Commit 1f2030f7 authored by Nemo Ma's avatar Nemo Ma

Interim

parent ded7b89d
......@@ -1157,7 +1157,7 @@ $anpcinfo = array
'teamPass' => 'L1g2t2D2k',
'gd' => 'f',
'pls' => 99,
'mhp' => 480000,
'mhp' => 322222,
'msp' => 100,
'att' => 400,
'def' => 400,
......
......@@ -179,6 +179,7 @@ $tps_ik = Array
'ZB' => Array('class'=>'lime', 'title'=>"在没有决定称号的时候使用该物品,便可获得该对应称号。",),
'ZA' => Array('class'=>'neonyellow', 'title'=>"这个物品中似乎含有让你可以独自脱离幻境的方法……",),
'🥚' => Array('class'=>'purple', 'title'=>"通过提取物品产生的蛋状物品,看起来可以插回其他物品为之强化。",),
'🎲' => Array('class'=>'spitem', 'title'=>"投掷出骰子,来获得随机效果。",),
'🎆' => Array('class'=>'lime', 'title'=>"神秘存在身上掉落的碎片,似乎和你很匹配。",),
'🎆H' => Array('class'=>'lime', 'title'=>"神秘存在身上掉落的碎片,似乎和你很匹配。",),
'🎆V' => Array('class'=>'lime', 'title'=>"神秘存在身上掉落的碎片,似乎和你很匹配。",),
......
......@@ -53,9 +53,9 @@
'y' => 320,
'Z' => 100,
'z' => 1,
'-' => 800,
'*' => 800,
'+' => 800,
'-' => 5001,
'*' => 5001,
'+' => 5001,
'^' => 1200,
'🧰' => 800,
'🍎' => 1000
......
This diff is collapsed.
......@@ -1075,8 +1075,12 @@ function itemuse($itmn,&$data=NULL) {
$log.="你使用了<span class=\"yellow\">{$itm}</span>,但是没有发现陷阱。<br>";
}
}elseif (strpos ( $itmk, '🎲' ) === 0 ) {
//invoke fortune cookie.
include_once GAME_ROOT.'./include/game/fortune.func.php';
if ($itm == '[D3]') {
$log .= '你向天空投出了骰子!<br><br>进行1d3检定!<br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D3 - Randomly shuffle the effect and stamina of player's equipment and weapon.
//grabbing the effect and stamina of player equipment and weapon
//Does not affect "A" equipment
......@@ -1130,6 +1134,7 @@ function itemuse($itmn,&$data=NULL) {
}
}elseif ($itm == '[D6]') {
$log .= '你向天空投出了骰子!<br><br>进行1d6检定!<br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D6 - spawn a random item to player's hand.
$log .= '骰子骨碌碌地旋转起来,变成了一件【空想道具】!<br>';
//Populate an array desinating which kind of item this would turn into.
......@@ -1170,6 +1175,7 @@ function itemuse($itmn,&$data=NULL) {
}
}elseif ($itm == '[D10]') {
$log .= '你向天空投出了骰子!<br><br>进行1d10检定!<br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D10 - spawn a random item to player's hand - Enhanced D6 with a better item pool.
$log .= '骰子骨碌碌地旋转起来,变成了一件【空想道具】!<br>';
//Populate an array desinating which kind of item this would turn into.
......@@ -1208,6 +1214,7 @@ function itemuse($itmn,&$data=NULL) {
}
}elseif ($itm == '[D20]') {
$log .= '你向天空投出了骰子!<br><br>进行1d20检定!<br><br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D20 - Randomly fill player's bag with items from player's location.
//Get item from database.
$result = $db->query("SELECT * FROM {$tablepre}mapitem WHERE pls = '$pls'");
......@@ -1307,6 +1314,7 @@ function itemuse($itmn,&$data=NULL) {
}
}elseif ($itm == '[D40]') {
$log .= '你向天空投出了骰子!<br><br>进行1d40检定!<br><br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D40 - Randomly fill player's bag with items from all mapitems. - Enhanced D20
//Get item from database.
$result = $db->query("SELECT * FROM {$tablepre}mapitem");
......@@ -1406,6 +1414,7 @@ function itemuse($itmn,&$data=NULL) {
}
}elseif ($itm == '[D100]') {
$log .= '你向天空投出了骰子!<br><br>进行1d100检定!<br><br>';
fortuneCookie1(diceroll($clbpara['randver1']));
//D100 - Shuffle the player's mhp, msp, mss, atk, def and all w values.
//Firstly, are you the chosen one?
$chosenone = 1;
......@@ -1459,6 +1468,7 @@ function itemuse($itmn,&$data=NULL) {
//D1000 - Does all of the above, based on player's Yume Values.
