Commit 1c273e6e authored by Nemo Ma's avatar Nemo Ma Committed by GitHub

Merge pull request #151 from hikawiier/waaagh

Update urmng & mix & ex_cursed
parents f7e5f1a9 14ad96f3
......@@ -2060,6 +2060,12 @@ $cskills = Array
'lasttimes' => 0, //真正作用的持续时间
),
),
'inf_cursed' => Array
(
'name' => '霉运',
'tags' => Array('inf'),
'desc' => '<span class="red b">你感觉自己要倒大霉了……</span>',
),
);
......
This diff is collapsed.
......@@ -1067,6 +1067,7 @@ $itemspkinfo = Array(
's' => '调整',
'U' => '防火',
'u' => '火焰',
'V' => '诅咒',
'v' => '灵魂绑定',
'W' => '隔音',
'w' => '音波',
......
<? if(!defined('IN_GAME')) exit('Access Denied'); ?>
0,2,,,补给,,,,,
1,300,13,0,矿泉水,HS,120,1,,
1,150,17,0,体力回复药,HS,240,1,,
1,100,26,1,圆形罐头,HS,600,1,,
1,300,12,0,面包,HH,120,1,,
1,150,22,0,治疗针,HH,220,1,,
1,100,55,1,超级治疗针,HH,640,1,,
1,100,43,0,美味水,HB,75,2,,
1,100,98,1,非常食,HB,788,2,,
1,100,113,2,龙料理,HB,1500,2,,
1,100,13,0,矿泉水,HS,120,1,,
1,70,17,0,体力回复药,HS,240,1,,
1,60,26,1,圆形罐头,HS,600,1,,
1,100,12,0,面包,HH,120,1,,
1,70,22,0,治疗针,HH,220,1,,
1,60,55,1,超级治疗针,HH,640,1,,
1,45,43,0,美味水,HB,75,2,,
1,45,98,1,非常食,HB,788,2,,
1,45,113,2,龙料理,HB,1500,2,,
0,2,,,药剂,,,,,
2,1000,1,0,装有H173的注射器,Y,1,1,,
2,50,20,0,溶剂SCP-294_PT_Poini_Kune,Y,1,1,,
......@@ -16,12 +16,12 @@
2,50,20,0,溶剂SCP-294_PT_Strarf,Y,1,1,,
2,50,20,1,溶剂SCP-294_PT_ErulTron,Y,1,1,,
2,750,5,0,毒药,Y,1,1,,
2,25,10,0,解毒剂,Cp,1,1,,
2,25,20,0,烧伤药剂,Cu,1,1,,
2,25,20,0,解冻药水,Ci,1,1,,
2,25,20,0,麻痹药剂,Ce,1,1,,
2,25,20,0,清醒药剂,Cw,1,1,,
2,10,60,1,全恢复药剂,Ca,1,1,,
2,5,10,0,解毒剂,Cp,1,1,,
2,5,20,0,烧伤药剂,Cu,1,1,,
2,5,20,0,解冻药水,Ci,1,1,,
2,5,20,0,麻痹药剂,Ce,1,1,,
2,5,20,0,清醒药剂,Cw,1,1,,
2,5,60,1,全恢复药剂,Ca,1,1,,
0,3,,,钝器,,,,,
3,500,10,0,桌球拍,WP,20,15,,
3,100,300,0,超级重锤,WP,80,15,,
......@@ -39,7 +39,7 @@
5,1,12000,0,『巴雷特M82A1』,WJ,600,1,Nnj,
5,500,16,0,玩具手枪,WG,24,24,,
5,1,900,0,消音器,Y,1,1
5,150,5800,0,冷冻光束枪,WG,233,20,i,
5,150,3200,0,冷冻光束枪,WG,233,20,i,
5,10,420,0,『精神震荡弹』,WG,64,48,e,
5,10,420,0,『连射激光』,WG,64,80,ro,
5,100,800,0,『特尔斯的龙旋风型』,WG,160,40,,
......@@ -83,27 +83,27 @@
8,100,300,0,☆残页的魔导书☆,X,1,1,,
8,5,5500,0,《魔女的魔导书》,X,1,1,,
0,9,,,防具,,,,,
9,300,14,0,死库水,DB,1,75,,
9,300,14,0,死库水,DB,1,75,z,
9,1,5,0,『Poini Kune的死库水』,DB,5,75,,
