Commit 0f4b141f authored by Nemo Ma's avatar Nemo Ma

del

parent def30bc8
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--方舟骑士-瑕光
c115036.named_with_Arknight=1
function c115036.initial_effect(c)
aux.EnablePendulumAttribute(c,false)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c115036.ffilter,2,true)
--spsummon proc
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e0:SetRange(LOCATION_EXTRA)
e0:SetCountLimit(1,115036+EFFECT_COUNT_CODE_OATH)
e0:SetCondition(c115036.hspcon)
e0:SetOperation(c115036.hspop)
c:RegisterEffect(e0)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(115036,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c115036.postg)
e1:SetOperation(c115036.posop)
c:RegisterEffect(e1)
--pendulum
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(115036,3))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(c115036.pencon)
e5:SetTarget(c115036.pentg)
e5:SetOperation(c115036.penop)
c:RegisterEffect(e5)
--spsummon
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_DESTROYED)
e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e6:SetRange(LOCATION_PZONE)
e6:SetCountLimit(1,315026)
e6:SetCondition(c115036.spcon1)
e6:SetTarget(c115036.sptg1)
e6:SetOperation(c115036.spop1)
c:RegisterEffect(e6)
end
function c115036.ffilter(c)
return (c:IsFusionSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight)) and c:IsFusionType(TYPE_PENDULUM)
end
function c115036.spfilter(c)
return (c:IsFusionSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight)) and c:IsFusionType(TYPE_PENDULUM) and c:IsAbleToRemoveAsCost() and c:IsFaceup()
end
function c115036.spgckfil(g,sc)
return Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end
function c115036.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(c115036.spfilter,tp,LOCATION_MZONE+LOCATION_EXTRA,0,nil)
return g:CheckSubGroup(c115036.spgckfil,2,2,c) and c:IsFacedown()
end
function c115036.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(c115036.spfilter,tp,LOCATION_MZONE+LOCATION_EXTRA,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,c115036.spgckfil,false,2,2,c)
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
function c115036.posfilter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function c115036.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c115036.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,1-tp,LOCATION_MZONE)
end
function c115036.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c115036.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
local tc=g:Select(tp,1,1,nil):GetFirst()
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
tc:RegisterEffect(e1)
end
end
function c115036.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c115036.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c115036.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function c115036.cfilter(c,tp)
return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function c115036.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c115036.cfilter,1,nil,tp)
end
function c115036.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c115036.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--方舟骑士-临光
c115039.named_with_Arknight=1
function c115039.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,115039)
e1:SetTarget(c115039.sptg)
e1:SetOperation(c115039.spop)
c:RegisterEffect(e1)
c115039.summon_effect=e2
--SpecialSummon P
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1,315039)
e3:SetCondition(c115039.pspcon)
e3:SetTarget(c115039.psptg)
e3:SetOperation(c115039.pspop)
c:RegisterEffect(e3)
end
function c115039.spfil(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_PENDULUM) and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c115039.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonLocation(LOCATION_EXTRA) and Duel.IsExistingMatchingCard(c115039.spfil,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c115039.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c115039.spfil,tp,LOCATION_DECK,0,nil,e,tp)
if g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function c115039.pspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function c115039.psptg(e,tp,eg,ep,ev,re,r,rp,chk)
local sc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler())
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetTargetCard(sc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sc,1,0,0)
end
function c115039.pspfil(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c115039.pspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
if Duel.IsExistingMatchingCard(c115039.pspfil,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(115039,0)) then
local sg=Duel.SelectMatchingCard(tp,c115039.pspfil,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
end
--方舟骑士-临光·耀骑士
c115043.named_with_Arknight=1
function c115043.initial_effect(c)
