Commit 482a45eb authored by hisuinohoshi's avatar hisuinohoshi

Update nicks

fix:{revattr.func.php}

新增:
在加入游戏时新增头衔选择框;
在账户界面、历史优胜与玩家排行界面增加头衔显示;
在winner表中加入nick,ss,mss字段;
为头衔增加样式显示,具体在resource中的$title_desc添加&修改;

修复:
不能用枪托打人的问题;
小头像显示异常的问题;
parent c39d9e6e
......@@ -3,6 +3,7 @@
define('CURSCRIPT', 'game');
require './include/common.inc.php';
require GAME_ROOT.'./include/game.func.php';
require GAME_ROOT.'./include/game/titles.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
if($mode == 'quit') {
......
This diff is collapsed.
......@@ -89,7 +89,7 @@ $typeinfo = Array(
90=>'各路党派',
91=>'各路党派',
92=>'种火',
);
);
$killmsginfo = Array(
0=>'',
1=>'任务完结。',
......@@ -111,47 +111,47 @@ $killmsginfo = Array(
90=>'你弱爆了!',
91=>'你弱爆了!',
92=>'怜悯覆唱……让希望的执念……成为焰火……'
);
);
$stateinfo = Array
(
0=>'正常存活',
1=>'睡眠状态',
2=>'治疗状态',
3=>'静养状态',
5=>'最后幸存',
6=>'解除禁区',
10 => '莫名身亡',
11 => '禁区停留',
12 => '毒发身亡',
13 => '意外死亡',
14 => '入侵失败',
15 => '黑幕抹杀',
16 => '黑幕抹杀',
17 => '遭遇天灾',
18 => '烧伤不治',
20 => '玩家杀害',
21 => '玩家杀害',
22 => '玩家杀害',
23 => '玩家杀害',
24 => '玩家杀害',
25 => '玩家杀害',
26 => '误食毒物',
27 => '误触陷阱',
28 => '死亡笔记',
29 => '玩家杀害',
30 => '误触机关',
31 => 'L5病发',
32 => '挂机受罚',
33 => '天降软妹,无福消受',
34 => '溶剂作用',
35 => '救济',
36 => '惨遭腰斩',
37 => '身首异处',
38 => '业火灼烧',
39 => '武器反噬',
40 => '以身试法',
42 => '独自脱离'
);
(
0=>'正常存活',
1=>'睡眠状态',
2=>'治疗状态',
3=>'静养状态',
5=>'最后幸存',
6=>'解除禁区',
10 => '莫名身亡',
11 => '禁区停留',
12 => '毒发身亡',
13 => '意外死亡',
14 => '入侵失败',
15 => '黑幕抹杀',
16 => '黑幕抹杀',
17 => '遭遇天灾',
18 => '烧伤不治',
20 => '玩家杀害',
21 => '玩家杀害',
22 => '玩家杀害',
23 => '玩家杀害',
24 => '玩家杀害',
25 => '玩家杀害',
26 => '误食毒物',
27 => '误触陷阱',
28 => '死亡笔记',
29 => '玩家杀害',
30 => '误触机关',
31 => 'L5病发',
32 => '挂机受罚',
33 => '天降软妹,无福消受',
34 => '溶剂作用',
35 => '救济',
36 => '惨遭腰斩',
37 => '身首异处',
38 => '业火灼烧',
39 => '武器反噬',
40 => '以身试法',
42 => '独自脱离'
);
$lwinfo = Array(
0 => '',
1 => '任务执行成功率下降,重新计算成功率。',
......@@ -977,9 +977,9 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'ZA' => '代码漏洞',
'ZB'=> '称号卡',
'Z' => '特殊',#不可合并
);
);
/*$itemspkinfo2 = Array(
$itemspkinfo = Array(
'A' => '全系防御',
'a' => '属性防御',
'B' => '伤害抹消',
......@@ -995,10 +995,10 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'G' => '防弹',
'g' => '同志',
'H' => 'HP制御',
'h' => '伤害制御',//废弃
'h' => '伤害制御',
'I' => '防冻',
'i' => '冻气',
'J' => '超量素材', //中国玩家没素质
'J' => '超量素材',
'j' => '多重',
'K' => '防斩',
'k' => '冰华',
......@@ -1023,13 +1023,14 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'w' => '音波',
'X' => '直死', //NPC专用
'x' => '奇迹',
'y' => '破格', //属穿
'Z' => '菁英',
'z' => '天然',
'-' => '精神抽取',
'*' => '灵魂抽取',
'+' => '技能抽取',
'^' => '背包',
); */
);
$iteminfo_tooltip_desc = Array
(
......@@ -1195,58 +1196,16 @@ $itemspkinfo_tooltip = Array
'^' => Array('title' => "装备后,可使用「背包」相关指令存储物品。",),
);
$itemspkinfo = Array(
'A' => '全系防御',
'a' => '属性防御',
'B' => '伤害抹消',
'b' => '属性抹消',
'C' => '防投',
'c' => '重击辅助',
'D' => '防爆',
'd' => '爆炸',
'E' => '绝缘',
'e' => '电击',
'F' => '防符',
'f' => '灼焰',
'G' => '防弹',
'g' => '同志',
'H' => 'HP制御',
'h' => '伤害制御',
'I' => '防冻',
'i' => '冻气',
'J' => '超量素材',
'j' => '多重',
'K' => '防斩',
'k' => '冰华',
'L' => '致残',
'l' => '热恋',
'M' => '陷阱探测',
'm' => '陷阱迎击',
'N' => '冲击',
'n' => '贯穿',
'o' => '一发',
'P' => '防殴',
'p' => '带毒',
'q' => '防毒',
'R' => '混沌伤害',
'r' => '连击',
'S' => '消音',
's' => '调整',
'U' => '防火',
'u' => '火焰',
'v' => '灵魂绑定',
'W' => '隔音',
'w' => '音波',
'X' => '直死', //NPC专用
'x' => '奇迹',
'y' => '破格', //属穿
'Z' => '菁英',
'z' => '天然',
'-' => '精神抽取',
'*' => '灵魂抽取',
'+' => '技能抽取',
'^' => '背包',
);
//头衔文字效果:
//因为一些历史遗留问题,这部分样式文本会直接存进数据库的news表里,所以……不要超过200个字……
//什么历史遗留问题?……就是现在所有$nick都是 $nick.' '.$name 这样存进同一个字段里的……这没法拆啊!
$title_desc = Array
(
# class-样式 title-提示悬浮框 img-图片url,会覆盖样式与悬浮框
'参展者' => Array('title'=>"参展者就是参加会展的人……你还记得自己是来参加动漫展的吧?"),
'补给掠夺者' => Array('class'=>'yellow', 'title'=>"你是真能吃啊!"),
'弱子' => Array('img'=>"img/nicktest.png",)
);
//club20 元素大师:
//元素列表 可能需要一些布灵布灵的特效
......