9,1,5,0,『Erul Tron的泳装』,DB,10,75,,
9,1,32768,0,数据……碎片,DB,3756,7,Z,
9,100,600,0,防弹背心,DB,25,30,G,
9,50,1500,1,☆能量装甲☆,DB,50,30,GC,
9,25,3200,2,☆光学迷彩改进型☆,DB,90,20,GC,
9,200,20,0,防毒面具,DH,15,12,q,
9,50,420,1,☆军用头盔☆,DH,50,35,,
9,50,420,1,☆军用盾牌☆,DA,50,35,,
9,50,420,1,☆军靴☆,DF,50,35,,
9,25,800,0,『小毬的草帽挂件』,DH,80,80,,
9,20,1500,2,★诅咒铠甲★,DB,120,40,,
9,20,1500,2,★荆棘王冠★,DH,120,40,,
9,20,1500,2,★至尊魔戒★,DA,120,40,,
9,20,1500,2,★Strike Unit★,DF,120,40,,
9,50,400,1,火焰防御场,A,1,1,U,
9,50,400,1,冻气防御场,A,1,1,I,
9,50,400,1,电磁护盾,A,1,1,E,
9,50,400,1,空气护盾,A,1,1,W,
9,1,600,0,妖精的羽翼,A,1,1,q,
9,50,1500,1,☆能量装甲☆,DB,350,300,GC,
9,25,3200,2,☆光学迷彩改进型☆,DB,2900,200,a,
9,5,220,0,防毒面具,DH,15,12,q,
9,5,220,0,☆防弹背心☆,DB,75,15,G,
9,5,220,0,☆军用头盔☆,DH,75,15,C,
9,5,220,0,☆军用盾牌☆,DA,75,15,KP,
9,5,220,0,☆军靴☆,DF,75,15,D,
9,25,800,0,『小毬的草帽挂件』,DH,80,80,z,
9,2,1500,0,★诅咒铠甲★,DB,120,40,Rc,
9,2,1500,0,★荆棘王冠★,DH,120,40,Rc,
9,2,1500,0,★至尊魔戒★,DA,120,40,Rc,
9,2,1500,0,★Strike Unit★,DF,120,40,Rc,
9,3,400,0,火焰防御场,A,1,1,U,
9,3,400,0,冻气防御场,A,1,1,I,
9,3,400,0,电磁护盾,A,1,1,E,
9,3,400,0,空气护盾,A,1,1,W,
9,3,600,0,妖精的羽翼,A,1,1,q,
0,10,,,书籍,,,,,
10,3,300,0,《殴系指南》,VP,30,1,,
10,3,300,0,《斩系指南》,VK,30,1,,
......@@ -126,7 +126,7 @@
0,12,,,杂物,,,,,
12,250,150,0,水果刀,Z,1,1,,
12,200,60,0,钉,Y,3,4,,
12,100,120,1,钢钉,Y,20,1,,
12,100,120,1,钢钉,Y,60,1,,
12,75,250,0,磨刀石,Y,5,5,,
12,30,600,1,贤者之磨刀石,Y,60,1,,
12,500,6,0,手枪子弹,GB,1,12,,
......@@ -172,15 +172,15 @@
15,30,20,0,绘图志,WP,15,200,,
15,30,20,0,团子,WC,15,200,,
15,1,9999999,0,小毬血,X,1,1,,
15,30,2777,1,真-红色的发圈,DH,500,150,KG,
15,30,2777,1,小空,DA,500,150,CD,
15,30,2777,1,真 - 幻想戏服,DB,500,150,PF,
15,30,3777,1,亲手制作的鲷鱼烧,HB,500,150,,
15,30,3777,1,培根蛋+?,HB,500,150,,
15,30,3777,1,秋生大叔的面包,HB,500,150,,
15,30,4777,2,天使之剑,WK,600,150,cd,
15,30,4777,2,恐龙扑克牌,WC,600,150,rdc,
15,30,4777,2,秋生大叔的球棒,WP,600,150,cd,
15,7,2777,0,真-红色的发圈,DH,500,150,KG,
15,7,2777,0,小空,DA,500,150,CD,
15,7,2777,0,真 - 幻想戏服,DB,500,150,PF,
15,7,3777,1,亲手制作的鲷鱼烧,HB,500,150,,
15,7,3777,1,培根蛋+?,HB,500,150,,
15,7,3777,1,秋生大叔的面包,HB,500,150,,
15,7,3777,1,天使之剑,WK,600,150,cd,
15,7,3777,1,恐龙扑克牌,WC,600,150,rdc,
15,7,3777,1,秋生大叔的球棒,WP,600,150,cd,
0,16,,,解锁钥匙,,,,,
16,3,200,0,✦种火钥匙,Y,1,1,,
16,2,1000,0,✦钥匙碎片,Y,1,1,,
......
