Commit 979ea029 authored by Nemo Ma's avatar Nemo Ma Committed by GitHub

Merge pull request #154 from hikawiier/waaagh

update :(
parents 4646e138 e97f844e
......@@ -8,15 +8,22 @@ require './include/game/special.func.php';
//unset($_GET);
if(!isset($alivemode) || $alivemode == 'last'){
$result = $db->query("SELECT * FROM {$gtablepre}users RIGHT JOIN {$tablepre}players ON {$tablepre}players.name={$gtablepre}users.username WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC LIMIT $alivelimit");
//$result = $db->query("SELECT * FROM {$gtablepre}users RIGHT JOIN {$tablepre}players ON {$tablepre}players.name={$gtablepre}users.username WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC LIMIT $alivelimit");
$result = $db->query("SELECT * FROM {$tablepre}players WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC LIMIT $alivelimit");
}elseif($alivemode == 'all'){
$result = $db->query("SELECT * FROM {$gtablepre}users RIGHT JOIN {$tablepre}players ON {$tablepre}players.name={$gtablepre}users.username WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC");
//$result = $db->query("SELECT * FROM {$gtablepre}users RIGHT JOIN {$tablepre}players ON {$tablepre}players.name={$gtablepre}users.username WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC");
$result = $db->query("SELECT * FROM {$tablepre}players WHERE {$tablepre}players.type=0 AND {$tablepre}players.hp>0 ORDER BY {$tablepre}players.money DESC, {$tablepre}players.killnum DESC");
}else{
echo 'error';
exit();
}
$alivedata = $apdata = Array();
while($apdata = $db->fetch_array($result)) {
while($apdata = $db->fetch_array($result))
{
$uresult = $db->query("SELECT * FROM {$gtablepre}users WHERE username = '{$apdata['name']}'");
$urdata = $db->fetch_array($uresult);
$apdata = array_merge($urdata,$apdata);
unset($uresult); unset($urdata);
$apdata['iconImg'] = "{$apdata['gd']}_{$apdata['icon']}.gif";
$apdata['winrate'] = $apdata['wingames'] ? round($apdata['wingames']/$apdata['validgames']*100).'%' : '0%';
if (($apdata['endtime'] - $apdata['validtime'])>0) {
......
......@@ -51,10 +51,7 @@ function bot_player_valid($vnums)
$ndata = player_format_with_db_structure($ndata);
if(!empty($ndata)) $db->array_insert("{$tablepre}players", $ndata);
$ids[] = $db->insert_id();
# 初始化头衔tooltip
$nickinfo = titles_get_desc($nick);
addnews($now,'newpc',$nickinfo.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
addnews($now,'newpc',$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}
return $ids;
}
......@@ -399,13 +396,13 @@ function bot_check_can_mixitem(&$pa)
if(empty($stf['r2']) && isset($stf['r0']) && isset($stf['r1']))
{
$pa['clbpara']['botstf']['r2'] = 1;
addnews($now,'itemmix',titles_get_desc($nick).' '.$name,'广域生命探测器');
addnews($now,'itemmix',$name,'广域生命探测器',$nick);
}
if(empty($stf['p3']) && isset($stf['p1']) && isset($stf['p2']))
{
$pa['clbpara']['botstf']['p3'] = 1;
addnews($now,'itemmix',titles_get_desc($nick).' '.$name,'移动 PC');
addnews($now,'itemmix',$name,'移动 PC',$nick);
}
if($pa['club'] == 1)
......
......@@ -12,7 +12,7 @@ $mixinfo = array
array('class' => 'h', 'stuff' => array('面包','矿泉水','锅?'),'result' => array('☆法式长棍面包☆','HB',100,3,),),
array('class' => 'h', 'stuff' => array('治疗针','体力回复药','蒸馏水'),'result' => array('特级恢复药','HB',120,2,),),
array('class' => 'h', 'stuff' => array('甜生姜','地雷酥糖'),'result' => array('曾经的荣光-橙黄','HB',50,2,),),
array('class' => 'h', 'stuff' => array('曾经的荣光-橙黄','面包'),'result' => array('更改菜谱后的不甜酱包','PB',300,8,'Z'),),
array('class' => 'h', 'stuff' => array('曾经的荣光-橙黄','面包'),'result' => array('更改菜谱后的不甜酱包','PB',300,8,20),),
array('class' => 'wc', 'stuff' => array('汽油','空瓶'),'result' => array('☆火焰瓶☆','WC',80,50,'ud'),),
......
