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Nemo Ma
no81cards
Commits
c3b785dd
Commit
c3b785dd
authored
Nov 14, 2022
by
Nemo Ma
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f652fec8
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expansions/no81.cdb
expansions/no81.cdb
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expansions/pics/29065525.jpg
expansions/pics/29065525.jpg
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expansions/pics/29065526.jpg
expansions/pics/29065526.jpg
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expansions/pics/29065528.jpg
expansions/pics/29065528.jpg
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expansions/pics/29065531.jpg
expansions/pics/29065531.jpg
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expansions/script/c29065525.lua
expansions/script/c29065525.lua
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expansions/script/c29065526.lua
expansions/script/c29065526.lua
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-106
expansions/script/c29065528.lua
expansions/script/c29065528.lua
+0
-54
expansions/script/c29065531.lua
expansions/script/c29065531.lua
+0
-89
No files found.
expansions/no81.cdb
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c3b785dd
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expansions/pics/29065525.jpg
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f652fec8
13.3 KB
expansions/pics/29065526.jpg
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f652fec8
13.7 KB
expansions/pics/29065528.jpg
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f652fec8
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expansions/pics/29065531.jpg
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f652fec8
12.4 KB
expansions/script/c29065525.lua
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f652fec8
--方舟骑士-拉普兰德
local
m
=
29065525
local
cm
=
_G
[
"c"
..
m
]
cm
.
named_with_Arknight
=
1
function
cm
.
initial_effect
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
m
)
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
--attack twice
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_EXTRA_ATTACK_MONSTER
)
e1
:
SetValue
(
1
)
c
:
RegisterEffect
(
e1
)
--cannot activate
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
cm
.
aclimit
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
tc
=
re
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
ac
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttackTarget
()
local
a
=
((
ac
==
c
)
and
(
bc
==
tc
))
local
b
=
((
ac
==
tc
)
and
(
bc
==
c
))
return
(
tc
:
IsLocation
(
LOCATION_MZONE
)
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
e
:
GetHandler
():
GetColumnGroup
():
IsContains
(
tc
))
or
(
a
or
b
)
end
\ No newline at end of file
expansions/script/c29065526.lua
deleted
100644 → 0
View file @
f652fec8
--方舟骑士-能天使
local
m
=
29065526
local
cm
=
_G
[
"c"
..
m
]
cm
.
named_with_Arknight
=
1
function
cm
.
initial_effect
(
c
)
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
--to hand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
cm
.
thcon
)
e1
:
SetTarget
(
cm
.
thtg
)
e1
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
cm
.
con3
)
e2
:
SetOperation
(
cm
.
op3
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsFaceup
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsFaceup
()
or
not
c
:
IsRelateToEffect
(
e
)
or
not
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
e
:
GetHandler
())
if
sg
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
sg
)
local
tc
=
sg
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e2
)
c
:
SetCardTarget
(
tc
)
e
:
SetLabelObject
(
tc
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_TARGET
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetValue
(
1000
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e4
)
end
end
function
cm
.
rcon
(
e
)
return
e
:
GetOwner
():
IsHasCardTarget
(
e
:
GetHandler
())
end
function
cm
.
con3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttackTarget
()
if
not
bc
then
return
false
end
if
bc
:
IsControler
(
1
-
tp
)
then
e
:
SetLabelObject
(
bc
)
bc
=
tc
else
e
:
SetLabelObject
(
tc
)
end
return
bc
:
IsFaceup
()
end
function
cm
.
op3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
e
:
GetLabelObject
()
if
tc
:
IsRelateToBattle
()
and
tc
:
IsFaceup
()
and
tc
:
IsControler
(
1
-
tp
)
then
local
e3_1
=
Effect
.
CreateEffect
(
c
)
e3_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3_1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e3_1
:
SetRange
(
LOCATION_MZONE
)
e3_1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e3_1
:
SetValue
(
tc
:
GetDefense
())
e3_1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
tc
:
RegisterEffect
(
e3_1
,
true
)
local
e3_2
=
Effect
.