......@@ -222,6 +222,7 @@ if(!defined('IN_GAME')) exit('Access Denied');
14 => Array(
'money' => '[:+=:]3210',
'wep' => '增殖之腿', 'wepk' => 'WCP', 'wepe' => 10, 'weps' => '∞', 'wepsk' => 'd',
'arf' => '腿?', 'arfk' => 'DF', 'arfe' => 9, 'arfs' => 99, 'arfsk' => 'VxK',
),
# 19. 美食家
19 => Array(
......
......@@ -195,6 +195,7 @@ $tps_isk = Array
's' => Array('title' => "这个物品是游戏王同调合成的必备素材。",),
'U' => Array('title' => "高概率将火焰属性对你的属性伤害减半。并避免烧伤状态。",),
'u' => Array('title' => "攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。",),
'V' => Array('title' => "装备或拾取带有诅咒属性的物品时,无法将其丢弃、赠予或存入容器。\n持有诅咒道具时,可能会在探索中遭遇不测……",),
'v' => Array('title' => "丢弃本物品,或你死亡时,本物品会消失。",),
'W' => Array('title' => "高概率将音波属性对你的属性伤害减半。并避免混乱状态。",),
'w' => Array('title' => "攻击对手时,将产生额外的音波属性伤害。也有可能让对手陷入混乱异常状态。",),
......
......@@ -27,14 +27,15 @@ if($urcmd){
} else {
while($ur = $db->fetch_array($result)) {
if(!$ur['gender']){$ur['gender']='0';}
$urdata[] = $ur;
$ur = format_userdata($ur);
$urdata[] = $ur;
}
$startno = $start + 1;
$endno = $start + count($urdata);
$resultinfo = '第'.$startno.'条-第'.$endno.'条记录';
}
}
if($urcmd == 'ban' || $urcmd == 'unban' || $urcmd == 'del' || $urcmd == 'checkach') {
if($urcmd == 'ban' || $urcmd == 'unban' || $urcmd == 'del') {
$operlist = $gfaillist = $ffaillist = array();
for($i=0;$i<$showlimit;$i++){
if(isset(${'user_'.$i})) {
......@@ -46,46 +47,6 @@ if($urcmd == 'ban' || $urcmd == 'unban' || $urcmd == 'del' || $urcmd == 'checkac
$urdata[$i]['groupid'] = 1;
}elseif($urcmd == 'del'){
unset($urdata[$i]);
}elseif($urcmd == 'checkach'){
$adata = $urdata[$i]; $n = $urdata[$i]['username'];
$adata['achrev'] = json_decode($adata['achrev'],true);
$new_ach = Array(); $cpl = Array(); $prc = Array();
//手动变化成就储存结构
if(!empty($adata['achievement']) && empty($adata['achrev']))
{
include_once GAME_ROOT.'./include/game/achievement.func.php';
$alist = get_achlist();
foreach($alist as $a => $aarr)
{
if($a <= 57)
{
$cpl[$a]=check_achievement($a,$n);
$prc[$a]=fetch_achievement($a,$n);
//新成就储存结构内,只会保存有进度的成就
if(!empty($cpl[$a]) || !empty($prc[$a]))
{
// 到达999阶段的成就 替换为配置中预设的达成等级
if($cpl[$a] == 999)
{
if($a == 16 || $a == 17 || $a == 18 || $a == 19)
{
//特判:四个结局成就阶段会变更为1...就这样了!
