Commit a9042014 authored by Nemo Ma's avatar Nemo Ma

del

Delete 2 cards
parent 50f8f15a
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--光之地平线 阿尔比昂之龙
function c12302301.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c12302301.sprcon)
e1:SetOperation(c12302301.sprop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12302301,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetTarget(c12302301.target)
e2:SetOperation(c12302301.operation)
c:RegisterEffect(e2)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12302301,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c12302301.thtg)
e1:SetOperation(c12302301.thop)
c:RegisterEffect(e1)
--Equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12302301,0))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1)
e2:SetCondition(c12302301.eqcon)
e2:SetTarget(c12302301.eqtg)
e2:SetOperation(c12302301.eqop)
c:RegisterEffect(e2)
--disable
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DISABLE)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(c12302301.distg)
c:RegisterEffect(e4)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_CHAIN_SOLVING)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(c12302301.discon)
e6:SetOperation(c12302301.disop)
c:RegisterEffect(e6)
end
function c12302301.sprfilter(c,e,tp)
return c:IsSetCard(0xba5) and c:IsAbleToGraveAsCost()
end
function c12302301.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(c12302301.sprfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp)
end
function c12302301.sprop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c12302301.sprfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp)
local rc=g:GetFirst()
Duel.SendtoGrave(rc,REASON_COST)
end
function c12302301.filter(c)
return c:IsSetCard(0xba5) and c:IsAbleToHand()
end
function c12302301.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c12302301.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c12302301.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c12302301.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c12302301.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x9a2,0xa8) and c:IsAbleToHand()
end
function c12302301.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c12302301.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c12302301.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c12302301.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c12302301.can_equip_monster(c)
return true
end
function c12302301.eqcon(e,tp,eg,ep,ev,re,r,rp,chk)
return ep~=tp and re:IsActiveType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
end
function c12302301.eqfilter(c)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) and c:IsAbleToChangeControler()
end
function c12302301.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD+LOCATION_GRAVE) and chkc:IsControler(1-tp) and c12302301.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c12302301.eqfilter,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,c12302301.eqfilter,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c12302301.eqlimit(e,c)
return e:GetOwner()==c
end
function c12302301.equip_monster(c,tp,tc)
if not Duel.Equip(tp,tc,c,false) then return end
tc:RegisterFlagEffect(12302301,RESET_EVENT+RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c12302301.eqlimit)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(2000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
end
function c12302301.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) and tc:IsControler(1-tp) then
if c:IsFaceup() and c:IsRelateToEffect(e) then
c12302301.equip_monster(c,tp,tc)
else Duel.SendtoGrave(tc,REASON_RULE) end
end
end
function c12302301.disfilter(c)
return c:IsFaceup() and c:GetFlagEffect(12302301)~=0
end
function c12302301.distg(e,c)
if c:IsFacedown() then return false end
local g=e:GetHandler():GetEquipGroup():Filter(c12302301.disfilter,nil)
local code=c:GetCode()
local code2=c:GetFlagEffectLabel(41578484)
if code2 then code=code2 end
local res=g:IsExists(Card.IsCode,1,nil,code)
if res and code2==nil and code~=c:GetOriginalCode() then
c:RegisterFlagEffect(41578484,RESET_EVENT+RESETS_STANDARD,0,0,code)
end
return res
end
function c12302301.discon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup():Filter(c12302301.disfilter,nil)
return re:IsActiveType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) and g:IsExists(Card.IsCode,1,nil,re:GetHandler():GetCode())
end
function c12302301.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
--妖艳的王权 崔斯坦
local m=12302302
local cm=_G["c"..m]
function c12302302.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c12302302.sprcon)
e1:SetOperation(c12302302.sprop)
c:RegisterEffect(e1)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCost(c12302302.spcost)
e3:SetTarget(c12302302.sptg)
e3:SetOperation(c12302302.spop)
c:RegisterEffect(e3)
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(m,1))
e9:SetCategory(CATEGORY_DRAW)
e9:SetType(EFFECT_TYPE_QUICK_O)
e9:SetRange(LOCATION_HAND)
e9:SetCode(EVENT_FREE_CHAIN)
e9:SetCountLimit(1,m)
e9:SetCost(cm.spcost)
e9:SetOperation(cm.activate)
c:RegisterEffect(e9)
end
function c12302302.sprfilter(c,e,tp)
return c:IsSetCard(0xba5) and c:IsAbleToHandAsCost()
end
function c12302302.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(c12302302.sprfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil,tp)
end
function c12302302.sprop(e,tp,eg,ep,ev,re,r,rp,c,g,rc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c12302302.sprfilter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,tp)
local rc=g:GetFirst()
Duel.SendtoHand(rc,nil,REASON_COST)
end
function c12302302.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c12302302.spfilter(c,e,tp)
return c:IsSetCard(0xba5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c12302302.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c12302302.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c12302302.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c12302302.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function cm.cffilter(c)
return c:IsSetCard(0x9a2) and not c:IsPublic()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.cffilter,tp,LOCATION_HAND,0,2,c)
and c:GetFlagEffect(m)==0 and not e:GetHandler():IsPublic() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cffilter,tp,LOCATION_HAND,0,2,2,c)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
c:RegisterFlagEffect(m,RESET_CHAIN,0,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(cm.drcon1)
e1:SetOperation(cm.drop1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(cm.regcon)
e2:SetOperation(cm.regop)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetCondition(cm.drcon2)
e3:SetOperation(cm.drop2)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(cm.drcon11)
e1:SetOperation(cm.drop11)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_TO_HAND)
e2:SetCondition(cm.regcon1)
e2:SetOperation(cm.regop1)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetCondition(cm.drcon21)
e3:SetOperation(cm.drop21)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function cm.filter(c,sp)
return c:IsSummonPlayer(sp)
end
function cm.drcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.filter,1,nil,1-tp)
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function cm.drop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.filter,1,nil,1-tp)
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.drcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0
end
function cm.drop2(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,m)
Duel.ResetFlagEffect(tp,m)
Duel.Draw(tp,n,REASON_EFFECT)
end
function cm.cfilter(c,tp)
return c:IsControler(1-tp) and not c:IsReason(REASON_DRAW)
end
function cm.drcon11(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp)
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function cm.drop11(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function cm.regcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp) and re:GetHandlerPlayer()~=tp and Duel.GetFlagEffect(tp,m)==0
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function cm.regop1(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.drcon21(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0
end
function cm.drop21(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,m)
Duel.ResetFlagEffect(tp,m)
Duel.Draw(tp,n,REASON_EFFECT)
end
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