Commit 3e750eb7 authored by Nemo Ma's avatar Nemo Ma

Etobicoke Interim 3

parent a8913b48
......@@ -71,3 +71,4 @@ Temporary Items
web.config
*.psd
*.xlsx
<div>更新日志:<a href="http://misc.76573.org/">活动名:<font color="#ff0000 ">该活动不存在!</font><br>该服AI判定较缓和</a></div>
恭喜你安装成功!<br>
情转到游戏管理→系统环境设置→站长留言来配置这里的内容。<br>
此处文本支持HTML。<br>
<br>
<font size="4" style="line-height: 120%">
适度游戏益脑,沉迷游戏伤身。<br>
合理安排时间,享受健康生活。<br>
↑ 尤其是中考党、高考党<br>
</font>
<br>
<img src="GRPBANNER.jpg" /><br>
\ No newline at end of file
<img src="https://res.brdts.online/images/GRPBANNERNEW.png" /><br>
\ No newline at end of file
......@@ -501,10 +501,10 @@ $anpcinfo = array
'teamPass' => '',
'gd' => 'f',
'pls' => 0,
'mhp' => 100,
'mhp' => 10000,
'msp' => 4000,
'att' => 20,
'def' => 400,
'def' => 1600,
'lvl' => 97,
'skill' => 18,
'money' => 1,
......@@ -1223,6 +1223,135 @@ $anpcinfo = array
),
),
19 => array(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'bid' => 0,
'inf' => '',
'state' => 1,
'rage' => 5,
'pose'=> 0,
'tactic' => 4,
'killnum' => 0,
'teamID' => '',
'teampsss' => '',
'gd' => 'f',
'pls' => 0,
'lvl' => 251,
'skill' => 1888,
'wp' => 1888, 'wk' => 1888, 'wc' => 1888, 'wg' => 1888, 'wd' => 1888, 'wf' => 1888,
'money' => 1,
'arb' => '冰炎盔甲B',
'arbk' => 'DB',
'arbe' => 4000,
'arbs' => 3300,
'arbsk' => 'Aa',
'arh' => '冰炎盔甲H',
'arhk' => 'DH',
'arhe' => 4000,
'arhs' => 3300,
'arhsk' => 'm',
'arf' => '冰炎盔甲F',
'arfk' => 'DF',
'arfe' => 4000,
'arfs' => 3300,
'arfsk' => 'b',
'ara' => '冰炎盔甲A',
'arak' => 'DA',
'arae' => 4000,
'aras' => 3300,
'arask' => 'H',
'art' => '龙虎标记',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'Z',
'sub' => array
(
0 => array
(
'name' => '红暮',
'club' => 98,
'mhp' => 20800,
'msp' => 2800,
'att' => 1100,
'def' => 1500,
'skills' => 15566,
'icon' => 7,
'wep' => '喷气式红杀重铁剑',
'wepk' => 'WK',
'wepe' => 1107,
'weps' => 9999,
'wepsk' => 'rfnv',
'itm1' => '绯红记忆',
'itmk1' => 'WF',
'itme1' => 1107,
'itms1' => 9999,
'itmsk1' => 'rfnv',
'itm2' => '血色强袭',
'itmk2' => 'WG',
'itme2' => 1107,
'itms2' => 9999,
'itmsk2' => 'rfnv',
'itm3' => '狮虎丝带',
'itmk3' => 'WD',
'itme3' => 1107,
'itms3' => 9999,
'itmsk3' => 'rfnv',
'itm4' => '落樱巨锤',
'itmk4' => 'WP',
'itme4' => 1107,
'itms4' => 1999,
'itmsk4' => 'rfnv',
'itm5' => '八八连流星浮游炮',
'itmk5' => 'WC',
'itme5' => 1107,
'itms5' => 9999,
'itmsk5' => 'rfnv',
'itm6' => '冰炎钥匙·炎',
'itmk6' => 'X',
'itme6' => 1,
'itms6' => 1,
),
1 => array
(
'name' => '蓝凝',
'club' => 18,
'mhp' => 9999998,
'msp' => 1600,
'att' => 199900,
'def' => 2800,
'icon' => 52,
'skills' => 23956,
'wep' => '『AZURE RONDO · AQUAMARINE』',
'wepk' => 'WFK',
'wepe' => 1999,
'weps' => 9999,
'wepsk' => 'rknv',
'itm1' => '♪臻蓝之愿♪',
'itmk1' => 'T',
'itme1' => 1001,
'itms1' => 9999,
'itmsk1' => 'rknv',
'itm2' => '♫钴蓝之灵♫',
'itmk2' => 'T',
'itme2' => 1001,
'itms2' => 9999,
'itmsk2' => 'rknv',
'itm3' => '❀矢车菊的回忆❀',
'itmk3' => 'T',
'itme3' => 10001,
'itms3' => 9999,
'itmsk3' => 'rknv',
'itm6' => '冰炎钥匙·冰',
'itmk6' => 'X',
'itme6' => 1,
'itms6' => 1,
),
),
),
89 => array(
'mode' => 1,
'num' => 1,
......@@ -1239,7 +1368,7 @@ $anpcinfo = array
'teampsss' => '',
'gd' => 'f',
'pls' => 99,
'art' => '【?】组织制御装置',
'art' => '电掣组织制御装置',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
......@@ -1248,7 +1377,7 @@ $anpcinfo = array
(
0 => array
(
'name' => '电子狐',
'name' => '电掣部长 米娜',
'icon' => 151,
'club' => 98,
'mhp' => 3888,
......@@ -1315,7 +1444,7 @@ $anpcinfo = array
),
1 => array
(
'name' => '百命猫',
'name' => '是TSEROF啦!',
'icon' => 152,
'club' => 99,
'mhp' => 4201,
......@@ -1390,7 +1519,7 @@ $anpcinfo = array
),
3 => array
(
'name' => '走地羊',
'name' => '坚韧之子·拉姆',
'icon' => 154,
'club' => 1,
'mhp' => 2904,
......@@ -1427,7 +1556,7 @@ $anpcinfo = array
),
4 => array
(
'name' => '书中虫',
'name' => '高中生·白神',
'icon' => 155,
'club' => 99,
'mhp' => 800,
......@@ -1460,7 +1589,7 @@ $anpcinfo = array
),
5 => array
(
'name' => '迷你蜂',
'name' => '诚心使魔·阿摩尔',
'icon' => 156,
'club' => 19,
'mhp' => 2608,
......@@ -1507,7 +1636,7 @@ $anpcinfo = array
),
6 => array
(
'name' => '种火花',
'name' => '✦繁花的烈火',
'icon' => 157,
'club' => 19,
'mhp' => 307,
......