$cpl[$a] = 1;
}
else
{
$cpl[$a] = $aarr['lvl'] ?: count($aarr['name']);
}
}
$new_ach[$a]['l'] = $cpl[$a] ?: 0;
$new_ach[$a]['v'] = $prc[$a] ?: 0;
}
}
}
$new_ach = json_encode($new_ach);
$db->query("UPDATE {$gtablepre}users SET achrev='$new_ach' WHERE username='".$n."'" );
}
//$new_ach = '';
}
// adminlog('banur',$urdata[$i]['username']);
}elseif(isset($urdata[$i]) && $urdata[$i]['uid'] == ${'user_'.$i}){
......@@ -106,10 +67,8 @@ if($urcmd == 'ban' || $urcmd == 'unban' || $urcmd == 'del' || $urcmd == 'checkac
}elseif($urcmd == 'del'){
$operword = '删除';
$qryword = "DELETE FROM {$gtablepre}users ";
}elseif($urcmd == 'checkach'){
$cmd_info .= " 帐户 $opernames 调整了成就储存结构";
}
if($operlist && $urcmd != 'checkach'){
if($operlist){
$qrywhere = '('.implode(',',array_keys($operlist)).')';
$opernames = implode(',',($operlist));
$db->query("$qryword WHERE uid IN $qrywhere");
......@@ -159,14 +118,43 @@ if($urcmd == 'ban' || $urcmd == 'unban' || $urcmd == 'del' || $urcmd == 'checkac
}else{
$urdata[$no]['gender'] = $urgender = ${'gender_'.$no};
}
if(!empty(${'addtitles_'.$no}) && isset($titles_list[${'addtitles_'.$no}]))
{
$nkey = ${'addtitles_'.$no};
$flag = titles_get_new($urdata[$no],$nkey);
if($flag)
{
$cmd_info .= "".$urdata[$no]['username']." 获得了头衔 {$titles_list[$nkey]} <br>";
$db->query("UPDATE {$gtablepre}users SET nicksrev='{$urdata[$no]['nicksrev']}' WHERE uid='$uid'");
}
else
{
$cmd_info .= "".$urdata[$no]['username']." 已拥有头衔 {$titles_list[$nkey]} ,不能重复获取<br>";
}
}
if(!empty(${'deltitles_'.$no}) && isset($titles_list[${'deltitles_'.$no}]))
{
$nkey = ${'deltitles_'.$no};
$flag = titles_delete($urdata[$no],$nkey);
if($flag)
{
$cmd_info .= "从".$urdata[$no]['username']." 的头衔列表中删去了 {$titles_list[$nkey]} <br>";
$db->query("UPDATE {$gtablepre}users SET nicksrev='{$urdata[$no]['nicksrev']}' WHERE uid='$uid'");
}
else
{
$cmd_info .= "".$urdata[$no]['username']." 未持有头衔 {$titles_list[$nkey]}<br>";
}
}
if(!empty(${'pass_'.$no})){
$urpass = md5(${'pass_'.$no});
$db->query("UPDATE {$gtablepre}users SET motto='$urmotto',killmsg='$urkillmsg',lastword='$urlastword',icon='$uricon',gender='$urgender',password='$urpass',credits='$urcredits',credits2='$urcredits2' WHERE uid='$uid'");
$cmd_info = "帐户 ".$urdata[$no]['username']." 的密码及其他信息已修改!";
$cmd_info .= "帐户 ".$urdata[$no]['username']." 的密码及其他信息已修改!";
}else{
$db->query("UPDATE {$gtablepre}users SET motto='$urmotto',killmsg='$urkillmsg',lastword='$urlastword',icon='$uricon',gender='$urgender',credits='$urcredits',credits2='$urcredits2' WHERE uid='$uid'");
$cmd_info = "帐户 ".$urdata[$no]['username']." 的信息已修改!";
}
$cmd_info .= "帐户 ".$urdata[$no]['username']." 的信息已修改!";
}
$urdata[$no] = fetch_userdata_by_username($urdata[$no]['username']);
}
$urcmd = 'list';
}
......