aux.AddCodeList(c,115045,115039)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--change effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c115043.cecon)
e1:SetOperation(c115043.ceop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c115043.indcon)
e2:SetValue(c115043.indct)
c:RegisterEffect(e2)
--SpecialSummon P
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1,115043)
e3:SetCondition(c115043.pspcon)
e3:SetTarget(c115043.psptg)
e3:SetOperation(c115043.pspop)
c:RegisterEffect(e3)
--material check
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetCondition(c115043.matcon)
e5:SetOperation(c115043.matop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_MATERIAL_CHECK)
e6:SetValue(c115043.valcheck)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function c115043.cecon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(115043)~=0 and c:GetFlagEffect(215043)==0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(1-tp,115046,nil,TYPES_TOKEN_MONSTER,0,2000,6,RACE_WARRIOR,ATTRIBUTE_LIGHT) and rp==1-tp
end
function c115043.ceop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(215043)==0 and Duel.SelectYesNo(tp,aux.Stringid(115043,0)) then
Duel.Hint(HINT_CARD,0,115043)
c:RegisterFlagEffect(215043,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,c115043.repop)
end
end
function c115043.indcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(115043)~=0
end
function c115043.indct(e,re,r,rp)
if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then
return 4
else return 0 end
end
function c115043.repop(e,tp,eg,ep,ev,re,r,rp)
local token=Duel.CreateToken(tp,115046)
Duel.SpecialSummon(token,0,1-tp,tp,false,false,POS_FACEUP)
end
function c115043.pspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function c115043.gthfil(c)
return c:IsType(TYPE_PENDULUM) and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c115043.pgck(g)
return g:FilterCount(Card.IsCode,nil,115045)==1 and g:FilterCount(c115043.gthfil,nil)==1
end
function c115043.psptg(e,tp,eg,ep,ev,re,r,rp,chk)
local cg=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_DECK,0,nil)
local sc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler())
if chk==0 then return cg:CheckSubGroup(c115043.pgck,2,2) end
local dg=Group.FromCards(sc,e:GetHandler())
Duel.SetTargetCard(dg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,2,0,0)
end
function c115043.pthfil(c)
return c:IsAbleToHand() and c:IsType(TYPE_PENDULUM) and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c115043.pspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local cg=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_DECK,0,nil)
if g:FilterCount(Card.IsRelateToEffect,nil,e)==2 and Duel.Destroy(g,REASON_EFFECT)==2 and cg:CheckSubGroup(c115043.pgck,2,2) then
local sg=cg:SelectSubGroup(tp,c115043.pgck,false,2,2)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function c115043.matcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) and e:GetLabel()==1
end
function c115043.mfilter(c)
return c:IsOriginalCodeRule(115039)
end
function c115043.matop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(115043,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(115043,1))
end
function c115043.valcheck(e,c)
local g=c:GetMaterial()
if g:GetCount()>0 and g:IsExists(c115043.mfilter,1,nil) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
--方舟骑士追逐黎明
c115045.named_with_Arknight=1
function c115045.initial_effect(c)
aux.AddCodeList(c,115043)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,115045+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c115045.target)
e1:SetOperation(c115045.activate)
c:RegisterEffect(e1)
end
function c115045.filter(c,e,tp)
return c:IsCode(115043) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function c115045.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp):Filter(Card.IsType,nil,TYPE_PENDULUM)
local mg2=nil
return Duel.IsExistingMatchingCard(aux.RitualUltimateFilter,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,nil,c115045.filter,e,tp,mg,mg2,Card.GetLevel,"Greater")
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c115045.activate(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp):Filter(Card.IsType,nil,TYPE_PENDULUM)
local mg2=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.RitualUltimateFilter,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil,c115045.filter,e,tp,mg,mg2,Card.GetLevel,"Greater")
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if mg2 then
mg:Merge(mg2)
end
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,tc,tp)
else
mg:RemoveCard(tc)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,tc:GetLevel(),"Greater")
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,tc:GetLevel(),tp,tc,tc:GetLevel(),"Greater")
aux.GCheckAdditional=nil
if not mat or mat:GetCount()==0 then return end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--耀阳衍生物
function c115046.initial_effect(c)
end
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