......@@ -361,9 +361,9 @@ $enpcinfo = array
),
),
89 => array(
'百命猫' => array
'是TSEROF啦!' => array
(
'name' => '百命猫',
'name' => '是TSEROF啦!',
'gd' => 'f',
'icon' => 152,
'state' => 1,
......@@ -407,9 +407,9 @@ $enpcinfo = array
'itms4' => 1,
'itmsk4' => 'Z',
),
'书中虫' => array
'高中生·白神' => array
(
'name' => '书中虫·讨价还价',
'name' => '白神·讨价还价',
'gd' => 'f',
'icon' => 155,
'state' => 1,
......@@ -449,9 +449,9 @@ $enpcinfo = array
'itms4' => 25,
'itmsk4' => '^',
),
'书中虫·讨价还价' => array
'白神·讨价还价' => array
(
'name' => '书中虫·接受',
'name' => '白神·接受',
'gd' => 'f',
'icon' => 155,
'state' => 1,
......
......@@ -19,7 +19,7 @@ $hotkeyon = 0;
//开启NPC台词功能?0为不开启,1为开启
$npcchaton = 1;
//有台词的NPC
$npccanchat = Array(1,5,6,7,9,10,12,13,15,21,22,92);
$npccanchat = Array(1,5,6,7,9,10,12,13,15,21,22,24,92);
//反挂机系统间隔时间,单位分钟
$antiAFKertime = 20;
//尸体保护时间,单位秒
......
......@@ -103,6 +103,7 @@ $mixinfo = array
array('class' => 'item', 'stuff' => array('高压线圈','原型武器G','原型武器C','某种机械设备'),'result' => array('电磁发射装置','X',1,1,''),),
//array('class' => 'item', 'stuff' => array('风见 幽香的ID卡','坂持 金发的ID卡','御坂 美琴的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
array('class' => 'item', 'stuff' => array('社员专用的ID卡','社员专用的ID卡','社员专用的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
array('class' => 'item', 'stuff' => array('冰炎钥匙·炎','冰炎钥匙·冰'),'result' => array('游戏解除钥匙','Y',1,1,),),
array('class' => 'item', 'stuff' => array('★荆棘式电子地雷★','★阔剑地雷★','★全图不唯一的野生巨大香蕉★'),'result' => array('★一发逆转神话★','TNc',1,1,'x'),),
array('class' => 'item', 'stuff' => array('水','黑色雏菊','白色方块'),'result' => array('风祭河水','Y',1,1,),),
array('class' => 'item', 'stuff' => array('水','黑色方块','白色雏菊'),'result' => array('仪水镜','Y',1,1,),),
......
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body {text-align: center; background-position: 50% 50%; background-image: url("../../img/PB.gif"); background-attachment: fixed; background-repeat: no-repeat; font: 12px Tahoma, Verdana;cursor: crosshair; margin: 0; background-color: #111; color:#ddd;}
@import 'typed.scss';
body {text-align: center; background-position: 50% 50%; background-image: url("../../img/PB.gif"); background-attachment: fixed; background-repeat: no-repeat; font: 12px Tahoma, Verdana;cursor: crosshair; margin: 0; background-color: #111; color:#ddd;}
a {font: bold 10pt "微软雅黑" serif;text-decoration: none;color: #ddd; cursor: crosshair;line-height:16px}
a:hover {color: #98fb98;text-decoration:underline}
table {align:center;border: 0px;}
......@@ -61,6 +62,31 @@ table.admin td.tdtitle {
TEXT-ALIGN: center;
}
.typewriter {
color: #fff;
overflow: hidden; /* Ensures the content is not revealed until the animation */
border-right: .15em solid orange; /* The typwriter cursor */
white-space: nowrap; /* Keeps the content on a single line */
margin: 0 auto; /* Gives that scrolling effect as the typing happens */
letter-spacing: .15em; /* Adjust as needed */
animation:
typing 3.5s steps(30, end),
blink-caret .5s step-end infinite;
}
/* The typing effect */
@keyframes typing {
from { width: 0 }
to { width: 100% }
}
/* The typewriter cursor effect */
@keyframes blink-caret {
from, to { border-color: transparent }
50% { border-color: orange }
}
.typewritersong {@include typed("到哪都一样 一样乐观 耐操耐撞","永远都一样 一样天真 敢梦敢想","现在还一样 一样冲动 爱疯爱狂","不能停 不能闲 不能不忙","不管他 不怕你笑我","我生来就这样");}
