public class Program : MonoBehaviour
#if !UNITY_EDITOR && UNITY_ANDROID
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
#endif
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
//Environment.CurrentDirectory = System.Windows.Forms.Application.StartupPath;
//System.IO.Directory.SetCurrentDirectory(System.Windows.Forms.Application.StartupPath);
#elif UNITY_ANDROID //Android
/*
* 部分机型Sdcard目录可能不是:/storage/emulated/0/
* 可能为:/sdcard/、/mnt/sdcard/、/storage/emulated/legacy/... 等等其他路径
* 推荐使用Java判断: Environment.getExternalStorageDirectory().toString() + path;
*/
/**
* public String GamePath(String path) {
* GAME_DIR = Environment.getExternalStorageDirectory().toString(); + path;
* return GAME_DIR;
* }
*/
ANDROID_GAME_PATH
=
jo
.
Call
<
string
>(
"GamePath"
,
"/ygopro2/"
);
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
...
...
@@ -414,12 +416,20 @@ public class Program : MonoBehaviour
}
}
/*
* 使用Termux编译生成的:libgdiplus.so (https://github.com/Unicorn369/libgdiplus-Android)
* 经测试,只有Android 6.0以上才能正常使用。为了让Android 6.0以下的也能酬和使用立绘效果,需做判断
*/
//Java: Build.VERSION.SDK_INT >= Build.VERSION_CODES.M
/**
* 使用Termux编译生成的:libgdiplus.so (https://github.com/Unicorn369/libgdiplus-Android)
* 经测试,只有Android 6.0以上才能正常使用。为了让Android 6.0以下的也能酬和使用立绘效果,需做判断
*
* public boolean APIVersion() {
* if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
* return true;
* } else {
* return true;
* }
* }
*/
bool
API_SUPPORT
=
jo
.
Call
<
bool
>(
"APIVersion"
);
if
(
API_SUPPORT
==
true
)
{
ANDROID_API_M
=
true
;
}
else
{
...
...
@@ -1176,7 +1186,7 @@ public class Program : MonoBehaviour
public
static
bool
Running
=
true
;
public
static
bool
MonsterCloud
=
false
;
public
static
bool
DownloadImage
=
false
;
public
static
float
fieldSize
=
1
;
void
OnApplicationQuit
()
...
...
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
View file @
9082662d
This diff is collapsed.
Click to expand it.
Assets/SibylSystem/Setting/Setting.cs
View file @
9082662d
...
...
@@ -71,7 +71,7 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
setting
.
mouseEffect
.
gameObject
,
onchangeMouse
);
UIHelper
.
registEvent
(
setting
.
closeUp
.
gameObject
,
onchangeCloseUp
);
UIHelper
.
registEvent
(
setting
.
cloud
.
gameObject
,
onchangeCloud
);
UIHelper
.
registEvent
(
setting
.
DownloadImage
.
gameObject
,
onchangeDownload
);
UIHelper
.
registEvent
(
setting
.
autoPicDownload
.
gameObject
,
onchangeDownload
);
UIHelper
.
registEvent
(
setting
.
Vpedium
.
gameObject
,
onCP
);
UIHelper
.
registEvent
(
setting
.
Vfield
.
gameObject
,
onCP
);
UIHelper
.
registEvent
(
setting
.
Vlink
.
gameObject
,
onCP
);
...
...
@@ -113,7 +113,7 @@ public class Setting : WindowServant2D
public
void
onchangeDownload
()
{
Program
.
DownloadImage
=
setting
.
DownloadImage
.
value
;
GameTextureManager
.
AutoPicDownload
=
setting
.
autoPicDownload
.
value
;
}
public
void
onchangeMouse
()
...
...
Assets/transUI/UIselectableList.cs
View file @
9082662d
...
...
@@ -28,7 +28,7 @@ public class UIselectableList : MonoBehaviour {
}
public
Action
selectedAction
;
UIScrollView
uIScrollView
;
float
heightOfEach
=
20
;
float
heightOfEach
=
35
;
public
float
preHeight
=
0
;
class
selection
{
...
...
Assets/transUI/prefab/trans_selectReplay.prefab
View file @
9082662d
...
...
@@ -615,7 +615,7 @@ Transform:
-
{
fileID
:
456580
}
-
{
fileID
:
446170
}
m_Father
:
{
fileID
:
423206
}
m_RootOrder
:
1
0
m_RootOrder
:
1
1
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!4
&403364
Transform
:
...
...
@@ -650,7 +650,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
182110
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
2
45.4
,
y
:
80
,
z
:
0
}
m_LocalPosition
:
{
x
:
2
20
,
y
:
80
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
485952
}
...
...
@@ -678,13 +678,13 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
180038
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
2
45.4
,
y
:
-160
,
z
:
0
}
m_LocalPosition
:
{
x
:
2
20
,
y
:
-160
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
422874
}
-
{
fileID
:
432856
}
m_Father
:
{
fileID
:
423206
}
m_RootOrder
:
8
m_RootOrder
:
9
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!4
&417630
Transform
:
...
...
@@ -706,7 +706,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
196772
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
2
45.4
,
y
:
20
,
z
:
0
}
m_LocalPosition
:
{
x
:
2
20
,
y
:
20
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
436002
}
...
...
@@ -757,11 +757,11 @@ Transform:
-
{
fileID
:
453306
}
-
{
fileID
:
405476
}
-
{
fileID
:
418090
}
-
{
fileID
:
437282
}
-
{
fileID
:
445328
}
-
{
fileID
:
416944
}
-
{
fileID
:
454088
}
-
{
fileID
:
402370
}
-
{
fileID
:
437282
}
m_Father
:
{
fileID
:
460406
}
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
...
...
@@ -785,7 +785,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
135414
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
2
45.4
,
y
:
200
,
z
:
0
}
m_LocalPosition
:
{
x
:
2
20
,
y
:
200
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
417630
}
...
...
@@ -826,13 +826,13 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
154106
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
2
45.4
,
y
:
-40
,
z
:
0
}
m_LocalPosition
:
{
x
:
2
20
,
y
:
-40
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
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9082662d
...
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View file @
9082662d
...
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