......@@ -125,53 +125,157 @@ if(!defined('IN_GAME')) exit('Access Denied');
118 => '虚拟体',
119 => 'Daemon',
120 => '弱子',
# 第一期社区意见征询活动纪念称号:
6001 => 'Lv.1 柠檬水',
6002 => 'Lv.2 柠檬水',
# 长期BUG提交奖励:软件测试工程师Lv.1~Lv.6
7771 => 'Lv.1 昆虫学者',
7772 => 'Lv.2 昆虫专家',
7773 => 'Lv.3 鸟类学者',
7774 => 'Lv.4 鸟类专家',
7775 => 'Lv.5 语言学者',
7776 => 'Lv.6 语言学家',
);
//头衔文字效果:
//因为一些历史遗留问题,这部分样式文本会直接存进数据库的news表里,所以……不要超过200个字……
//什么历史遗留问题?……就是现在所有$nick都是 $nick.' '.$name 这样存进同一个字段里的……这没法拆啊!
// rare: 0 - grey; 1 - yellow; 2 - lime; 3 - clan; 4 - purple; 5 - gold;
$title_desc = Array
(
# class-样式 title-提示悬浮框 img-图片url,会覆盖样式与悬浮框
# 0. 参展者
0 => Array('title'=>"【开局福利】获得参加会展用的背包,替代校服。"),
# 66. 叶子钦定!
66 => Array('title'=>"【开局福利】获得「核子补给」。"),
# 11. 寻星者
11 => Array('title'=>"【开局福利】获得额外斩系熟练以及武器『寻星勇者』"),
# 8.TERRA
8 => Array('title'=>"【开局福利】获得篝酱曾经用过的奇妙武器。"),
0 => Array('class' => 'grey', 'title'=>" “参展者就是参加会展的人。你还记得自己是来参加动漫展的吧?”
- 入场奖励:获得参加会展用的背包,替代校服
- 获取方式:开局自带
"),
# 1. 幻想
1 => Array('class' => 'yellow', 'title'=>" “……”
- 入场奖励:暂无
- 获取方式:完成成就「永恒世界的住人」的阶段二「幻想世界的往人」
"),
# 2. 流星
2 => Array('class' => 'clan', 'title'=>" “……”
- 入场奖励:暂无
- 获取方式:完成成就「永恒世界的住人」的阶段三「永恒的覆唱」
"),
# 5. 越红者
5 => Array('title'=>"【开局福利】获得一把红杀训练用的铁剑。"),
5 => Array('class' => "lime", 'title'=>" “……”
- 入场奖励:获得一把红杀训练用的铁剑
- 获取方式:完成成就「冒烟突火」的阶段二「红杀将军」
"),
# 6. 跨过彩虹
6 => Array('title'=>"【开局福利】获得一本奇怪的书,蓝凝似乎很喜欢它。"),
6 => Array('class' => "clan", 'title'=>" “……”
- 入场奖励:获得一本奇怪的书,蓝凝似乎很喜欢它
- 获取方式:完成成就「深度冻结」的阶段二「跨过彩虹」
"),
# 8.TERRA
8 => Array('class' => "lime", 'title'=>" “……”
- 入场奖励:获得篝酱曾经用过的奇妙武器
- 获取方式:完成成就「篝火的引导」的阶段二「世界的树形图」
"),
# 11. 寻星者
11 => Array('class' => "purple", 'title'=>" “过去的寻星者,今日的领航星。”
- 入场奖励:获得额外斩系熟练,装备武器『寻星勇者』
- 获取方式:完成成就「寻星急袭」
"),
# 13. l33t
13 => Array('title'=>"【开局福利】获得KEY弹大礼包,可以通过合成来获得真货。"),
13 => Array('class' => "purple", 'title'=>" “l33t是什么意思?”