.clit {color: #feea23; font:18pt "微软雅黑" serif; }
.yellow{color:#ffff00; font: bold 10pt "微软雅黑" serif;line-height:16px}
......@@ -94,7 +120,106 @@ table.admin td.tdtitle {
text-shadow: none;
}
}
@keyframes redflicker {
0%, 18%, 22%, 25%, 53%, 57%, 100% {
text-shadow:
0 0 4px #fff,
0 0 7px #fff,
0 0 10px #fff,
0 0 15px #FCE7E7,
0 0 22px #FDB5B5,
0 0 35px #FF7979,
0 0 40px #FF6161,
0 0 50px #FF0000;
}
20%, 24%, 55% {
text-shadow: none;
}
}
@keyframes yellowflicker {
0%, 18%, 22%, 25%, 53%, 57%, 100% {
text-shadow:
0 0 4px #fff,
0 0 7px #fff,
0 0 10px #fff,
0 0 15px #F8FCDA,
0 0 22px #F6FDB5,
0 0 35px #F2FF79,
0 0 40px #FCFF61,
0 0 50px #FFFB00;
}
20%, 24%, 55% {
text-shadow: none;
}
}
@keyframes orangeflicker {
0%, 18%, 22%, 25%, 53%, 57%, 100% {
text-shadow:
0 0 4px #fff,
0 0 7px #fff,
0 0 10px #fff,
0 0 15px #FCEEDA,
0 0 22px #FDE6B5,
0 0 35px #FFC179,
0 0 40px #FFAD61,
0 0 50px #FF6600;
}
20%, 24%, 55% {
text-shadow: none;
}
}
.spitem
{
background-image: linear-gradient(
-225deg,
#FFFFFF 0%,
#FFEECD 29%,
#ff1361 67%,
#fff800 100%
);
background-size: auto auto;
background-clip: border-box;
background-size: 200% auto;
background-clip: text;
text-fill-color: transparent;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: textclip 2s linear infinite;
}
.spitem2
{
background-image: linear-gradient(
-225deg,
#FFFFFF 0%,
#FDDFA3 29%,
#FFD900 67%,
#fff800 100%
);
background-size: auto auto;
background-clip: border-box;
background-size: 200% auto;
background-clip: text;
text-fill-color: transparent;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: textclip 2s linear infinite;
}
@keyframes textclip {
to {
background-position: 200% center;
}
}
.neonblue{animation: blueflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.neonred{animation: redflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.neonyellow{animation: yellowflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.neonorange{animation: orangeflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
#main {
white-space:nowrap;
......
This diff is collapsed.
......@@ -53,7 +53,7 @@ $hpinfo = Array('并无大碍','伤痕累累','生命危险','已经死亡');
$spinfo = Array('精力充沛','略有疲惫','精疲力尽','已经死亡');
$rageinfo = Array('平静','愤怒','暴怒','已经死亡');
$wepeinfo = Array('不值一提','略有威胁','威力可观','无敌神器');
$poseinfo = Array('通常','作战姿态','强袭姿态','探物姿态','偷袭姿态','治疗姿态');
$poseinfo = Array('通常','作战姿态','强袭姿态','探物姿态','偷袭姿态','治疗姿态','✧狂飙姿态✧');
$tacinfo = Array('通常','','重视防御','重视反击','重视躲避');
$typeinfo = Array(
0=>'参战者',
......@@ -72,9 +72,12 @@ $typeinfo = Array(
13=>'循环使者',
14=>'数据碎片',
15=>'抹杀使徒',
19=>'参战者', //真红暮·蓝凝用
20=>'英雄',
21=>'武神',
22=>'天神',
23=>'使徒',
24=>'巫师',
88=>'■■',
89=>'残像回声',
90=>'各路党派',
......@@ -97,7 +100,8 @@ $killmsginfo = Array(
12=>'你要反省的事情还有很多。',
14=>'死吧。',
15=>'………………RIP.',
89=>'【DEBUG】………………待补',
19=>'我赢了。',
89=>'系统弹出,正在计算补正值……',
90=>'你弱爆了!',
91=>'你弱爆了!',
92=>'怜悯覆唱……让希望的执念……成为焰火……'
......@@ -133,6 +137,7 @@ $lwinfo = Array(
'221' => '咳,时代变了么……',
'Erul Tron' => '咳,时代变了么……',
'亚玛丽欧·维拉蒂安' => '咳,时代变了么……',
'【77-JACKPOT】' => '是时候换上下一张面孔了……',
'便当盒' => '启动ALT+F4紧急脱出程序。',
'霜火协奏曲' => '咳,时代变了么……',
'脸骑士-菜包' => '咳,时代变了么……',
......@@ -176,7 +181,7 @@ $lwinfo = Array(
'冴月麟MK-II' => '一场酣畅淋漓的战斗!脱出!',
'星莲船四面BOSS' => '我~还~会~再~回~来~的~',
),
89 =>'【DEBUG】………………待补',
89 =>'记录设备状态……存档完成!',
90 => '我觉得我还可以抢救一下……',
91 => '我觉得我还可以抢救一下……',
92 => '成为……焰火……',
......
