Commit 39821e7d authored by Nemo Ma's avatar Nemo Ma

maintainence

parent 4b8a2ce1
......@@ -748,6 +748,11 @@
30002065 0
30010000 0
30012000 0
#220313
22060110 0
79029169 0
63790405 1
79029171 1
#220227
10105505 0
60000087 0
......@@ -1500,7 +1505,6 @@
33403509 1
48130397 1 --Special
#210711
9910433 0
10700085 0
14000216 0
22070140 0
......@@ -2111,7 +2115,6 @@
25010005 0
79029011 0
79029034 0
79029067 0
79029078 0
79029093 0
79029106 0
......@@ -2724,13 +2727,11 @@
79029015 0
79029034 0
79029054 0
79029067 0
79029090 0
79029112 0
79029117 0
79029122 0
79029157 0
79029171 0
79029177 0
79029195 0
79029197 0
......@@ -2962,7 +2963,6 @@
9951183 1
14010007 1
14010248 0
9910418 1
9950619 1
9950620 1
9950621 1
......@@ -3147,7 +3147,6 @@
79029037 0
79029038 1
79029050 1
79029068 1
79029173 1
82208106 0
9950182 1
......
No preview for this file type
--方舟骑士-煌
c29065503.named_with_Arknight=1
function c29065503.initial_effect(c)
aux.AddCodeList(c,29065500)
c:EnableCounterPermit(0x10ae)
--To hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(29065503,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,29065503)
e1:SetTarget(c29065503.thtg)
e1:SetOperation(c29065503.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
c29065503.summon_effect=e1
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(29065503,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,29065504)
e3:SetCondition(c29065503.spcon)
e3:SetTarget(c29065503.sptg)
e3:SetOperation(c29065503.spop)
c:RegisterEffect(e3)
--counter
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(29065503,2))
e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty((EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL))
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(c29065503.cocon)
e4:SetTarget(c29065503.cotg)
e4:SetOperation(c29065503.coop)
c:RegisterEffect(e4)
end
function c29065503.thfilter(c,e,tp)
return (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight)) and c:IsAbleToHand() and c:IsFaceup()
end
function c29065503.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c29065503.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c29065503.thop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c29065503.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c29065503.cfilter(c)
return c:IsCode(29065500) and c:IsFaceup()
end
function c29065503.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c29065503.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c29065503.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c29065503.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
end
function c29065503.cocon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c29065503.cofilter(c)
return (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c29065503.cotg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c29065503.cofilter,tp,LOCATION_ONFIELD,0,1,nil) end
end
function c29065503.coop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectMatchingCard(tp,c29065503.cofilter,tp,LOCATION_ONFIELD,0,1,1,nil):GetFirst()
local n=1
if Duel.IsPlayerAffectedByEffect(tp,29065580) then
n=n+1
end
tc:AddCounter(0x10ae,n)
end
\ No newline at end of file
--方舟骑士-陈
c29065505.named_with_Arknight=1
function c29065505.initial_effect(c)
aux.AddCodeList(c,29065500)
c:EnableCounterPermit(0x10ae)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(29065505,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,29065505)
e2:SetTarget(c29065505.sptg1)
e2:SetOperation(c29065505.spop1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
c29065505.summon_effect=e2
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(29065505,1))
e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty((EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL))
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(c29065505.thcon)
e4:SetTarget(c29065505.thtg)
e4:SetOperation(c29065505.thop)
c:RegisterEffect(e4)
end
function c29065505.spfilter(c,e,tp)
return aux.IsCodeListed(c,29065500) and not c:IsCode(29065505) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_HAND) or (c:IsLocation(LOCATION_DECK) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,29065500)))
end
function c29065505.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c29065505.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c29065505.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c29065505.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c29065505.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c29065505.thfilter(c)
return (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function c29065505.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c29065505.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
end
function c29065505.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectMatchingCard(tp,c29065505.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil):GetFirst()
local n=1
if Duel.IsPlayerAffectedByEffect(tp,29065580) then
n=n+1
end
tc:AddCounter(0x10ae,n)
end
\ No newline at end of file
--倒影君主 阿米娅-奇美拉
function c29065507.initial_effect(c)
aux.AddCodeList(c,29065500)
--xyz summon
aux.AddXyzProcedure(c,nil,8,2)
c:EnableReviveLimit()
--lv change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_XYZ_LEVEL)
e1:SetProperty(EFFECT_FLAG_SET_AVAIABLE)
e1:SetRange(LOCATION_EXTRA)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c29065507.lvtg)
e1:SetValue(c29065507.lvval)
c:RegisterEffect(e1)
--code
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
e2:SetValue(29065500)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(29065507,0))
e3:SetCategory(CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,29065507)
e3:SetCondition(c29065507.thcon)
e3:SetTarget(c29065507.thtg)