......@@ -384,6 +384,7 @@ DROP TABLE IF EXISTS `acbra2_winners`;
CREATE TABLE `acbra2_winners` (
`gid` smallint(5) unsigned NOT NULL DEFAULT '0',
`type` tinyint(3) unsigned NOT NULL DEFAULT '0',
`nick` text NOT NULL,
`name` char(15) NOT NULL DEFAULT '',
`pass` char(32) NOT NULL DEFAULT '',
`gd` char(1) NOT NULL DEFAULT 'm',
......@@ -395,6 +396,8 @@ CREATE TABLE `acbra2_winners` (
`mhp` smallint(5) unsigned NOT NULL DEFAULT '0',
`sp` smallint(5) unsigned NOT NULL DEFAULT '0',
`msp` smallint(5) unsigned NOT NULL DEFAULT '0',
`ss` smallint unsigned NOT NULL default '0',
`mss` smallint unsigned NOT NULL default '0',
`att` smallint(5) unsigned NOT NULL DEFAULT '0',
`def` smallint(5) unsigned NOT NULL DEFAULT '0',
`pls` tinyint(3) unsigned NOT NULL DEFAULT '0',
......
......@@ -41,6 +41,11 @@ if($gamestate >= 20){
//$db->query("ALTER TABLE {$tablepre}users ADD validgames smallint unsigned NOT NULL default '0' AFTER credits");
//$db->query("ALTER TABLE {$tablepre}users ADD wingames smallint unsigned NOT NULL default '0' AFTER validgames");
//哇 还是老祖宗留下的方法好啊
$db->query("ALTER TABLE {$tablepre}winners ADD nick text not null AFTER type");
$db->query("ALTER TABLE {$tablepre}winners ADD ss smallint unsigned NOT NULL default '0' AFTER msp");
$db->query("ALTER TABLE {$tablepre}winners ADD mss smallint unsigned NOT NULL default '0' AFTER ss");
include template('admin_menu');
?>
\ No newline at end of file
......@@ -10,7 +10,7 @@ function init_playerdata(){
$upexp = round(($lvl*$baseexp)+(($lvl+1)*$baseexp));
$lvlupexp = $upexp - $exp;
$iconImg = $gd.'_'.$icon.'.gif';
$iconImgB = $gd.'_'.$icon.'a.gif';
if(file_exists('img/'.$gd.'_'.$icon.'a.gif')) $iconImgB = $gd.'_'.$icon.'a.gif';
$ardef = $arbe + $arhe + $arae + $arfe;
if(($weather == 8)||($weather == 9)||($weather == 12)) {
$fog = true;
......
......@@ -239,7 +239,8 @@ function senditem(){
$log .= "你将<span class=\"yellow\">${'w_itm'.$i}</span>送给了<span class=\"yellow\">$w_name</span>。<br>";
$w_log = "<span class=\"yellow\">$name</span>将<span class=\"yellow\">${'w_itm'.$i}</span>送给了你。";
if(!$w_type){logsave($w_pid,$now,$w_log,'t');}
addnews($now,'senditem',$nick.' '.$name,$w_name,$itm);
include_once GAME_ROOT.'./include/game/titles.func.php';
addnews($now,'senditem',get_title_desc($nick).' '.$name,$w_name,$itm);
w_save($w_pid);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
......
......@@ -4,8 +4,13 @@ if (! defined ( 'IN_GAME' )) {
exit ( 'Access Denied' );
}
include_once GAME_ROOT.'./include/game/titles.func.php';
function itemuse($itmn) {
global $mode, $log, $nosta, $pid, $name, $state, $now,$nick,$achievement,$club;
$nickinfo = get_title_desc($nick);
if ($itmn < 1 || $itmn > 6) {
$log .= '此道具不存在,请重新选择。';
$mode = 'command';
......@@ -223,7 +228,7 @@ function itemuse($itmn) {
$result = $db->query ( "SELECT * FROM {$tablepre}players WHERE pid='$itmsk'" );
$wdata = $db->fetch_array ( $result );
$log .= "糟糕,<span class=\"yellow\">$itm</span>中被<span class=\"yellow\">{$wdata['name']}</span>掺入了毒药!你受到了<span class=\"dmg\">$damage</span>点伤害!<br>";
addnews ( $now, 'poison', $nick.' '.$name, $wdata ['name'], $itm );
addnews ( $now, 'poison', $nickinfo.' '.$name, $wdata ['name'], $itm );
} else {
$log .= "糟糕,<span class=\"yellow\">$itm</span>有毒!你受到了<span class=\"dmg\">$damage</span>点伤害!<br>";
}
......@@ -888,7 +893,7 @@ function itemuse($itmn) {
list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$mode;
$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
addnews($now,'present',$nick.' '.$name,$itm,$in);
addnews($now,'present',$nickinfo.' '.$name,$itm,$in);
$itms1--;
if ($itms1 <= 0) {
$log .= "<span class=\"red\">$itm</span>用光了。<br>";
......@@ -905,7 +910,7 @@ function itemuse($itmn) {
list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$mode;
$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
addnews($now,'present',$nick.' '.$name,$itm,$in);
addnews($now,'present',$nickinfo.' '.$name,$itm,$in);
$itms1--;
if ($itms1 <= 0) {
$log .= "<span class=\"red\">$itm</span>用光了。<br>";
......@@ -1122,7 +1127,7 @@ function itemuse($itmn) {
$tm = $now - $corpseprotect;//尸体保护
$db->query ( "UPDATE {$tablepre}players SET weps='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',itms6='0',money='0' WHERE hp <= 0 AND endtime <= $tm" );
$cnum = $db->affected_rows ();
addnews ( $now, 'corpseclear', $nick.' '.$name, $cnum );
addnews ( $now, 'corpseclear', $nickinfo.' '.$name, $cnum );