......@@ -10,6 +10,7 @@ CREATE TABLE bra_players (
name char(15) NOT NULL default '',
pass char(32) NOT NULL default '',
gd char(1) NOT NULL default 'm',
race char(32) NOT NULL default '0',
sNo smallint unsigned NOT NULL default '0',
icon smallint unsigned NOT NULL default '0',
club tinyint unsigned NOT NULL default '0',
......@@ -28,12 +29,12 @@ CREATE TABLE bra_players (
action char(12) NOT NULL default '',
hp mediumint unsigned NOT NULL default '0',
mhp mediumint unsigned NOT NULL default '0',
sp smallint unsigned NOT NULL default '0',
msp smallint unsigned NOT NULL default '0',
ss smallint unsigned NOT NULL default '0',
mss smallint unsigned NOT NULL default '0',
att smallint unsigned NOT NULL default '0',
def smallint unsigned NOT NULL default '0',
sp mediumint unsigned NOT NULL default '0',
msp mediumint unsigned NOT NULL default '0',
ss mediumint unsigned NOT NULL default '0',
mss mediumint unsigned NOT NULL default '0',
att mediumint unsigned NOT NULL default '0',
def mediumint unsigned NOT NULL default '0',
pls tinyint unsigned NOT NULL default '0',
lvl tinyint unsigned NOT NULL default '0',
`exp` smallint unsigned NOT NULL default '0',
......@@ -58,67 +59,67 @@ CREATE TABLE bra_players (
itembag text NOT NULL default '',
itmnum smallint unsigned NOT NULL default '0',
itmnumlimit smallint unsigned NOT NULL default '0',
wep char(30) NOT NULL default '',
wep char(250) NOT NULL default '',
wepk char(5) not null default '',
wepe mediumint unsigned NOT NULL default '0',
weps char(5) not null default '0',
wepsk char(5) not null default '',
arb char(30) NOT NULL default '',
arb char(250) NOT NULL default '',
arbk char(5) not null default '',
arbe mediumint unsigned NOT NULL default '0',
arbs char(5) not null default '0',
arbsk char(5) not null default '',
arh char(30) NOT NULL default '',
arh char(250) NOT NULL default '',
arhk char(5) not null default '',
arhe mediumint unsigned NOT NULL default '0',
arhs char(5) not null default '0',
arhsk char(5) not null default '',
ara char(30) NOT NULL default '',
ara char(250) NOT NULL default '',
arak char(5) not null default '',
arae mediumint unsigned NOT NULL default '0',
aras char(5) not null default '0',
arask char(5) not null default '',
arf char(30) NOT NULL default '',
arf char(250) NOT NULL default '',
arfk char(5) not null default '',
arfe mediumint unsigned NOT NULL default '0',
arfs char(5) not null default '0',
arfsk char(5) not null default '',
art char(30) NOT NULL default '',
art char(250) NOT NULL default '',
artk char(5) not null default '',
arte mediumint unsigned NOT NULL default '0',
arts char(5) not null default '0',
artsk char(5) not null default '',
itm0 char(30) NOT NULL default '',
itm0 char(250) NOT NULL default '',
itmk0 char(5) not null default '',
itme0 mediumint unsigned NOT NULL default '0',
itms0 char(5) not null default '0',
itmsk0 char(5) not null default '',
itm1 char(30) NOT NULL default '',
itm1 char(250) NOT NULL default '',
itmk1 char(5) not null default '',
itme1 mediumint unsigned NOT NULL default '0',
itms1 char(5) not null default '0',
itmsk1 char(5) not null default '',
itm2 char(30) NOT NULL default '',
itm2 char(250) NOT NULL default '',
itmk2 char(5) not null default '',
itme2 mediumint unsigned NOT NULL default '0',
itms2 char(5) not null default '0',
itmsk2 char(5) not null default '',
itm3 char(30) NOT NULL default '',
itm3 char(250) NOT NULL default '',
itmk3 char(5) not null default '',
itme3 mediumint unsigned NOT NULL default '0',
itms3 char(5) not null default '0',
itmsk3 char(5) not null default '',
itm4 char(30) NOT NULL default '',
itm4 char(250) NOT NULL default '',
itmk4 char(5) not null default '',
itme4 mediumint unsigned NOT NULL default '0',
itms4 char(5) not null default '0',
itmsk4 char(5) not null default '',
itm5 char(30) NOT NULL default '',
itm5 char(250) NOT NULL default '',
itmk5 char(5) not null default '',
itme5 mediumint unsigned NOT NULL default '0',
itms5 char(5) not null default '0',
itmsk5 char(5) not null default '',
itm6 char(30) NOT NULL default '',
itm6 char(250) NOT NULL default '',
itmk6 char(5) not null default '',
itme6 mediumint unsigned NOT NULL default '0',
itms6 char(5) not null default '0',
......
<h1 style="line-height:24px"></h1>这是2F。感谢食物提供服务器空间。<br>
0服:<a href="http://0.76573.org/">目前0服遷移到這,稍安勿躁。</a>
<h1 style="line-height:24px">恭喜你安装成功!</h1>
<br>
1服:<a href = "http://dts.76573.org/">遊戲測試服,冴冴管轄區。</a><br>
电波服:<a href="http://lg.dianbo.me/">觸手聚集地</a><br>
<strike>中出</strike>众触服(可選擇<span class=red></span><span class=lime></span>館):<a href="http://bras.zhongchu.org/">众触服</a>
<br>
春原服:<a href="http://sonohara.76573.org/">沙包之地</a>
<br>
海月服(测试服):<a href="http://dts.seamoon.org/">新内容试验场</a>
\ No newline at end of file
情转到游戏管理→系统环境设置→系统状况来配置这里的内容。<br>
此处文本支持HTML。<br>
<br>
\ No newline at end of file
......@@ -26,7 +26,7 @@ for ($i=1; $i<=6; $i++) $itemlst[$i]=$i;
// $ty7[1]=22;
// $ty8[1]=21;
$ty1[1]=1; $ty1[3]=88;
$ty2[1]=5; $ty2[2]=6;
$ty2[1]=5; $ty2[2]=6; $ty2[3]=19;
$ty3[1]=11;
$ty4[1]=90; $ty4[2]=92;
$ty5[1]=2;
......@@ -36,6 +36,7 @@ $ty8[1]=15;
$ty9[1]=22;
$ty10[1]=21;
$ty11[1]=89;
$ty12[1]=24;
if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemtime($writefile) || filemtime($mapitemfile) > filemtime($writefile) || filemtime($synfile) > filemtime($writefile) || filemtime($ovlfile) > filemtime($writefile) || filemtime($presentfile) > filemtime($writefile) || filemtime($boxfile) > filemtime($writefile)){
$mixitem = array();
......