......@@ -252,6 +252,15 @@ function senditem(){
$itms = & ${'itms'.$itmn};
$itmsk = & ${'itmsk'.$itmn};
# 诅咒道具不能赠予,不准祸水东引!
if(in_array('V',get_itmsk_array($itmsk)))
{
$log .= "你伸出手,挠了挠自己的头。<br>你本来打算干什么来着?<br>";
$action = ''; $bid = 0;
$mode = 'command';
return;
}
//global $w_pid,$w_name,$w_pass,$w_type,$w_endtime,$w_gd,$w_sNo,$w_icon,$w_club,$w_hp,$w_mhp,$w_sp,$w_msp,$w_att,$w_def,$w_pls,$w_lvl,$w_exp,$w_money,$w_bid,$w_inf,$w_rage,$w_pose,$w_tactic,$w_killnum,$w_state,$w_wp,$w_wk,$w_wg,$w_wc,$w_wd,$w_wf,$w_teamID,$w_teamPass,$w_wep,$w_wepk,$w_wepe,$w_weps,$w_arb,$w_arbk,$w_arbe,$w_arbs,$w_arh,$w_arhk,$w_arhe,$w_arhs,$w_ara,$w_arak,$w_arae,$w_aras,$w_arf,$w_arfk,$w_arfe,$w_arfs,$w_art,$w_artk,$w_arte,$w_arts,$w_itm0,$w_itmk0,$w_itme0,$w_itms0,$w_itm1,$w_itmk1,$w_itme1,$w_itms1,$w_itm2,$w_itmk2,$w_itme2,$w_itms2,$w_itm3,$w_itmk3,$w_itme3,$w_itms3,$w_itm4,$w_itmk4,$w_itme4,$w_itms4,$w_itm5,$w_itmk5,$w_itme5,$w_itms5,$w_itm6,$w_itmk6,$w_itme6,$w_itms6,$w_wepsk,$w_arbsk,$w_arhsk,$w_arask,$w_arfsk,$w_artsk,$w_itmsk0,$w_itmsk1,$w_itmsk2,$w_itmsk3,$w_itmsk4,$w_itmsk5,$w_itmsk6,$w_rp,$w_skillpoint,$nick;
extract($edata,EXTR_PREFIX_ALL,'w');
......
......@@ -81,6 +81,11 @@
$log.="<span class='red'>你身上的钱不足以支付储存道具的手续费!</span><br>";
return;
}
if(strpos(${'itmsk'.$i},'V')!==false)
{
$log.="<span class='red'>你尝试着把诅咒道具扔进安全箱,但安全箱又立刻将它吐了出来!</span><br>";
return;
}
if(strpos(${'itmsk'.$i},'v')!==false)
{
$log.="<span class='red'>你尝试着把灵魂绑定的道具扔进安全箱,但安全箱又立刻将它吐了出来!</span><br>";
......
......@@ -83,6 +83,20 @@ function itemuse($itmn,&$data=NULL) {
$mode = 'command';
return;
}
# 诅咒装备不能主动卸下
if(in_array('V',get_itmsk_array(${$eqp.'sk'})))
{
$log .= "你尝试着将{$$eqp}替换下来……但它就像长在了你身上一样,纹丝不动!<br>";
$mode = 'command';
return;
}
# 主动装备诅咒装备时,会变得不幸!
if(in_array('V',get_itmsk_array($isk)))
{
$log .= "<span class=\"grey\">你感觉自己要倒大霉了……</span><br>";
getclubskill('inf_cursed',$clbpara);
}
//PORT
if(strpos($itmsk,'^')!==false){
//global $itmnumlimit;
......