//D3
if ($clbpara['randver1'] > 64){
fortuneCookie1(diceroll($clbpara['randver1']));
$rand_e = array($wepe, $wep2e, $arbe, $arhe, $arae, $arfe);
$rand_s = array($weps, $wep2s, $arbs, $arhs, $aras, $arfs);
$etotal = round(($wepe + $wep2e + $arbe + $arhe + $arae + $arfe) / 2);
......@@ -1500,6 +1510,7 @@ function itemuse($itmn,&$data=NULL) {
//D20
if ($clbpara['randver2'] > 128){
fortuneCookie1(diceroll($clbpara['randver1']));
//Different from the normal D20, this pulls from entire mapitem table.
$result = $db->query("SELECT * FROM {$tablepre}mapitem");
$itemnum = $db->num_rows($result);
......@@ -1593,6 +1604,7 @@ function itemuse($itmn,&$data=NULL) {
//D100
if ($clbpara['randver3'] < 1024){
fortuneCookie1(diceroll($clbpara['randver1']));
//This dice is triple the power of original D100.
$chosenone = 3;
if ($clbpara['randver1'] == 77 || $clbpara['randver1'] == 111){
......
......@@ -65,7 +65,7 @@
<span><A href="help.php#属性">属性</A></span>
</TD>
<TD class="b3">
<span><A href="help.php#重击和必杀">重击和必杀</A></span>
<span><A href="help.php#战术界面">战术界面</A></span>
</TD>
</TR>
<TR>
......@@ -502,19 +502,6 @@
<span class="clan">↑↑↑↑</span>
</TD>
</TR>
<TR>
<TD class="b2" height=20px>
<span>灵子姿态</span>
</TD>
<TD class="b3">
<span>只会遭遇处在同姿态下的玩家和NPC,在种火NPC身边治疗·静养将获得加成。</span>
</TD>
<TD class="b3"></TD>
<TD class="b3"></TD>
<TD class="b3"></TD>
<TD class="b3"></TD>
<TD class="b3"></TD>
</TR>
</TBODY>
</TABLE>
......@@ -1438,14 +1425,62 @@
<br>
<br>
<br>
<p><a name="重击和必杀"><span class="subtitle2">13.重击和必杀</span></a></p>
<p>当怒气达到<span class="yellow">30</span>时,攻击时可能发出<span class="yellow">重击</span>,攻击伤害x1.5。<BR>
如果内定称号是<span class="yellow">“超能力者”</span>,则可以自由控制自己的怒气,释放出<span
class="yellow">“必杀技”</span>,此时攻击伤害x2。<BR>
释放方式为在攻击时向对方<span class="yellow">喊话</span><BR>
释放必杀技会消耗<span class="yellow">50</span>点怒气,如果不喊话则绝对不会释放必杀技。<BR>
此外,如果怒气值积累到<span class="yellow">255</span>,则会100%发出重击或者释放必杀技。 <BR>
NPC也会发出重击和必杀技,请随时小心。</p>
<p><a name="战术界面"><span class="subtitle2">13.战术界面</span></a></p>
<p>在游戏界面上,可以切换你的战术界面。有一些事件也有可能强制切换你的战术界面。<BR>
切换界面代表潜入虚拟幻境的另外一个层级,你将会看到不同的界面,遇到不同的NPC,并看到不同的物品提示等。<BR>
也存在着必须先进入某个特定的界面,方可进行的动作或移动去的地图。<BR>
在下文的“NPC简介”中,可以看到该NPC所在的界面。<BR>
<BR>
除此之外,玩家也只能遇到在同一界面中的玩家。<BR>
<BR>
目前,游戏中有着如下几种战术界面:</p>
<table cellSpacing=0 cellPadding=0>
<tr>
<td class="b1" height=20px>
<span>界面名称</span>
</td>
<td class="b1">
<span>界面效果</span>
</td>
<td class="b1">
<span>备注</span>
</td>
</tr>
<tr>
<td class="b2" height=20px>
<span tooltip="林氏软件公司为你精心呈现。">标准视界</span>
</td>
<td class="b3">
<span>默认的一般战术界面。</span>
</td>
<td class="b3">
<span>带有复古未来电子风格的环境。</span>
</td>
</tr>
<tr>
<td class="b2" height=20px>
<span tooltip="来寻找……我们吧……">灵子视界</span>
</td>
<td class="b3">
<span>神秘的存在——种火正从这个视界涌出,来调查吧!</span>
</td>
<td class="b3">
<span>带有冷冽风格的环境。</span>
</td>
</tr>
<tr>
<td class="b2" height=20px>
<span tooltip="DRILLING IN PROGRESS">模式⛆⛆⛆⛆</span>
</td>
<td class="b3">
<span>⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆</span>
</td>
<td class="b3">
<span>⛆⛆⛆⛆⛆崩坏……?⛆⛆⛆⛆⛆⛆⛆⛆⛆⛆</span>
</td>
</tr>
</table>
<BR>
......
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