......@@ -190,7 +190,7 @@ function check_mixitem_achievement($nn,$item)
if ($item=="影刀【秋岚】")
{
update_achievement(33,$nn,((int)fetch_achievement(33,$nn))+1);
if ((int)fetch_achievement(33,$nn)>=1 && (check_achievement(15,$nn)<999)) {
if ((int)fetch_achievement(33,$nn)>=1 && (check_achievement(33,$nn)<999)) {
done_achievement(33,999,$nn);
$db->query("UPDATE {$tablepre}users SET credits=credits WHERE username='".$nn."'" );
$db->query("UPDATE {$tablepre}users SET credits2=credits2+522 WHERE username='".$nn."'" );
......
......@@ -8,7 +8,7 @@ global $gamecfg;
include_once config('combatcfg',$gamecfg);
/*
$poseinfo = Array('通常','作战姿态','','探物姿态','偷袭姿态','治疗姿态');
$poseinfo = Array('通常','作战姿态','强袭姿态','探物姿态','偷袭姿态','治疗姿态','狂飙姿态');
$tacinfo = Array('通常','','重视防御','重视反击','重视躲避',);
*/
......@@ -20,7 +20,7 @@ function get_find_r($weather = 0,$pls = 0,$pose = 0,$tactic = 0,$club = 0,$inf =
'weather' => array(10,20,0,-2,-3,-10,-7,5,-10,-20,0,-7,-5,-30,-5,-20,0),
//'weather' => array(10,20,0,-2,-3,-7,-10,-5,10,0,0,-7,-5,-30),
'pls' => array(10,0,0,10,-10,10,0,10,-10,0,10,0,0,-10,0,-10,-10,-10,0,10,0,10),
'pose' => array(0,0,0,25,-10,-25),
'pose' => array(0,0,0,25,-10,-25,85),
'tactic' => array(),
);
$find_r = 0;
......@@ -38,7 +38,7 @@ function get_hide_r($weather = 0,$pls = 0,$pose = 0,$tactic = 0,$club = 0,$inf =
(
'weather' => array(),
'pls' => array(),
'pose' => array(0,-25,0,-10,10,-25),
'pose' => array(0,-25,0,-10,10,-25,-40,-40),
//'tactic' => array(),
//'pose' => array(),
'tactic' => array(0,0,0,-15,15),
......@@ -55,12 +55,12 @@ function get_active_r($weather = 0,$pls = 0,$pose = 0,$tactic = 0,$club = 0,$inf
'weather' => array(10,20,0,-5,-10,-20,-15,0,-7,-10,-10,-5,0,-5,-20,-5,0),
//'weather' => array(20,10,0,-3,-5,-5,-7,10,-10,-10,-10,-5,0,-5),
'pls' => array(),
'pose' => array(0,0,0,0,25,-25),
'pose' => array(0,0,0,0,25,-25,5),
'tactic' => array(),
);
$_DACTIVE= Array
(
'pose' => array(0,0,50,0,0,0),
'pose' => array(0,0,50,0,0,0,0),
);
$active_r = $active_obbs;
$active_r += $_ACTIVE['weather'][$weather];
......@@ -108,7 +108,7 @@ function get_attack_p($weather = 0,$pls = 0,$pose = 0,$tactic = 0,$club = 0,$inf
(
'weather' => array(10,10,0,-5,-10,-20,-15,0,0,7,20,-7,-20,-5,-10,-10,-10),
'pls' => array(0,0,0,0,0,0,10,0,0,-10,0,0,0,0,-10,0,0,0,10,0,0,0),
'pose' => array(0,100,0,-25,25,-50),
'pose' => array(0,100,0,-25,25,-50,50),
'tactic' => array(0,20,-25,25,-50),
);
......@@ -133,7 +133,7 @@ function get_defend_p($weather = 0,$pls = 0,$pose = 0,$tactic = 0,$club = 0,$inf
(
'weather' => array(10,30,0,0,-3,-15,-10,0,-20,-30,-50,-5,-20,-3,-20,5,-30),
'pls' => array(0,-10,10,0,0,0,0,0,0,0,0,-10,10,0,0,0,0,0,0,0,10,0),
'pose' => array(0,25,0,-25,-50,-50),
'pose' => array(0,25,0,-25,-50,-50,-466),
'tactic' => array(0,-20,50,-25,0),
);
......