$log .= "使用了<span class=\"yellow\">$itm</span>。<br>突然刮起了一阵怪风,吹走了地上的{$cnum}具尸体!<br>";
$itms --;
......@@ -1210,7 +1215,7 @@ function itemuse($itmn) {
$kind = "提高了{$wep}的<span class=\"yellow\">攻击力</span>!";
}
$log .= "你使用了<span class=\"yellow\">$itm</span>,{$kind}";
addnews ( $now, 'newwep', $nick.' '.$name, $itm, $wep );
addnews ( $now, 'newwep', $nickinfo.' '.$name, $itm, $wep );
if (strpos ( $wep, '-改' ) === false) {
$wep = $wep . '-改';
}
......@@ -1332,7 +1337,7 @@ function itemuse($itmn) {
$wp = $wk = $wg = $wc = $wd = $wf = 8010;
$att = $def = 13337;
$club = 15;
addnews ( $now, 'suisidefail',$nick.' '.$name );
addnews ( $now, 'suisidefail',$nickinfo.' '.$name );
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} else {
......@@ -1418,7 +1423,7 @@ function itemuse($itmn) {
death ( 'SCP', '', 0, $itm );
} else {
$club = 17;
addnews ( $now, 'notworthit', $nick.' '.$name );
addnews ( $now, 'notworthit', $nickinfo.' '.$name );
}
$itms --;
if($itms <= 0){
......@@ -1432,7 +1437,7 @@ function itemuse($itmn) {
addnpc ( 7, 0,1);
addnpc ( 7, 1,1);
addnpc ( 7, 2,1);
addnews ($now , 'secphase',$nick.' '.$name);
addnews ($now , 'secphase',$nickinfo.' '.$name);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '破灭之诗') {
......@@ -1444,19 +1449,19 @@ function itemuse($itmn) {
include_once GAME_ROOT . './include/game/item2.func.php';
$log .= '世界响应着这旋律,产生了异变……<br>';
wthchange( $itm,$itmsk);
addnews ($now , 'thiphase',$nick.' '.$name);
addnews ($now , 'thiphase',$nickinfo.' '.$name);
$hack = 1;
$log .= '因为破灭之歌的作用,全部锁定被打破了!<br>';
//include_once GAME_ROOT.'./include/system.func.php';
movehtm();
addnews($now,'hack2',$nick.' '.$name);
addnews($now,'hack2',$nickinfo.' '.$name);
save_gameinfo();
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '黑色碎片') {
include_once GAME_ROOT . './include/system.func.php';
$log .= '你已经呼唤了一个未知的存在,现在寻找并击败她,<br>并且搜寻她的游戏解除钥匙吧!<br>';
addnews ($now , 'dfphase', $nick.' '.$name);
addnews ($now , 'dfphase', $nickinfo.' '.$name);
addnpc ( 12, 0,1);
$itm = $itmk = $itmsk = '';
......@@ -1796,7 +1801,7 @@ function itemuse($itmn) {
$wp = $wk = $wg = $wc = $wd = $wf = 8010;
$att = $def = 13337;
$club = 15;
addnews ( $now, 'suisidefail',$nick.' '.$name );
addnews ( $now, 'suisidefail',$nickinfo.' '.$name );
}
elseif ($itme == 17 || $itme > 22){ //状态机社团以及不存在的社团
$log .="但是什么都没有发生!";
......@@ -1857,7 +1862,7 @@ function itemuse($itmn) {
$wp = $wk = $wg = $wc = $wd = $wf = 8010;
$att = $def = 13337;
//$club = 15; 因为是神力嘛!↓但是下面这个还是要适用的。
addnews ( $now, 'suisidefail',$nick.' '.$name );
addnews ( $now, 'suisidefail',$nickinfo.' '.$name );
//销毁物品
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
......
......@@ -3,6 +3,8 @@ if(!defined('IN_GAME')) {
exit('Access Denied');
}
include_once GAME_ROOT.'./include/game/titles.func.php';
function use_func_item($usemode,$item)
{
if ($usemode=="poison"){poison($item);}
......@@ -62,7 +64,7 @@ function wthchange($itm,$itmsk){
global $now,$log,$weather, $wthinfo, $name,$nick;
$weathertd = $weather;
if($weather >= 14 && $weather <= 17){
addnews ( $now, 'wthfail', $nick.' '.$name, $weather, $itm );
addnews ( $now, 'wthfail', get_title_desc($nick).' '.$name, $weather, $itm );
$log .= "你使用了{$itm}。<br /><span class=\"red\">但是恶劣的天气并未发生任何变化!</span><br />";
}else{
if($itmsk==99){$weather = rand ( 0, 13 );}//随机全天气
......@@ -100,7 +102,7 @@ function wthchange($itm,$itmsk){
} else {
include_once GAME_ROOT . './include/system.func.php';
save_gameinfo ();
addnews ( $now, 'wthchange', $nick.' '.$name, $weather, $itm );
addnews ( $now, 'wthchange', get_title_desc($nick).' '.$name, $weather, $itm );
$log .= "你使用了<span class=\"yellow\">{$itm}</span>。<br />天气突然转变成了<span class=\"red\">$wthinfo[$weather]</span>!<br />";
}
}
......@@ -135,7 +137,7 @@ function hack($itmn = 0) {
$log .= '入侵禁区控制系统成功了!全部禁区都被解除了!<br>';
include_once GAME_ROOT.'./include/system.func.php';
movehtm();
addnews($now,'hack',$nick.' '.$name);
addnews($now,'hack',get_title_desc($nick).' '.$name);
storyputchat($now,'hack');
save_gameinfo();
} else {
......@@ -507,7 +509,7 @@ function qianghua($itmn = 0) {
}else{$flag = false;}
}
}
addnews ( $now, 'newwep2',$nick.' '.$name, $baoshi, $o_itm );
addnews ( $now, 'newwep2',get_title_desc($nick).' '.$name, $baoshi, $o_itm );
if ($flag){
$log .= "<span class=\"yellow\">『一道神圣的闪光照耀在你的眼睛上,当你恢复视力时,发现你的装备闪耀着彩虹般的光芒』</span><br>";
......