e3:SetOperation(c29065507.thop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(c29065507.valcheck)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
--direct attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e5)
end
function c29065507.lvtg(e,c)
return c:GetCounter(0x10ae)>0
end
function c29065507.lvval(e,c,rc)
local lv=c:GetLevel()
if rc==e:GetHandler() then return 8
else return lv end
end
function c29065507.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsCode,1,nil,29065500) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function c29065507.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) and e:GetLabel()==1
end
function c29065507.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.IsCodeListed(c,29065500) and c:IsAbleToHand()
end
function c29065507.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c29065507.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c29065507.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c29065507.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--追猎命运
local m=29065524
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,29065500,29065505)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,cm.counterfilter)
end
function cm.counterfilter(c)
return cm.Ark_Knight_check(c) or c:IsType(TYPE_XYZ)
end
function cm.check(c)
return cm.Ark_Knight_check(c) and c:IsFaceup()
end
function cm.condition(e,tp,eg,ep,ev,r,rp)
return ep~=tp and Duel.IsExistingMatchingCard(cm.check,tp,LOCATION_MZONE,0,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not (cm.Ark_Knight_check(c) or c:IsType(TYPE_XYZ))
end
function cm.ffilter(c,e,tp)
return c:IsType(TYPE_FUSION) and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,c,e,tp)
end
function cm.spfilter(c,fc,e,tp)
return aux.IsMaterialListCode(fc,c:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.A_check(c)
return c:IsFaceup() and c:IsCode(29065500)
end
function cm.C_check(c)
return c:IsFaceup() and c:IsCode(29065505)
end
function cm.A_add_check(c)
return c:IsAbleToHand() and c:IsCode(29065500)
end
function cm.C_add_check(c)
return c:IsAbleToHand() and c:IsCode(29065505)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(cm.etarget)
e1:SetValue(cm.efilter)
e1:SetReset(RESET_PHASE+PHASE_MAIN1)
Duel.RegisterEffect(e1,tp)
if Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)==1 then
local a=Duel.IsExistingMatchingCard(cm.A_check,tp,LOCATION_MZONE,0,1,nil) local a1=Duel.IsExistingMatchingCard(cm.C_add_check,tp,LOCATION_DECK,0,1,nil)
local b=Duel.IsExistingMatchingCard(cm.C_check,tp,LOCATION_MZONE,0,1,nil) local b1=Duel.IsExistingMatchingCard(cm.A_add_check,tp,LOCATION_DECK,0,1,nil)
if ((a and not b and a1) or (not a and b and b1)) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
local sg=Group.CreateGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
if a then
tg=Duel.SelectMatchingCard(tp,cm.C_add_check,tp,LOCATION_DECK,0,1,1,nil)
else
tg=Duel.SelectMatchingCard(tp,cm.A_add_check,tp,LOCATION_DECK,0,1,1,nil)
end
Duel.SendtoHand(tg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
end
function cm.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer()
end
function cm.etarget(e,c)
return cm.Ark_Knight_check(c) and c:IsFaceup()
end
function cm.Ark_Knight_check(c)
local code1,code2=c:GetCode()
local subtr=nil
local subtr2=nil
local ccodem1=nil
local ccodem2=nil
if code1 then
if not _G["c"..code1] then _G["c"..code1]={}
setmetatable(_G["c"..code1],Card)
_G["c"..code1].__index=_G["c"..code1]
end
ccodem1=_G["c"..code1]
end
if code2 then
if not _G["c"..code2] then _G["c"..code2]={}
setmetatable(_G["c"..code2],Card)
_G["c"..code2].__index=_G["c"..code2]
end
ccodem2=_G["c"..code2]
end
return c:IsSetCard(0x87af) or (ccodem1 and ccodem1.named_with_Arknight) or (ccodem2 and ccodem2.named_with_Arknight)
end
--方舟骑士-迷迭香
local m=29065529
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableCounterPermit(0x10ae)
aux.AddCodeList(c,29065500)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.thcost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+1)
e2:SetTarget(cm.cttg)
e2:SetOperation(cm.ctop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
function cm.check(c)
return not c:IsFaceup() and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight))
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() and Duel.IsExistingMatchingCard(cm.check,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.check,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.ConfirmCards(1-tp,g)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.addcheck,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function cm.addcheck(c)
return c:IsAbleToHand() and c:IsType(TYPE_MONSTER) and aux.IsCodeListed(c,29065500)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,cm.addcheck,tp,LOCATION_DECK,0,1,1,nil)
if sg:GetCount()>0 and Duel.SendtoHand(sg,tp,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
end
function cm.ctcheck(c)
return c:IsFaceup() and (c:IsSetCard(0x87af) or (_G["c"..c:GetCode()] and _G["c"..c:GetCode()].named_with_Arknight)) and c:IsCanAddCounter(0x10ae,1)
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.ctcheck,tp,LOCATION_ONFIELD,0,1,nil) end
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local ag=Duel.SelectMatchingCard(tp,cm.ctcheck,tp,LOCATION_ONFIELD,0,1,1,nil)
if ag:GetCount()>0 then
Duel.HintSelection(ag)
local tc=ag:GetFirst()
tc:AddCounter(0x10ae,1)
end
end
\ No newline at end of file
......@@ -762,6 +762,8 @@
!setname 0xbfd4 青兽机艺
!setname 0x5fd2 奉神天使
#AddCodeList(20000200) Loop衍生物卡名记述
!setname 0xafd1 虚构素体
!setname 0xcfd1 概念虚械
#VHisc 916214730 332
!setname 0x321 锻溶
......@@ -898,4 +900,6 @@
!setname 0x5f3f Regrotesque(异再神)
!setname 0x5329 圣殿剑骑
!setname 0x3329 魔力联合
!setname 0xa32a 电子音姬
\ No newline at end of file
!setname 0xa32a 电子音姬
!setname 0x676 巧壳
!setname 0xca6 灰烬机兵
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