......@@ -209,9 +209,13 @@ function senditem(){
$itms = & ${'itms'.$itmn};
$itmsk = & ${'itmsk'.$itmn};
global $w_pid,$w_name,$w_pass,$w_type,$w_endtime,$w_gd,$w_sNo,$w_icon,$w_club,$w_hp,$w_mhp,$w_sp,$w_msp,$w_att,$w_def,$w_pls,$w_lvl,$w_exp,$w_money,$w_bid,$w_inf,$w_rage,$w_pose,$w_tactic,$w_killnum,$w_state,$w_wp,$w_wk,$w_wg,$w_wc,$w_wd,$w_wf,$w_teamID,$w_teamPass,$w_wep,$w_wepk,$w_wepe,$w_weps,$w_arb,$w_arbk,$w_arbe,$w_arbs,$w_arh,$w_arhk,$w_arhe,$w_arhs,$w_ara,$w_arak,$w_arae,$w_aras,$w_arf,$w_arfk,$w_arfe,$w_arfs,$w_art,$w_artk,$w_arte,$w_arts,$w_itm0,$w_itmk0,$w_itme0,$w_itms0,$w_itm1,$w_itmk1,$w_itme1,$w_itms1,$w_itm2,$w_itmk2,$w_itme2,$w_itms2,$w_itm3,$w_itmk3,$w_itme3,$w_itms3,$w_itm4,$w_itmk4,$w_itme4,$w_itms4,$w_itm5,$w_itmk5,$w_itme5,$w_itms5,$w_itm6,$w_itmk6,$w_itme6,$w_itms6,$w_wepsk,$w_arbsk,$w_arhsk,$w_arask,$w_arfsk,$w_artsk,$w_itmsk0,$w_itmsk1,$w_itmsk2,$w_itmsk3,$w_itmsk4,$w_itmsk5,$w_itmsk6,$nick;
global $w_pid,$w_name,$w_pass,$w_type,$w_endtime,$w_gd,$w_sNo,$w_icon,$w_club,$w_hp,$w_mhp,$w_sp,$w_msp,$w_att,$w_def,$w_pls,$w_lvl,$w_exp,$w_money,$w_bid,$w_inf,$w_rage,$w_pose,$w_tactic,$w_killnum,$w_state,$w_wp,$w_wk,$w_wg,$w_wc,$w_wd,$w_wf,$w_teamID,$w_teamPass,$w_wep,$w_wepk,$w_wepe,$w_weps,$w_arb,$w_arbk,$w_arbe,$w_arbs,$w_arh,$w_arhk,$w_arhe,$w_arhs,$w_ara,$w_arak,$w_arae,$w_aras,$w_arf,$w_arfk,$w_arfe,$w_arfs,$w_art,$w_artk,$w_arte,$w_arts,$w_itm0,$w_itmk0,$w_itme0,$w_itms0,$w_itm1,$w_itmk1,$w_itme1,$w_itms1,$w_itm2,$w_itmk2,$w_itme2,$w_itms2,$w_itm3,$w_itmk3,$w_itme3,$w_itms3,$w_itm4,$w_itmk4,$w_itme4,$w_itms4,$w_itm5,$w_itmk5,$w_itme5,$w_itms5,$w_itm6,$w_itmk6,$w_itme6,$w_itms6,$w_wepsk,$w_arbsk,$w_arhsk,$w_arask,$w_arfsk,$w_artsk,$w_itmsk0,$w_itmsk1,$w_itmsk2,$w_itmsk3,$w_itmsk4,$w_itmsk5,$w_itmsk6,$w_rp,$w_skillpoint,$nick;
extract($edata,EXTR_PREFIX_ALL,'w');
//global $w_pid, $w_name, $w_pass, $w_type, $w_endtime,$w_deathtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_wf, $w_teamID, $w_teamPass;
//global $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5,$w_itm6, $w_itmk6, $w_itme6, $w_itms6, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5, $w_itmsk6;
//global $w_combat_inf, $w_rp,$w_action,$w_achievement,$w_skills,$w_skillpoint;
for($i = 1;$i <= 6; $i++){
if(!${'w_itms'.$i}) {
......
This diff is collapsed.
......@@ -1632,6 +1632,16 @@ function itemuse($itmn) {
//销毁物品
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '【我想要领略真正的红杀之力】') {
//文案
global $db, $tablepre, $pls;
include_once GAME_ROOT . './include/system.func.php';
$log .= '你拿起了这个球状物体,重重地向天空抛去!<br>地图上空出现了红杀组织的龙虎徽标!<br>';
addnpc(19,0,1);
addnpc(19,1,1);
addnews ($now , 'keyuu', $name, '', $pls);
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【红暮】','','切,真是少见的要求,那么我会在【无月之影】等着你们的挑战!')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【蓝凝】','','英雄就该姗姗来迟,我会和姐姐一起迎接你们!')");
} elseif ($itm == '提示纸条A') {
$log .= '你读着纸条上的内容:<br>“执行官其实都是幻影,那个红暮的身上应该有召唤幻影的玩意。”<br>“用那个东西然后打倒幻影的话能用游戏解除钥匙出去吧。”<br>';
} elseif ($itm == '提示纸条B') {
......
......@@ -253,6 +253,8 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}出于未知原因,在战场上部署了更多的种火!Ψпψтμψхλδ!</span><br>\n";
} elseif($news == 'fsmove'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}在【$plsinfo[$c]】移动了全部种火NPC的位置!真是不解风情啊!</span><br>\n";
} elseif($news == 'keyuu'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}在【$plsinfo[$c]】向红暮和蓝凝发起了挑战!</span><br>\n";
} elseif($news == 'evonpc') {
if($a == 'Dark Force幼体'){
$nword = "<span class=\"lime\">{$c}击杀了{$a},却没料到这只是幻影……{$b}的封印已经被破坏了!</span>";
......