......@@ -415,6 +415,14 @@ function itemget(&$data=NULL)
}
extract($data,EXTR_REFS);
$log .= "获得了物品<span class=\"yellow\">$itm0</span>。<br>";
# 拾取诅咒物品时,触发霉运
if(!empty($itmsk0) && in_array('V',get_itmsk_array($itmsk0)))
{
$log .= "<span class=\"grey\">你感觉自己要倒大霉了……</span><br>";
getclubskill('inf_cursed',$clbpara);
}
//PORT
if(strpos($itmsk0,'^')!==false){
$keep_flag = false;
......@@ -469,7 +477,6 @@ function itemget(&$data=NULL)
}
return;
}
}
itemadd($data);
......@@ -544,6 +551,13 @@ function itemdrop($item,&$data=NULL) {
$mode = 'command';
return;
}
# 诅咒装备不能被丢弃
if(in_array('V',get_itmsk_array($itmsk)))
{
$log .= "你丢弃了……<br>你忽然忘记自己原本想干什么了。<br>";
$mode = 'command';
return;
}
if(!$itms||!$itmk||$itmk=='WN'||$itmk=='DN'){
$log .= '该物品不存在!<br>';
$mode = 'command';
......@@ -599,11 +613,18 @@ function itemoff($item){
$mode = 'command';
return;
}
if(($itmk=='XX')||(($itmk=='XY'))){
if(($itmk=='XX')||(($itmk=='XY'))){
$log .= '该物品不能卸下。<br>';
$mode = 'command';
return;
}
# 诅咒装备不能主动卸下
if(in_array('V',get_itmsk_array($itmsk)))
{
$log .= "你尝试着卸下{$itm}……但它就像长在了你身上一样,纹丝不动!<br>";
$mode = 'command';
return;
}
//卸下装备时,进行单次套装检测
reload_single_set_item($pdata,$item,$itm);
......@@ -1549,6 +1570,20 @@ function reload_set_items(&$pa)
$sid = $set_items[$eqp][$pa[$eqp]];
$pa['clbpara']['setitems'][$sid] += 1;
}
# 身上存在诅咒装备时,触发霉运效果
if(!empty($pa[$eqp.'sk']) && in_array('V',get_itmsk_array($pa[$eqp.'sk'])))
{
$cursed_flag = 1;
}
}
# 身上存在诅咒效果
if(isset($cursed_flag))
{
if(check_skill_unlock('inf_cursed',$pa)) getclubskill('inf_cursed',$pa['clbpara']);
}
else
{
if(!check_skill_unlock('inf_cursed',$pa)) lostclubskill('inf_cursed',$pa['clbpara']);
}
# 身上存在套装效果
if(!empty($pa['clbpara']['setitems']))
......
......@@ -39,9 +39,9 @@ function get_title($t,$n)
function titles_get_new(&$udata,$tkey,$mode=0)
{
global $db,$gtablepre,$gamecfg;
include config("titles",$gamecfg);
global $titles_list;
$flag = 0;
$tkey = (int)$tkey;
if(empty($udata['nicksrev'])) $udata['nicksrev'] = Array('nicks' => Array(0));
......@@ -49,11 +49,37 @@ function titles_get_new(&$udata,$tkey,$mode=0)
$nicksrev = is_array($nicksrev) ? $nicksrev : json_decode($nicksrev,true);
# 要获得的头衔编号必须存在于头衔列表内
if(isset($titles_list[$tkey]) && !in_array($tkey,$nicksrev['nicks'])) $nicksrev['nicks'][] = $tkey;
if(isset($titles_list[$tkey]) && !in_array($tkey,$nicksrev['nicks']))
{
$nicksrev['nicks'][] = $tkey;
$flag = 1;
}
$nicksrev = json_encode($nicksrev);
return;
return $flag;
}
function titles_delete(&$udata,$tkey,$mode=0)
{
global $titles_list;
$flag = 0;
$tkey = (int)$tkey;
$nicksrev = &$udata['nicksrev'];
$nicksrev = is_array($nicksrev) ? $nicksrev : json_decode($nicksrev,true);
# 要获得的头衔编号必须存在于头衔列表内
if(isset($titles_list[$tkey]) && in_array($tkey,$nicksrev['nicks']))
{
unset($nicksrev['nicks'][array_search($tkey,$nicksrev['nicks'])]);
$flag = 1;
}
$nicksrev = json_encode($nicksrev);
return $flag;
}
function titles_get_desc($tkey,$mode=0)
......