......@@ -12,6 +12,8 @@ if(!defined('IN_GAME')) {
exit('Access Denied');
}
include_once GAME_ROOT.'./include/game/titles.func.php';
function trap(){
global $log,$cmd,$mode,$iteminfo,$itm0,$itmk0,$itme0,$itms0,$itmsk0,$nick;
global $name,$now,$hp,$db,$tablepre,$bid,$lvl,$pid,$type,$tactic,$club,$skills,$rp;
......@@ -83,7 +85,7 @@ function trap(){
$hp -= $damage; $tmp_club=$club;
if($playerflag){
addnews($now,'trap',$nick.' '.$name,$trname,$itm0);
addnews($now,'trap',get_title_desc($nick).' '.$name,$trname,$itm0);
}
$log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">$itm0</span>!受到<span class=\"dmg\">$damage</span>点伤害!<br>";
$rp = $rp / 2; //尝试修复RP踩雷可能不削半问题
......@@ -126,7 +128,7 @@ function trap(){
}
}else{
if($playerflag){
addnews($now,'trapdef',$nick.' '.$name,$trname,$itm0);
addnews($now,'trapdef',get_title_desc($nick).' '.$name,$trname,$itm0);
if(!$selflag){
$w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0},但是没有受到任何伤害!</span><br>";
logsave ( $itmsk0, $now, $w_log ,'b');
......@@ -146,7 +148,7 @@ function trap(){
include_once GAME_ROOT.'./include/game/achievement.func.php';
//check_trap_miss_achievement($achievement,$selflag,$itm0,$itme0);
if($playerflag && !$selflag){
addnews($now,'trapmiss',$nick.' '.$name,$trname,$itm0);
addnews($now,'trapmiss',get_title_desc($nick).' '.$name,$trname,$itm0);
$w_log = "<span class=\"yellow\">{$name}回避了你设置的陷阱{$itm0}!</span><br>";
logsave ( $itmsk0, $now, $w_log ,'b');
}
......@@ -571,7 +573,7 @@ function itemmix($mlist, $itemselect=-1) {
$isntove=true;
if ($isoverlay==true){
$log.="<span class=\"red\">超量失败!所有素材消失!说明写这段代码的人还是一个有良知,明是非的中国人!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -586,7 +588,7 @@ function itemmix($mlist, $itemselect=-1) {
if ($isoverlay==true){
if ((strlen(${'itmk'.$val})<4)||((substr(${'itmk'.$val},2,2)!=$ostar)&&($ostar!=0))){
$log.="<span class=\"red\">超量失败!所有素材消失!说明写这段代码的人还是一个有良知,明是非的中国人!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -599,7 +601,7 @@ function itemmix($mlist, $itemselect=-1) {
if ((strlen(${'itmk'.$val})>=4)&&(strpos(${'itmsk'.$val},'J')!==false)){
if (substr(${'itmk'.$val},2,2)!=$ostar){
$log.="<span class=\"red\">超量失败!所有素材消失!说明写这段代码的人还是一个有良知,明是非的中国人!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -613,7 +615,7 @@ function itemmix($mlist, $itemselect=-1) {
if ($issyncro==true){
if ((strlen(${'itmk'.$val})<4)&&($isntsyn==false)){
$log.="<span class=\"red\">同调失败!所有素材消失!真是大快人心啊!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -622,7 +624,7 @@ function itemmix($mlist, $itemselect=-1) {
}
if (strpos(${'itmsk'.$val},'s')!==false){
$log.="<span class=\"red\">同调失败!所有素材消失!真是大快人心啊!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -640,7 +642,7 @@ function itemmix($mlist, $itemselect=-1) {
continue;
}else{
$log.="<span class=\"red\">同调失败!所有素材消失!真是大快人心啊!</span><br>";
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
foreach($mlist as $val){
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
......@@ -680,7 +682,7 @@ function itemmix($mlist, $itemselect=-1) {
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
}
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
return;
}
if ($itemselect==-1)
......@@ -748,7 +750,7 @@ function itemmix($mlist, $itemselect=-1) {
${'itm'.$val} = ${'itmk'.$val} = ${'itmsk'.$val} = '';
${'itme'.$val} = ${'itms'.$val} = 0;
}
addnews($now,'mixfail',$nick.' '.$name,$itm0);
addnews($now,'mixfail',get_title_desc($nick).' '.$name,$itm0);
return;
}
if ($itemselect==-1)
......@@ -818,7 +820,7 @@ function itemmix($mlist, $itemselect=-1) {
list($itm0,$itmk0,$itme0,$itms0,$itmsk0) = $minfo['result'];
$log .= "<span class=\"yellow\">$itmstr</span>合成了<span class=\"yellow\">{$minfo['result'][0]}</span><br>";
//var_dump($minfo['result'][0]);
addnews($now,'itemmix',$nick.' '.$name,$itm0);
addnews($now,'itemmix',get_title_desc($nick).' '.$name,$itm0);
//if($club == 5) { $wd += 2; }
//else { $wd+=1; }
$wd+=1;
......
This diff is collapsed.
......@@ -24,16 +24,22 @@
{
$w1 = substr ($pa['wepk'], 1, 1 );
$w2 = substr ($pa['wepk'], 2, 1 );
if ((($w1 == 'G')||($w1=='J')) && ($pa['weps'] == $nosta))
# 这里是判断双系武器没有弹药的情况下 能否使用第二系武器
if((($w1 == 'G')||($w1=='J')) && ($pa['weps'] == $nosta))
{
$pa['wep_kind']= $w2 ? $w2 : 'P';
if($pa['wep_kind'] == 'P') $pa['is_wpg'] = true;
$pa['wep_kind']= $w2 ? $w2 : $w1;
}
else
{
$pa['wep_kind'] = $w1;
}
}
# 这里是最终判断是否为枪托打人的环节
if(($pa['wep_kind'] == 'G' || $pa['wep_kind'] == 'J') && ($pa['weps'] == $nosta))
{
$pa['wep_kind'] = 'P';
$pa['is_wpg'] = 1;
}
return;
}
......
......@@ -7,6 +7,7 @@
include_once GAME_ROOT.'./include/game/attr.func.php';
include_once GAME_ROOT.'./include/game/revattr.func.php';
include_once GAME_ROOT.'./include/game/combat.func.php';
include_once GAME_ROOT.'./include/game/titles.func.php';
# 战斗准备流程:
# pa、pd分别代表先制发现者与被先制发现者;
......@@ -666,8 +667,9 @@
$db->query ( "INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','$now','$lwname','$dpls','$lastword')" );
//发送news
$kname = $pa['type'] ? $pa['name'] : $pa['nick'].' '.$pa['name'];
addnews ($now,'death'.$pd['state'],$pd['name'],$pd['type'],$pa['name'],$pa['wep_name'],$lastword );
$kname = $pa['type'] ? $pa['name'] : get_title_desc($pa['nick']).' '.$pa['name'];
$dname = $pd['type'] ? $pd['name'] : get_title_desc($pd['nick']).' '.$pd['name'];
addnews ($now,'death'.$pd['state'],$pd['name'],$dname,$kname,$pa['wep_name'],$lastword );
return $lastword;
}
......@@ -680,6 +682,8 @@
$revival_flag = 0;
$dname = $pd['type'] ? $pd['name'] : get_title_desc($pd['nick']).' '.$pd['name'];
#极光天气下,玩家有10%概率、NPC有1%概率无条件复活
if (!$revival_flag && $weather == 17)
{
......@@ -689,7 +693,7 @@
{
#奥罗拉复活效果
$revival_flag = 17; //保存复活标记为通过奥罗拉复活
addnews($now,'aurora_revival',$pd['name']);
addnews($now,'aurora_revival',$dname);
$pd['hp'] += min($pd['mhp'],max($aurora_dice,1));
$pd['sp'] += min($pd['msp'],max($aurora_dice,1));
$pd['state'] = 0;
......@@ -703,7 +707,7 @@
{
#决死结界复活效果:
$revival_flag = 99; //保存复活标记为通过奥罗拉复活
addnews($now,'revival',$pd['name']); //玩家春哥附体称号的处理
addnews($now,'revival',$dname); //玩家春哥附体称号的处理
$pd['hp'] = $pd['mhp']; $pd['sp'] = $pd['msp'];
$pd['state'] = 0; $pd['club'] = 17;
$log .= '<span class="yellow">但是,由于及时按下BOMB键,'.$pd['nm'].'原地满血复活了!</span><br>';
......