......@@ -26,9 +26,9 @@
<td>姓名</td>
<td>{$npc['name']}</td>
<td>武器</td>
<td><input size="20" type="text" name="wep" value="{$npc['wep']}" maxlength="30"></td>
<td><input size="20" type="text" name="wep" value="{$npc['wep']}" maxlength="250"></td>
<td>包裹1</td>
<td><input size="20" type="text" name="itm1" value="{$npc['itm1']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm1" value="{$npc['itm1']}" maxlength="250"></td>
</tr>
<tr>
<td>性别</td>
......@@ -66,9 +66,9 @@
<td>生命</td>
<td><input size="20" type="text" name="hp" value="{$npc['hp']}" maxlength="20"></td>
<td>防具(体)</td>
<td><input size="20" type="text" name="arb" value="{$npc['arb']}" maxlength="30"></td>
<td><input size="20" type="text" name="arb" value="{$npc['arb']}" maxlength="250"></td>
<td>包裹2</td>
<td><input size="20" type="text" name="itm2" value="{$npc['itm2']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm2" value="{$npc['itm2']}" maxlength="250"></td>
</tr>
<tr>
<td>最大生命</td>
......@@ -106,9 +106,9 @@
<td>基础防御</td>
<td><input size="20" type="text" name="def" value="{$npc['def']}" maxlength="20"></td>
<td>防具(头)</td>
<td><input size="20" type="text" name="arh" value="{$npc['arh']}" maxlength="30"></td>
<td><input size="20" type="text" name="arh" value="{$npc['arh']}" maxlength="250"></td>
<td>包裹3</td>
<td><input size="20" type="text" name="itm3" value="{$npc['itm3']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm3" value="{$npc['itm3']}" maxlength="250"></td>
</tr>
<tr>
<td>位置</td>
......@@ -146,9 +146,9 @@
<td>对手</td>
<td><input size="20" type="text" name="bid" value="{$npc['bid']}" maxlength="20"></td>
<td>防具(腕)</td>
<td><input size="20" type="text" name="ara" value="{$npc['ara']}" maxlength="30"></td>
<td><input size="20" type="text" name="ara" value="{$npc['ara']}" maxlength="250"></td>
<td>包裹4</td>
<td><input size="20" type="text" name="itm4" value="{$npc['itm4']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm4" value="{$npc['itm4']}" maxlength="250"></td>
</tr>
<tr>
<td>受伤</td>
......@@ -186,9 +186,9 @@
<td>杀人数</td>
<td><input size="20" type="text" name="killnum" value="{$npc['killnum']}" maxlength="20"></td>
<td>防具(足)</td>
<td><input size="20" type="text" name="arf" value="{$npc['arf']}" maxlength="30"></td>
<td><input size="20" type="text" name="arf" value="{$npc['arf']}" maxlength="250"></td>
<td>包裹5</td>
<td><input size="20" type="text" name="itm5" value="{$npc['itm5']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm5" value="{$npc['itm5']}" maxlength="250"></td>
</tr>
<tr>
<td>殴熟</td>
......@@ -226,9 +226,9 @@
<td>爆熟</td>
<td><input size="20" type="text" name="wd" value="{$npc['wd']}" maxlength="20"></td>
<td>饰品</td>
<td><input size="20" type="text" name="art" value="{$npc['art']}" maxlength="30"></td>
<td><input size="20" type="text" name="art" value="{$npc['art']}" maxlength="250"></td>
<td>包裹6</td>
<td><input size="20" type="text" name="itm6" value="{$npc['itm6']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm6" value="{$npc['itm6']}" maxlength="250"></td>
</tr>
<tr>
<td>灵熟</td>
......
......@@ -26,9 +26,9 @@
<td>姓名</td>
<td>{$pc['name']}</td>
<td>武器</td>
<td><input size="20" type="text" name="wep" value="{$pc['wep']}" maxlength="30"></td>
<td><input size="20" type="text" name="wep" value="{$pc['wep']}" maxlength="250"></td>
<td>包裹1</td>
<td><input size="20" type="text" name="itm1" value="{$pc['itm1']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm1" value="{$pc['itm1']}" maxlength="250"></td>
</tr>
<tr>
<td>性别</td>
......@@ -66,9 +66,9 @@
<td>生命</td>
<td><input size="20" type="text" name="hp" value="{$pc['hp']}" maxlength="20"></td>
<td>防具(体)</td>
<td><input size="20" type="text" name="arb" value="{$pc['arb']}" maxlength="30"></td>
<td><input size="20" type="text" name="arb" value="{$pc['arb']}" maxlength="250"></td>
<td>包裹2</td>
<td><input size="20" type="text" name="itm2" value="{$pc['itm2']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm2" value="{$pc['itm2']}" maxlength="250"></td>
</tr>
<tr>
<td>最大生命</td>
......@@ -106,9 +106,9 @@
<td>基础防御</td>
<td><input size="20" type="text" name="def" value="{$pc['def']}" maxlength="20"></td>
<td>防具(头)</td>
<td><input size="20" type="text" name="arh" value="{$pc['arh']}" maxlength="30"></td>
<td><input size="20" type="text" name="arh" value="{$pc['arh']}" maxlength="250"></td>
<td>包裹3</td>
<td><input size="20" type="text" name="itm3" value="{$pc['itm3']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm3" value="{$pc['itm3']}" maxlength="250"></td>
</tr>
<tr>
<td>位置</td>
......@@ -146,9 +146,9 @@
<td>对手</td>
<td><input size="20" type="text" name="bid" value="{$pc['bid']}" maxlength="20"></td>
<td>防具(腕)</td>
<td><input size="20" type="text" name="ara" value="{$pc['ara']}" maxlength="30"></td>
<td><input size="20" type="text" name="ara" value="{$pc['ara']}" maxlength="250"></td>
<td>包裹4</td>
<td><input size="20" type="text" name="itm4" value="{$pc['itm4']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm4" value="{$pc['itm4']}" maxlength="250"></td>
</tr>
<tr>
<td>受伤</td>
......@@ -186,9 +186,9 @@
<td>杀人数</td>
<td><input size="20" type="text" name="killnum" value="{$pc['killnum']}" maxlength="20"></td>
<td>防具(足)</td>
<td><input size="20" type="text" name="arf" value="{$pc['arf']}" maxlength="30"></td>
<td><input size="20" type="text" name="arf" value="{$pc['arf']}" maxlength="250"></td>
<td>包裹5</td>
<td><input size="20" type="text" name="itm5" value="{$pc['itm5']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm5" value="{$pc['itm5']}" maxlength="250"></td>
</tr>
<tr>
<td>殴熟</td>
......@@ -226,9 +226,9 @@
<td>爆熟</td>
<td><input size="20" type="text" name="wd" value="{$pc['wd']}" maxlength="20"></td>
<td>饰品</td>
<td><input size="20" type="text" name="art" value="{$pc['art']}" maxlength="30"></td>
<td><input size="20" type="text" name="art" value="{$pc['art']}" maxlength="250"></td>
<td>包裹6</td>
<td><input size="20" type="text" name="itm6" value="{$pc['itm6']}" maxlength="30"></td>
<td><input size="20" type="text" name="itm6" value="{$pc['itm6']}" maxlength="250"></td>
</tr>
<tr>
<td>灵熟</td>
......