CreateEffect
(
c
)
e3_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3_2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e3_2
:
SetRange
(
LOCATION_MZONE
)
e3_2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e3_2
:
SetValue
(
tc
:
GetDefense
())
e3_2
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
tc
:
RegisterEffect
(
e3_2
,
true
)
end
end
\ No newline at end of file
expansions/script/c29065528.lua
deleted
100644 → 0
View file @
f652fec8
--方舟骑士-空
local
m
=
29065528
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsLinkType
,
TYPE_EFFECT
),
3
,
3
)
c
:
EnableReviveLimit
()
--can not be effect target
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e1
:
SetTarget
(
function
(
e
,
c
)
return
e
:
GetHandler
():
GetLinkedGroup
():
IsContains
(
c
)
end
)
e1
:
SetValue
(
1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CANNOT_BE_BATTLE_TARGET
)
c
:
RegisterEffect
(
e2
)
local
e2_1
=
e1
:
Clone
()
e2_1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
c
:
RegisterEffect
(
e2_1
)
local
e2_2
=
e1
:
Clone
()
e2_2
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
c
:
RegisterEffect
(
e2_2
)
local
e3
=
e1
:
Clone
()
e3
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e3
:
SetValue
(
function
(
e
,
c
)
return
e
:
GetHandler
():
GetTextAttack
()
end
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
c
:
RegisterEffect
(
e3
)
--cannot be target
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e4
:
SetCode
(
EFFECT_CANNOT_BE_BATTLE_TARGET
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCondition
(
function
(
e
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
)
e4
:
SetValue
(
aux
.
imval1
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e5
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e5
)
--attack limit
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
c
:
RegisterEffect
(
e6
)
end
expansions/script/c29065531.lua
deleted
100644 → 0
View file @
f652fec8
--冬雪之冰痕·霜星
local
m
=
29065531
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsType
,
TYPE_SYNCHRO
),
aux
.
NonTuner
(
Card
.
IsType
,
TYPE_SYNCHRO
),
1
)
c
:
EnableReviveLimit
()
--cannot special summon
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
synlimit
)
c
:
RegisterEffect
(
e0
)
--im
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
inmcon
)
e1
:
SetValue
(
cm
.
efilter
)
c
:
RegisterEffect
(
e1
)
--disable
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetCondition
(
cm
.
discon
)
e2
:
SetTarget
(
cm
.
distg
)
e2
:
SetOperation
(
cm
.
disop
)
c
:
RegisterEffect
(
e2
)
--damage
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetCategory
(
CATEGORY_DAMAGE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetTarget
(
cm
.
damtg
)
e3
:
SetOperation
(
cm
.
damop
)
c
:
RegisterEffect
(
e3
)
end
cm
.
material_type
=
TYPE_SYNCHRO
function
cm
.
inmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
end
function
cm
.
efilter
(
e
,
te
)
return
te
:
GetOwner
():
IsType
(
TYPE_MONSTER
)
and
te
:
GetHandler
()
~=
e
:
GetHandler
()
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
Duel
.
GetLP
(
tp
)
/
2
)
end
Duel
.
PayLPCost
(
tp
,
Duel
.
GetLP
(
tp
)
/
2
)
end
function
cm
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
rp
==
1
-
tp
and
Duel
.
IsChainDisablable
(
ev
)
end
function
cm
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
eg
,
1
,
0
,
0
)
end
function
cm
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
Duel
.
NegateEffect
(
ev
)
then
return
end
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
dam
=
e
:
GetHandler
():
GetAttack
()
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
0
,
0
,
tp
,
dam
)
end
function
cm
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
d
=
e
:
GetHandler
():
GetAttack
()
if
d
>
0
then
Duel
.
Damage
(
p
,
d
,
REASON_EFFECT
)
end
end
\ No newline at end of file
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