Commit fdb00cda authored by Nemo Ma's avatar Nemo Ma

fix

parent 69482d2c
...@@ -48,7 +48,7 @@ end ...@@ -48,7 +48,7 @@ end
function cm.retcost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.retcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local tp=c:GetControler() local tp=c:GetControler()
if chk==0 then return true end if chk==0 then return c:IsAbleToRemoveAsCost() end
Duel.RegisterFlagEffect(tp,15000709,RESET_PHASE+PHASE_END,0,1,c:GetOriginalCodeRule()) Duel.RegisterFlagEffect(tp,15000709,RESET_PHASE+PHASE_END,0,1,c:GetOriginalCodeRule())
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -36,7 +36,7 @@ function c9910088.disfilter(c,tp) ...@@ -36,7 +36,7 @@ function c9910088.disfilter(c,tp)
return c:IsDiscardable(REASON_EFFECT) return c:IsDiscardable(REASON_EFFECT)
and Duel.IsExistingMatchingCard(c9910088.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c) and Duel.IsExistingMatchingCard(c9910088.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c)
end end
function c9910088.sumfilter(c,tp) function c9910088.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_FAIRY) return c:IsSummonable(true,nil) and c:IsRace(RACE_FAIRY)
end end
function c9910088.operation(e,tp,eg,ep,ev,re,r,rp) function c9910088.operation(e,tp,eg,ep,ev,re,r,rp)
...@@ -45,7 +45,7 @@ function c9910088.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,7 +45,7 @@ function c9910088.operation(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(c9910088.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) if Duel.IsExistingMatchingCard(c9910088.disfilter,tp,LOCATION_HAND,0,1,nil,tp)
and Duel.SelectYesNo(tp,aux.Stringid(9910088,0)) then and Duel.SelectYesNo(tp,aux.Stringid(9910088,0)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
......
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