......@@ -11,6 +11,177 @@
<script type="text/javascript" src="include/common.js"></script>
<script type="text/javascript" src="include/game20130526.js"></script>
<script type="text/javascript" src="include/json.js"></script>
<!--{if (CURSCRIPT == 'game' && $pls=='1')}-->
<style>
body {background-image: url("../../img/location/1.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='2')}-->
<style>
body {background-image: url("../../img/location/2.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='3')}-->
<style>
body {background-image: url("../../img/location/3.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='4')}-->
<style>
body {background-image: url("../../img/location/4.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='5')}-->
<style>
body {background-image: url("../../img/location/5.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='6')}-->
<style>
body {background-image: url("../../img/location/6.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='7')}-->
<style>
body {background-image: url("../../img/location/7.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='8')}-->
<style>
body {background-image: url("../../img/location/8.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='9')}-->
<style>
body {background-image: url("../../img/location/9.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='10')}-->
<style>
body {background-image: url("../../img/location/10.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='11')}-->
<style>
body {background-image: url("../../img/location/11.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='12')}-->
<style>
body {background-image: url("../../img/location/12.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='13')}-->
<style>
body {background-image: url("../../img/location/13.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='14')}-->
<style>
body {background-image: url("../../img/location/14.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='15')}-->
<style>
body {background-image: url("../../img/location/15.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='16')}-->
<style>
body {background-image: url("../../img/location/16.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='17')}-->
<style>
body {background-image: url("../../img/location/17.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='18')}-->
<style>
body {background-image: url("../../img/location/18.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='19')}-->
<style>
body {background-image: url("../../img/location/19.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='20')}-->
<style>
body {background-image: url("../../img/location/20.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='21')}-->
<style>
body {background-image: url("../../img/location/21.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='22')}-->
<style>
body {background-image: url("../../img/location/22.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='23')}-->
<style>
body {background-image: url("../../img/location/23.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='24')}-->
<style>
body {background-image: url("../../img/location/24.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='25')}-->
<style>
body {background-image: url("../../img/location/25.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='26')}-->
<style>
body {background-image: url("../../img/location/26.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='27')}-->
<style>
body {background-image: url("../../img/location/27.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='28')}-->
<style>
body {background-image: url("../../img/location/28.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='29')}-->
<style>
body {background-image: url("../../img/location/29.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='30')}-->
<style>
body {background-image: url("../../img/location/30.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='31')}-->
<style>
body {background-image: url("../../img/location/31.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='32')}-->
<style>
body {background-image: url("../../img/location/32.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='33')}-->
<style>
body {background-image: url("../../img/location/33.jpg");background-position: center;}
</style>
<!--{/if}-->
<!--{if (CURSCRIPT == 'game' && $pls=='34')}-->
<style>
body {background-image: url("../../img/location/34.jpg");background-position: center;}
</style>
<!--{/if}-->
</head>
<BODY <!--{if CURSCRIPT == 'game' && $hotkeyon}-->onkeydown="hotkey(event);"<!--{/if}-->>
<div class="title" >{lang title}</div>
......
This diff is collapsed.
......@@ -46,6 +46,7 @@
<p><span class="lime">特殊NPC 简介</span></p>
通过使用各种方式获得特殊的NPC钥匙,可以随机刷出一些具有特别机制的NPC。<br>他们会掉落一些同样提供特殊机制的物品。<br>
此类NPC往往颇有实力,请注意自己的能力再前往挑战。由于这些NPC都拥有反常的机制,请勿过于依赖以下提供的信息,否则后果自负。<br>
某些NPC的特殊机制可以让玩家使用,对应的物品将会<span class="spitem">标亮</span>,将鼠标悬浮在这些物品上可以查看机制说明。<br>
下列的每一种卡池,可以刷出对应卡池的NPC。<br>
<span class="yellow">Vol.1:电掣召唤仪</span><br>
该物品可刷出以下NPC:<br>
......@@ -94,5 +95,12 @@ AI会根据玩家目前的<span class="yellow">rp和APM</span>判定是不是目
<!--{loop $ty10 $vkind $kind}-->
{template npcinfohelp}
<!--{/loop}-->
<p><span class="lime">巫师NPC 简介</span></p>
巫师称号授予参与过常磐大逃杀GE900+版本后开发工作的人员。对巫师的命名与定义,请参见<a href="https://bbs.brdts.online/?thread-10.htm">这篇博文</a>的最后一段。<br>
巫师全体坐镇在英灵殿,比英灵殿中的英雄NPC稍强一点,但装备着可以完全免疫三次伤害的饰品,请多加小心(?)<br>
<br>
<!--{loop $ty12 $vkind $kind}-->
{template npcinfohelp}
<!--{/loop}-->
<br>
<br>
......@@ -7,7 +7,7 @@
<span class="yellow" id="credits">$credits</span>
</td>
<td>
{lang credits}兑换已关闭,每次参与的游戏结束会自动发放1切糕。<input type="hidden" id="exchg12" name="exchg12" value="0">
{lang credits}兑换已关闭,每次参与的游戏结束会自动发放10切糕。<input type="hidden" id="exchg12" name="exchg12" value="0">
</td>
</tr>
<tr>
......
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