<?php
//require_once './include/common.inc.php';
include_once GAME_ROOT.'./include/game/titles.func.php';
function sing($sn){
global $log,$msg,$now,$pls,$name,$nick,$plsinfo,$hplsinfo,$ss,$mss,$noiseinfo,$arte;
global $db,$tablepre;
......@@ -34,7 +37,7 @@
$db->query ( "UPDATE {$tablepre}players SET def=def+30 WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
$def+=30;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',$nick.' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',get_title_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
return;
}elseif ($sn=="Crow Song"){
......@@ -50,7 +53,7 @@
$db->query ("UPDATE {$tablepre}players SET att=att+30 WHERE `pls`={$pls} AND hp>0 AND type=0");
$att+=30;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',$nick.' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',get_title_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
return;
......@@ -68,7 +71,7 @@
$mss=$ss;
$rp-=50;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',$nick.' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',get_title_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
return;
......@@ -87,7 +90,7 @@
$db->query ( "UPDATE {$tablepre}players SET weps=wepes=55 WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
$db->query ( "UPDATE {$tablepre}players SET wepsk='z' WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',$nick.' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',get_title_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
return;
}
......
......@@ -5,6 +5,8 @@ if(!defined('IN_GAME')) {
exit('Access Denied');
}
include_once GAME_ROOT.'./include/game/titles.func.php';
function getword(){
global $db,$tablepre,$name,$motto,$lastword,$killmsg;
......@@ -321,8 +323,8 @@ function syncro($sb){
global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$name,$nick;
list($n,$k,$e,$s,$sk,$r)=explode('_',$sb);
$itm0=$n;$itmk0=$k;$itme0=$e;$itms0=$s;$itmsk0=$sk;
if ($r>0) {addnews($now,'syncmix',$nick.' '.$name,$itm0);}
else {addnews($now,'overmix',$nick.' '.$name,$itm0);}
if ($r>0) {addnews($now,'syncmix',get_title_desc($nick).' '.$name,$itm0);}
else {addnews($now,'overmix',get_title_desc($nick).' '.$name,$itm0);}
//检查成就
include_once GAME_ROOT.'./include/game/achievement.func.php';
check_mixitem_achievement($name,$itm0);
......
......@@ -5,6 +5,8 @@ if(!defined('IN_GAME')) {
exit('Access Denied');
}
include_once GAME_ROOT.'./include/game/titles.func.php';
function teamcheck() {
global $log,$mode,$teamcmd,$sp,$team_sp,$teamj_sp,$teamID;
if($teamID) {
......@@ -64,7 +66,7 @@ function teammake($tID,$tPass) {
$teamPass = $tPass;
$sp -= $team_sp;
$log .= '你创建了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teammake',$teamID,$nick.' '.$name);
addnews($now,'teammake',$teamID,get_title_desc($nick).' '.$name);
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]<option value=\"1\" >$chatinfo[1]</select>";
// $gamedata['value']['team'] = $teamID;
......@@ -120,7 +122,7 @@ function teamjoin($tID,$tPass) {
$teamPass = $tPass;
$sp -= $teamj_sp;
$log .= '你加入了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teamjoin',$teamID,$nick.' '.$name);
addnews($now,'teamjoin',$teamID,get_title_desc($nick).' '.$name);
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]<option value=\"1\" >$chatinfo[1]</select>";
// $gamedata['value']['team'] = $teamID;
......@@ -139,7 +141,7 @@ function teamquit() {
if($teamID && $gamestate<40){
$log .= '你退出了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teamquit',$teamID,$nick.' '.$name);
addnews($now,'teamquit',$teamID,get_title_desc($nick).' '.$name);
$teamID =$teamPass = '';
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]</select>";
......
......@@ -3,6 +3,8 @@
if(!defined('IN_GAME')) {
exit('Access Denied');
}
//反正应该不会重复获得头衔……偷懒
//还是会重复的 反正没什么工作量
function get_title($t,$n){
......@@ -18,4 +20,37 @@ function get_title($t,$n){
}
$db->query("UPDATE {$tablepre}users SET nicks='$k' WHERE username='".$n."'" );
}
function get_title_desc($n){
global $title_desc;
if(isset($title_desc[$n]))
{
# 存在图片格式,直接返回;
if(isset($title_desc[$n]['img']))
{
$n_desc = "<img src=\" ".$title_desc[$n]['img']."\">";
return $n_desc;
}
else
{
$n_desc = "<span ";
}
# 存在样式,赋予一个样式:
if(isset($title_desc[$n]['class']))
{
$n_class = "class=\"{$title_desc[$n]['class']}\" ";
$n_desc .= $n_class;
}
# 存在tooltip,赋予一个tooltip:
if(isset($title_desc[$n]['title']))
{
$n_title = "tooltip=\"{$title_desc[$n]['title']}\" ";
$n_desc .= $n_title;
}
$n_desc .= ">".$n."</span>";
return $n_desc;
}
return $n;
}
?>
......@@ -4,6 +4,7 @@ if(!defined('IN_GAME')) {
exit('Access Denied');
}
require './include/game/titles.func.php';
function nparse_news($start = 0, $range = 0 ){//$type = '') {
global $week,$nowep,$db,$tablepre,$lwinfo,$plsinfo,$hplsinfo,$wthinfo,$typeinfo,$exdmginf,$newslimit;
......@@ -39,6 +40,9 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
if((strpos($news,'senditem')!==false||strpos($news,'poison')!==false||strpos($news,'trap')!==false||strpos($news,'wth')!==false||strpos($news,'newwep')!==false||strpos($news,'song')!==false||strpos($news,'present')!==false) && isset($c)) $c = parse_itm_desc($c,'m');
//合成、使用死斗卡、使用仓库:道具名登记在$b上;
if((strpos($news,'mix')!==false||strpos($news,'duelkey')!==false||strpos($news,'depot')===0) && isset($b)) $b = parse_itm_desc($b,'m');
//新PC加入战场 格式化nick
//卧槽这可怎么搞……只能脏一把了
//$sec='??';
if($news == 'newgame') {
......
