Commit 87f8ca81 authored by Nemo Ma's avatar Nemo Ma

220911 wild

parent 1fd02600
......@@ -12,14 +12,13 @@
130002004 0
130002005 0
#WILD, I say WILD, WAHAHA
60002084 0
9981625 0
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......@@ -121,7 +120,6 @@
31400038 0
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31400083 0
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31833033 0
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......@@ -311,6 +309,7 @@
60002081 0
60002082 0
60002083 0
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60303246 0
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......@@ -646,7 +645,62 @@
86510004 0
86510079 0
86868953 0
90700001 0
90700002 0
90700003 0
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......@@ -659,9 +713,20 @@
90700068 0
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......@@ -730,6 +795,7 @@
130006022 0
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130006024 0
#Semi-Wild 1003
31409200 0
31409201 0
......
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expansions/pics/31400031.jpg

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expansions/pics/31400031.jpg

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expansions/pics/31400031.jpg
expansions/pics/31400031.jpg
expansions/pics/31400031.jpg
expansions/pics/31400031.jpg
  • 2-up
  • Swipe
  • Onion skin
expansions/pics/31400044.jpg

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expansions/pics/31400044.jpg

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expansions/pics/31400044.jpg
expansions/pics/31400044.jpg
expansions/pics/31400044.jpg
expansions/pics/31400044.jpg
  • 2-up
  • Swipe
  • Onion skin
local m=31400031
local cm=_G["c"..m]
cm.name="鱼星"
cm.name="救援王牌 多任务芬里尔救援机"
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,cm.mfilter,1,1)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
e1:SetCountLimit(1,m)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(cm.actcon)
e1:SetTarget(cm.acttg)
e1:SetOperation(cm.actop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetOperation(cm.operation)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(cm.chainop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_LEAVE_GRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.settg)
e3:SetOperation(cm.setop)
c:RegisterEffect(e3)
end
function cm.filter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH) and c:IsAbleToHand()
function cm.mfilter(c)
return c:IsLinkAttribute(ATTRIBUTE_FIRE) and c:IsLinkRace(RACE_WARRIOR)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_LINK) and c:GetSequence()>4
end
function cm.actfilter(c)
return c:IsCode(37617348) and not c:IsForbidden()
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
function cm.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.actfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.actfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e=Effect.CreateEffect(e:GetHandler())
e:SetCode(EFFECT_CHANGE_TYPE)
e:SetType(EFFECT_TYPE_SINGLE)
e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c37617348.atkcon)
e1:SetValue(aux.imval1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e3:SetTargetRange(LOCATION_SZONE,0)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,37617348)
e3:SetTarget(c37617348.qfilter)
e3:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
tc:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
tc:RegisterEffect(e4)
local e5=Effect.CreateEffect(e:GetHandler())
e5:SetDescription(aux.Stringid(37617348,0))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1,37617348+1)
e5:SetTarget(c37617348.thtg)
e5:SetOperation(c37617348.thop)
e5:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
tc:RegisterEffect(e5)
end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
function cm.chainfilter(c)
return c:IsCode(37617348) and c:IsFaceup()
end
function cm.chainop(e,tp,eg,ep,ev,re,r,rp)
if ep==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingMatchingCard(cm.chainfilter,tp,LOCATION_ONFIELD,0,1,nil) then
Duel.SetChainLimit(cm.chainlm)
end
end
function cm.chainlm(e,rp,tp)
return tp==rp
end
function cm.setfilter(c)
return c:IsSetCard(0x18b) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function cm.gselect(g,ft)
local fc=g:FilterCount(Card.IsType,nil,TYPE_FIELD)
return fc<=1 and aux.dncheck(g) and #g-fc<=ft
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END,3)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsCode,31400044))
e2:SetReset(RESET_PHASE+PHASE_END,3)
Duel.RegisterEffect(e2,tp)
local e3=e2:Clone()
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetValue(cm.efilter)
Duel.RegisterEffect(e3,tp)
end
function cm.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer()
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if #g==0 or ft==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tg=g:SelectSubGroup(tp,cm.gselect,false,1,math.min(4,ft+1),ft)
if Duel.SSet(tp,tg)==0 then return end
local tc=tg:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
tc:RegisterEffect(e1)
tc=tg:GetNext()
end
end
\ No newline at end of file
local m=31400044
local cm=_G["c"..m]
cm.name="星鱼"
cm.name="幻魔的桥梁"
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,cm.ffilter,3,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_DECK)
e1:SetCondition(cm.spcon)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.fcon)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(cm.con)
e2:SetCost(cm.cost)
e2:SetTarget(cm.tg)
e2:SetOperation(cm.op)
local e2=e1:Clone()
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(cm.efilter)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(cm.cost)
e3:SetOperation(cm.operation)
c:RegisterEffect(e3)
end
function cm.spcon(e,c)
if c==nil then return true end
return Duel.GetMatchingGroupCount(aux.TRUE,c:GetControler(),LOCATION_HAND+LOCATION_ONFIELD,0,e:GetHandler())==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
function cm.ffilter(c,fc,sub,mg,sg)
return c:IsLevel(10) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
function cm.fcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckAsCost() end
Duel.ConfirmCards(1-tp,c)
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
function cm.efilter(e,te)
return te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function cm.filter(c)
return c:IsLevel(10) and c:IsRace(RACE_DEVINE) and c:IsAbleToRemoveAsCost()
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetOriginalCode())
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToDeck,1-tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local code=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
end
end
\ No newline at end of file
local m=90700043
local cm=_G["c"..m]
cm.name="本我龙-带龙"
function cm.initial_effect(c)
end
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