......@@ -29,13 +29,11 @@
<th>分数2</th>
<th>性别</th>
<th>头像</th>
<!--<th>社团</th>
<th>成就</th>
<th>成就(新)</th>
<th>称号表</th>-->
<th>口头禅</th>
<th>杀人留言</th>
<th>遗言</th>
<th>添加头衔</th>
<th>删除头衔</th>
<th>操作</th>
</tr>
<!--{if $urdata}-->
......@@ -58,10 +56,6 @@
</select>
</td>
<td><input type="text" name="icon_$n" size="2" maxlength="2" value="$ur['icon']" disabled="true"></td>
<!--<td>{$clubinfo[$ur['club']]}</td>
<td><input type="text" name="achievement_$n" size="20" maxlength="400" value="$ur['achievement']" disabled="true"></td>
<td><input type="text" name="achrev_$n" size="20" maxlength="400" value="$ur['achrev']" disabled="true"></td>
<td><input type="text" name="nicks_$n" size="20" maxlength="300" value="$ur['nicks']" disabled="true"></td>-->
<td><input type="text" name="motto_$n" size="20" maxlength="60" value="$ur['motto']" disabled="true"></td>
<td><input type="text" name="killmsg_$n" size="20" maxlength="20" value="$ur['killmsg']" disabled="true"></td>
<td><input type="text" name="lastword_$n" size="20" maxlength="20" value="$ur['lastword']" disabled="true"></td>
......@@ -85,13 +79,23 @@
</select>
</td>
<td><input type="text" name="icon_$n" size="2" maxlength="2" value="$ur['icon']"></td>
<!--<td>{$clubinfo[$ur['club']]}</td>
<td><input type="text" name="achievement_$n" size="20" maxlength="400" value="$ur['achievement']"></td>
<td><textarea name="achrev_$n" style="overflow:auto">$ur['achrev']</textarea></td>
<td><input type="text" name="nicks_$n" size="20" maxlength="300" value="$ur['nicks']"></td>-->
<td><input type="text" name="motto_$n" size="20" maxlength="60" value="$ur['motto']"></td>
<td><input type="text" name="killmsg_$n" size="20" maxlength="60" value="$ur['killmsg']"></td>
<td><input type="text" name="lastword_$n" size="20" maxlength="60" value="$ur['lastword']"></td>
<td>
<select name="addtitles_$n">
<!--{loop $titles_list $nkey $ninfo}-->
<option value="$nkey">$ninfo</option>
<!--{/loop}-->
</select>
</td>
<td>
<select name="deltitles_$n">
<!--{loop $ur['nicksrev']['nicks'] $nkey}-->
<option value="$nkey">$titles_list[$nkey]</option>
<!--{/loop}-->
</select>
</td>
<td>
<input type="submit" value="修改" onclick="$('urcmd').value='edit_{$n}_{$ur['uid']}'">
</td>
......
......@@ -53,8 +53,8 @@
</center></p>
<!--{if (isset($dialogue_branch[$dialogue_id]) || isset($dialogue_end[$dialogue_id]))}-->
<img class="dialog-background" src="img/profile.gif" id="x" onclick="">
<img class="dialog-background" src="img/profile.gif" onclick="">
<!--{else}-->
<img class="dialog-background" src="img/profile.gif" id="x" onclick="closeDialog($('dialogue'));$('command').value='end_dialogue';postCmd('gamecmd','command.php');this.disabled=true;">
<img class="dialog-background" src="img/profile.gif" onclick="closeDialog($('dialogue'));$('command').value='end_dialogue';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{/if}-->
</dialog>
\ No newline at end of file
......@@ -10,7 +10,7 @@
<div class="glow_buttons h25 w125" id="shooting_ending" style="margin: 5px;" onclick="closeDialog($('opening'));$('command').value='end_dialogue';postCmd('gamecmd','command.php');this.disabled=true;">进入战场</div>
</div>
</center></p>
<img class="dialog-background" src="img/profile.gif" id="x" onclick="closeDialog($('opening'));$('command').value='end_dialogue';postCmd('gamecmd','command.php');this.disabled=true;">
<img class="dialog-background" src="img/profile.gif" onclick="closeDialog($('opening'));$('command').value='end_dialogue';postCmd('gamecmd','command.php');this.disabled=true;">
</dialog>
<script>
......
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