......@@ -392,7 +392,8 @@ function duel($time = 0,$keyitm = ''){
$time = $time == 0 ? $now : $time;
$gamestate = 50;
save_gameinfo();
addnews($time,'duelkey',$nick.' '.$name,$keyitm);
$nickinfo = get_title_desc($nick);
addnews($time,'duelkey',$nickinfo.' '.$name,$keyitm);
addnews($time,'duel');
systemputchat($time,'duel');
return 50;
......@@ -463,7 +464,7 @@ function gameover($time = 0, $mode = '', $winname = '') {
$pdata['getime'] = $time;
$pdata['hdmg'] = $hdamage;
$pdata['hdp'] = $hplayer;
$db->query("INSERT INTO {$tablepre}winners (gid,name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,killnum2,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,motto,wmode,vnum,gtime,gstime,getime,hdmg,hdp,hkill,hkp,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('".$gamenum."','".$pdata['name']."','".$pdata['pass']."','".$pdata['type']."','".$pdata['endtime']."','".$pdata['gd']."','".$pdata['sNo']."','".$pdata['icon']."','".$pdata['club']."','".$pdata['hp']."','".$pdata['mhp']."','".$pdata['sp']."','".$pdata['msp']."','".$pdata['att']."','".$pdata['def']."','".$pdata['pls']."','".$pdata['lvl']."','".$pdata['exp']."','".$pdata['money']."','".$pdata['bid']."','".$pdata['inf']."','".$pdata['rage']."','".$pdata['pose']."','".$pdata['tactic']."','".$pdata['killnum']."','".$pdata['killnum2']."','".$pdata['state']."','".$pdata['wp']."','".$pdata['wk']."','".$pdata['wg']."','".$pdata['wc']."','".$pdata['wd']."','".$pdata['wf']."','".$pdata['teamID']."','".$pdata['teamPass']."','".$pdata['wep']."','".$pdata['wepk']."','".$pdata['wepe']."','".$pdata['weps']."','".$pdata['arb']."','".$pdata['arbk']."','".$pdata['arbe']."','".$pdata['arbs']."','".$pdata['arh']."','".$pdata['arhk']."','".$pdata['arhe']."','".$pdata['arhs']."','".$pdata['ara']."','".$pdata['arak']."','".$pdata['arae']."','".$pdata['aras']."','".$pdata['arf']."','".$pdata['arfk']."','".$pdata['arfe']."','".$pdata['arfs']."','".$pdata['art']."','".$pdata['artk']."','".$pdata['arte']."','".$pdata['arts']."','".$pdata['itm0']."','".$pdata['itmk0']."','".$pdata['itme0']."','".$pdata['itms0']."','".$pdata['itm1']."','".$pdata['itmk1']."','".$pdata['itme1']."','".$pdata['itms1']."','".$pdata['itm2']."','".$pdata['itmk2']."','".$pdata['itme2']."','".$pdata['itms2']."','".$pdata['itm3']."','".$pdata['itmk3']."','".$pdata['itme3']."','".$pdata['itms3']."','".$pdata['itm4']."','".$pdata['itmk4']."','".$pdata['itme4']."','".$pdata['itms4']."','".$pdata['itm5']."','".$pdata['itmk5']."','".$pdata['itme5']."','".$pdata['itms5']."','".$pdata['itm6']."','".$pdata['itmk6']."','".$pdata['itme6']."','".$pdata['itms6']."','".$pdata['motto']."','".$pdata['wmode']."','".$pdata['vnum']."','".$pdata['gtime']."','".$pdata['gstime']."','".$pdata['getime']."','".$pdata['hdmg']."','".$pdata['hdp']."','".$pdata['hkill']."','".$pdata['hkp']."','".$pdata['wepsk']."','".$pdata['arbsk']."','".$pdata['arhsk']."','".$pdata['arask']."','".$pdata['arfsk']."','".$pdata['artsk']."','".$pdata['itmsk0']."','".$pdata['itmsk1']."','".$pdata['itmsk2']."','".$pdata['itmsk3']."','".$pdata['itmsk4']."','".$pdata['itmsk5']."','".$pdata['itmsk6']."')");
$db->query("INSERT INTO {$tablepre}winners (gid,nick,name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,ss,mss,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,killnum2,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,motto,wmode,vnum,gtime,gstime,getime,hdmg,hdp,hkill,hkp,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('".$gamenum."','".$pdata['nick']."','".$pdata['name']."','".$pdata['pass']."','".$pdata['type']."','".$pdata['endtime']."','".$pdata['gd']."','".$pdata['sNo']."','".$pdata['icon']."','".$pdata['club']."','".$pdata['hp']."','".$pdata['mhp']."','".$pdata['sp']."','".$pdata['msp']."','".$pdata['ss']."','".$pdata['mss']."','".$pdata['att']."','".$pdata['def']."','".$pdata['pls']."','".$pdata['lvl']."','".$pdata['exp']."','".$pdata['money']."','".$pdata['bid']."','".$pdata['inf']."','".$pdata['rage']."','".$pdata['pose']."','".$pdata['tactic']."','".$pdata['killnum']."','".$pdata['killnum2']."','".$pdata['state']."','".$pdata['wp']."','".$pdata['wk']."','".$pdata['wg']."','".$pdata['wc']."','".$pdata['wd']."','".$pdata['wf']."','".$pdata['teamID']."','".$pdata['teamPass']."','".$pdata['wep']."','".$pdata['wepk']."','".$pdata['wepe']."','".$pdata['weps']."','".$pdata['arb']."','".$pdata['arbk']."','".$pdata['arbe']."','".$pdata['arbs']."','".$pdata['arh']."','".$pdata['arhk']."','".$pdata['arhe']."','".$pdata['arhs']."','".$pdata['ara']."','".$pdata['arak']."','".$pdata['arae']."','".$pdata['aras']."','".$pdata['arf']."','".$pdata['arfk']."','".$pdata['arfe']."','".$pdata['arfs']."','".$pdata['art']."','".$pdata['artk']."','".$pdata['arte']."','".$pdata['arts']."','".$pdata['itm0']."','".$pdata['itmk0']."','".$pdata['itme0']."','".$pdata['itms0']."','".$pdata['itm1']."','".$pdata['itmk1']."','".$pdata['itme1']."','".$pdata['itms1']."','".$pdata['itm2']."','".$pdata['itmk2']."','".$pdata['itme2']."','".$pdata['itms2']."','".$pdata['itm3']."','".$pdata['itmk3']."','".$pdata['itme3']."','".$pdata['itms3']."','".$pdata['itm4']."','".$pdata['itmk4']."','".$pdata['itme4']."','".$pdata['itms4']."','".$pdata['itm5']."','".$pdata['itmk5']."','".$pdata['itme5']."','".$pdata['itms5']."','".$pdata['itm6']."','".$pdata['itmk6']."','".$pdata['itme6']."','".$pdata['itms6']."','".$pdata['motto']."','".$pdata['wmode']."','".$pdata['vnum']."','".$pdata['gtime']."','".$pdata['gstime']."','".$pdata['getime']."','".$pdata['hdmg']."','".$pdata['hdp']."','".$pdata['hkill']."','".$pdata['hkp']."','".$pdata['wepsk']."','".$pdata['arbsk']."','".$pdata['arhsk']."','".$pdata['arask']."','".$pdata['arfsk']."','".$pdata['artsk']."','".$pdata['itmsk0']."','".$pdata['itmsk1']."','".$pdata['itmsk2']."','".$pdata['itmsk3']."','".$pdata['itmsk4']."','".$pdata['itmsk5']."','".$pdata['itmsk6']."')");
}
//检查成就
......
......@@ -4,6 +4,7 @@ define('CURSCRIPT', 'rank');
require './include/common.inc.php';
require './include/game.func.php';
require './include/game/titles.func.php';
$result = $db->query("SELECT COUNT(*) FROM {$tablepre}users");
$count = $db->result($result,0);
......@@ -56,6 +57,7 @@ while($data = $db->fetch_array($result)){
//$data['honour'] = $data['honour'] ? init_honourwords($data['honour']) : '';
$data['number'] = $n;
$data['winrate'] = $data['wingames'] ? round($data['wingames']/$data['validgames']*100).'%' : '0%';
$data['nickinfo'] = !empty($data['nick']) ? get_title_desc($data['nick']) : '-';
$rankdata[] = $data;
$n ++;
}
......
......@@ -241,7 +241,6 @@
画面顶端这样一行链接对应的含义如下:<br>
<span class="yellow b">『首页』</span> 回到首页,可以登录登出、更换房间,也可以看当前游戏的进行时间,激活、生存、死亡人数。<br>
<span class="yellow b">『账号资料』</span> 查看自己账号的<span class="yellow b">个人资料和成就完成状况</span><br>
还可以选择主卡片、查看自己的卡册、花费切糕进行抽卡,或是获取日常任务<br>
<span class="yellow b">『进入游戏』</span> 从其他页面进入游戏界面,如果网速不快导致“提交”按钮卡住了也能通过这个链接刷新当前页面。<br>
<span class="yellow b">『战场地图』</span> 显示大逃杀战场的简易地图,除了可以看禁区以外暂时没什么用。<br>
<span class="yellow b">『进行状况』</span> 显示游戏的进行状况以及最新的50条聊天记录,不参加游戏的旁观者也可以从这个页面观看游戏进度。<br>
......
......@@ -11,7 +11,8 @@
<td>
<table border="0" width="720" cellspacing="0" cellpadding="0" valign="middle">
<tr>
<td width="210" colspan="3" class="b1"><span>{$nick} {$name}</span></td>
<!--{eval $nickinfo = get_title_desc($nick);}-->
<td width="210" colspan="3" class="b1"><span>{$nickinfo} {$name}</span></td>
<td width="100" colspan="1" class="b1"><span>{$sexinfo[$gd]}{$sNo}号</span></td>
<td width="95" colspan="2" class="b1"><span>{lang weather}:$wthinfo[$weather]</span></td>
<td width="215" colspan="1" class="b1"><span>{lang gamedate}<!--{if $gamestate == 40 }--><span class="yellow">{lang combo}</span><!--{/if}--><!--{if $gamestate == 50 }--><span class="red">{lang duel}</span><!--{/if}--></span></td>
......
<TABLE border="0" cellspacing="0" cellpadding="0">
<TR height="20">
<TD class="b1"><span>排名</span></TD>
<TD class="b1"><span>UID</span></TD>
<TD class="b1"><span>{lang name}</span></TD>
<TD class="b1"><span>{lang gender}</span></TD>
<TD class="b1" width="40px"><span>排名</span></TD>
<TD class="b1" width="55px"><span>UID</span></TD>
<TD class="b1" width="100px"><span>{lang name}</span></TD>
<TD class="b1" width="65px"><span>{lang nick}</span></TD>
<TD class="b1" width="40px"><span>{lang gender}</span></TD>
<TD class="b1"><span>{lang icon}</span></TD>
<TD class="b1" style="maxwidth:120"><span>{lang motto}</span></TD>
<TD class="b1"><span>{lang credits}</span></TD>
......@@ -18,6 +19,7 @@
<TD class="b2"><span><!--{if $urdata['number']==1}--><a title="触手!"><span class="red">榜首</span></a><!--{elseif $urdata['number']<=10}--><span class="yellow">$urdata['number']</span><!--{else}-->$urdata['number']<!--{/if}--></span></TD>
<TD class="b3"><span>$urdata['uid']</span></TD>
<TD class="b3"><span><u><a href="user_profile.php?playerID=$urdata['username']">$urdata['username']</a></u></span></TD>
<TD class="b3"><span>$urdata['nickinfo']</span></TD>
<TD class="b3"><span><!--{if $urdata['gender']}-->$sexinfo[$urdata['gender']]<!--{else}-->$sexinfo[0]<!--{/if}--></span></TD>
<TD class="b3"><span><IMG src="img/$urdata['img']" width="70" height="40" border="0" align="absmiddle"></span></TD>
<TD class="b3"><span>$urdata['motto']</span></TD>
......
......@@ -87,6 +87,7 @@ $language = array
'gender' => '性别',
'icon' => '头像',
'sNo' => '学号',
'nick' => '头衔',
'level' => '等级',
'club' => '内定称号',
'hp' => '生命',
......
......@@ -4,6 +4,11 @@
<td><pre>&#9;</pre></td>
<td>$username</td>
</tr>
<tr>
<td>{lang nick}</td>
<td><pre>&#9;</pre></td>
<td>$nickinfo</td>
</tr>
<tr>
<td>{lang validgames}</td>
<td><pre>&#9;</pre></td>
......
......@@ -37,7 +37,7 @@
<td>
<select name="nick">
<!--{loop $utlist $key $val}-->
<option value="{$val}">$val</option>
<option value="{$val}" <!--{if $udata['nick'] == $val}-->selected<!--{/if}-->>$val</option>
<!--{/loop}-->
</select>
</td>
......
<table align="center">
<td>{lang usertitle}</td>
<td>
<select name="nick">
<!--{loop $utlist $key $val}-->
<option value="{$val}"<!--{if $udata['nick'] == $val}-->selected<!--{/if}-->>$val</option>
<!--{/loop}-->
</select>
</td>
<tr>
<td>{lang gender}</td>
<td>
......@@ -12,6 +20,7 @@
<td>
<select id="icon" name="icon" onchange="userIconMover()"><!--{loop $iconarray $icon}-->$icon<!--{/loop}--></select>(0为随机)
</td>
<td>
<div id="userIconImg" class="iconImg" >
<img src="img/<!--{if $gender != 'f'}-->m<!--{else}-->f<!--{/if}-->_{$select_icon}.gif" alt="$select_icon">
......
......@@ -18,8 +18,8 @@
</tr>
<tr>
<td class="b1"><span>{lang club}</span></td>
<td class="b3"><span>$clubinfo[$club]</span></td>
<td class="b1"><span>{lang nick}</span></td>
<td class="b3"><span>{$nickinfo}</span></td>
</tr>
<tr>
<td class="b1"><span>{lang hp}</span></td>
......@@ -33,6 +33,10 @@
<td class="b1"><span>{lang def}</span></td>
<td class="b3"><span>$def</span></td>
</tr>
<tr>
<td class="b1"><span>{lang club}</span></td>
<td class="b3" colspan="3"><span>$clubinfo[$club]</span></td>
</tr>
<tr>
<td class="b1"><span>{lang wep}</span></td>
<td class="b3" colspan="3"><span>$wep</span></td>
......
......@@ -9,6 +9,7 @@
<TD class="b1"><span></span></TD>
<TD class="b1"><span>胜利方式</span></TD>
<TD class="b1"><span>优胜者名</span></TD>
<TD class="b1"><span>头衔</span></TD>
<TD class="b1"><span>头像</span></TD>
<TD class="b1"><span>游戏结束时间</span></TD>
<TD class="b1"><span>胜利者留言</span></TD>
......@@ -19,13 +20,14 @@
</TR>
<!--{loop $winfo $gid $info}-->
<TR height="20">
<TD class="b2"><span>$gid</span></TD>
<TD class="b3"><span>$gwin[$info['wmode']]</span></TD>
<TD class="b3" style="white-space: nowrap;"><!--{if $info['name']}--><span class="evergreen"><u><a href="user_profile.php?playerID=$info['name']">$info['name']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b2" width="40px"><span>$gid</span></TD>
<TD class="b3" width="65px"><span>$gwin[$info['wmode']]</span></TD>
<TD class="b3" width="100px" style="white-space: nowrap;"><!--{if $info['name']}--><span class="evergreen"><u><a href="user_profile.php?playerID=$info['name']">$info['name']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3" width="75px"><span>$info['nickinfo']</span></TD>
<TD class="b3"><span><img src="img/$info['iconImg']" style="width:70;height:40;"></span></TD>
<TD class="b3"><span>$info['date']</span><br><span>$info['time']</span></TD>
<TD class="b3"><!--{if $info['motto']}--><span class="white">$info['motto']</span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3"><!--{if $info['wep']}--><span class="white">$info['wep']</span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3" ><!--{if $info['motto']}--><span class="white">$info['motto']</span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3" width="80px"><!--{if $info['wep']}--><span class="white">$info['wep']</span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3"><!--{if $info['hdmg']}--><span class="white"><u><a href="user_profile.php?playerID=$info['hdp']">$info['hdp']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3"><!--{if $info['hkill']}--><span class="white"><u><a href="user_profile.php?playerID=$info['hkp']">$info['hkp']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3">
......
......@@ -4,6 +4,7 @@ define('CURSCRIPT', 'user');
require './include/common.inc.php';
require './include/user.func.php';
require './include/game/titles.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
......@@ -89,6 +90,7 @@ if($mode == 'edit') {
} else {
//$ustate = 'edit';
extract($udata);
$nickinfo = get_title_desc($nick);
$iconarray = get_iconlist($icon);
$select_icon = $icon;
//这里假定player表里有usertitle字段而且储存方式是这样蛋疼的。具体程序虚子你写。
......
......@@ -4,6 +4,7 @@ define('CURSCRIPT', 'user_profile');
require './include/common.inc.php';
require './include/user.func.php';
require './include/game/titles.func.php';
$_REQUEST = gstrfilter($_REQUEST);
if ($_REQUEST["playerID"]=="")
......@@ -31,6 +32,7 @@ else
}
$iconarray = get_iconlist($icon);
$nickinfo = get_title_desc($nick);
$select_icon = $icon;
$winning_rate=$validgames?round($wingames/$validgames*100)."%":'0%';
......
......@@ -4,6 +4,7 @@ define('CURSCRIPT', 'valid');
require './include/common.inc.php';
require './include/user.func.php';
require './include/game/titles.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
if($gamestate < 20) { gexit($_ERROR['no_start'],__file__,__line__); }
......@@ -27,7 +28,7 @@ if($mode == 'enter') {
}
$ip = real_ip();
$db->query("UPDATE {$tablepre}users SET gender='$gender', icon='$icon', motto='$motto', killmsg='$killmsg', lastword='$lastword' WHERE username='".$udata['username']."'" );
$db->query("UPDATE {$tablepre}users SET gender='$gender', nick='$nick', icon='$icon', motto='$motto', killmsg='$killmsg', lastword='$lastword' WHERE username='".$udata['username']."'" );
if($validnum >= $validlimit) {
gexit($_ERROR['player_limit'],__file__, __line__);
}
......@@ -183,17 +184,18 @@ if($mode == 'enter') {
$art = 'TDG地雷的证明';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}
$nick=$udata['nick'];
//$nick=$udata['nick'];
$nicks=$udata['nicks'];
if (($nicks=='')||($nick=='')){
$nick='参展者';
$nicks='参展者';
$db->query("UPDATE {$tablepre}users SET nick='$nick', nicks='$nicks' WHERE username='".$udata['username']."'" );
}else{
if (strpos($nicks,$nick)===false){
$nick='弱子';
}
if (strpos($nicks,$nick)===false){
$nick='弱子';
}
}
$nickinfo = get_title_desc($nick);
//
// if(strpos($ip,'124.226.190')===0){
// $msp = $sp = 16;$mhp = $hp = 6666;
......@@ -230,9 +232,9 @@ if($mode == 'enter') {
$db->query("UPDATE {$tablepre}users SET lastgame='$gamenum' WHERE username='$name'");
global $nick;
if($udata['groupid'] >= 6 || $cuser == $gamefounder){
addnews($now,'newgm',$nick.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip);
addnews($now,'newgm',$nickinfo.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}else{
addnews($now,'newpc',$nick.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip);
addnews($now,'newpc',$nickinfo.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}
if($validnum >= $validlimit && $gamestate == 20){
......@@ -260,6 +262,7 @@ if($mode == 'enter') {
gexit($_ERROR['player_limit'],__file__,__line__);
}
$iconarray = get_iconlist($icon);
$utlist = get_utitlelist();
$select_icon = $icon;
include template('valid');
}
......
......@@ -3,6 +3,8 @@
define('CURSCRIPT', 'winner');
require './include/common.inc.php';
require './include/game/titles.func.php';
if(!isset($command)){$command = 'ref';}
if($command == 'info') {
$result = $db->query("SELECT * FROM {$tablepre}winners WHERE gid='$gnum' LIMIT 1");
......@@ -22,14 +24,15 @@ if($command == 'info') {
}
} else {
if(!isset($start) || !$start){
$result = $db->query("SELECT gid,name,icon,gd,wep,wmode,getime,motto,hdp,hdmg,hkp,hkill FROM {$tablepre}winners ORDER BY gid desc LIMIT $winlimit");
$result = $db->query("SELECT gid,name,nick,icon,gd,wep,wmode,getime,motto,hdp,hdmg,hkp,hkill FROM {$tablepre}winners ORDER BY gid desc LIMIT $winlimit");
} else {
$result = $db->query("SELECT gid,name,icon,gd,wep,wmode,getime,motto,hdp,hdmg,hkp,hkill FROM {$tablepre}winners WHERE gid<='$start' ORDER BY gid desc LIMIT $winlimit");
$result = $db->query("SELECT gid,name,nick,icon,gd,wep,wmode,getime,motto,hdp,hdmg,hkp,hkill FROM {$tablepre}winners WHERE gid<='$start' ORDER BY gid desc LIMIT $winlimit");
}
while($wdata = $db->fetch_array($result)) {
$wdata['date'] = date("Y-m-d",$wdata['getime']);
$wdata['time'] = date("H:i:s",$wdata['getime']);
$wdata['iconImg'] = $wdata['gd'] == 'f' ? 'f_'.$wdata['icon'].'.gif' : 'm_'.$wdata['icon'].'.gif';
$wdata['nickinfo'] = !empty($wdata['nick']) ? get_title_desc($wdata['nick']) : '-';
$winfo[$wdata['gid']] = $wdata;
}
$listnum = floor($gamenum/$winlimit);
......
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