- 入场奖励:获得KEY弹大礼包,可以通过合成来获得真货
- 获取方式:完成成就「233MAX」
"),
# 14. 赌玉狂魔
14 => Array('title'=>"【开局福利】牺牲了腿,获得了更多金钱。"),
14 => Array('class' => "purple", 'title'=>" “马有四条腿,少一条不打紧。”
- 入场奖励:牺牲了腿,获得了更多金钱
- 获取方式:完成成就「真名解放」
"),
# 19. 美食家
19 => Array('title'=>"【开局福利】携带更好的补给开局。"),
19 => Array('class' => "yellow", 'title'=>" “虽然他吃的大部分都是糊糊。”
- 入场奖励:开局携带更好的补给……应该是这样吧?
- 获取方式:完成成就「及时补给」的阶段二「衣食无忧」
"),
# 20. 补给掠夺者
20 => Array('class' => 'clan', 'title' => " “糊糊不能吃吗?”
- 入场奖励:暂无
- 获取方式:完成成就「及时补给」的阶段三「奥义很爽」
"),
# 24. 殴系爱好者
24 => Array('title'=>"【开局福利】获得额外的殴系熟练度,并自带称号卡。"),
24 => Array('class' => "yellow", 'title'=>" “殴系到底有什么武器用?冰棍棒吗?”
- 入场奖励:获得额外的殴系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 26. 斩系爱好者
26 => Array('title'=>"【开局福利】获得额外的斩系熟练度,并自带称号卡。"),
26 => Array('class' => "yellow", 'title'=>" “斩系爱好者已经濒临灭绝。”
- 入场奖励:获得额外的斩系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 38. 投系爱好者
38 => Array('title'=>"【开局福利】获得额外的投系熟练度,并自带称号卡。"),
38 => Array('class' => "yellow", 'title'=>" “小黄有点弱了,削下红莲龙吧!”
- 入场奖励:获得额外的投系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 40. 爆系爱好者
40 => Array('title'=>"【开局福利】获得额外的爆系熟练度,并自带称号卡。"),
40 => Array('class' => "yellow", 'title'=>" “体力恢复 桔黄色的果酱 150/249”
- 入场奖励:获得额外的爆系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 30. 射系爱好者
30 => Array('title'=>"【开局福利】获得额外的射系熟练度,并自带称号卡。"),
30 => Array('class' => "yellow", 'title'=>" “「掠夺」使红暮获得了997元!”
- 入场奖励:获得额外的射系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 44. 灵系爱好者
44 => Array('title'=>"【开局福利】获得额外的灵系熟练度,并自带称号卡。"),
44 => Array('class' => "yellow", 'title'=>" “其实他没有超能力。”
- 入场奖励:获得额外的灵系熟练度,并自带称号卡
- 获取方式:暂无
"),
# 63. 实用主义者
63 => Array('title'=>"【开局福利】获得额外的全系熟练度,并自带能开出防具等物品的福袋。"),
63 => Array('class' => "lime", 'title'=>" “润!”
- 入场奖励:获得额外的全系熟练度,并自带能开出防具等物品的福袋
- 获取方式:完成成就「逃避可耻?」的阶段一
"),
# 66. 叶子钦定!
66 => Array('class' => "lime", 'title'=>" “小叶子认为你做得对!”
- 入场奖励:获得「核子补给」
- 获取方式:完成成就「核爆全灭」的阶段二「麻烦制造机?」
"),
# 69. 奇迹的篝火
69 => Array('title'=>"【游戏机制】可以看见游戏中大部分骰子的结果。"),
# 20. 补给掠夺者
20 => Array('class'=>'', 'title'=>"你是真能吃啊!"),
69 => Array('class' => "clan", 'title'=>" “这是我们的使命。”
- 入场奖励:可以看见游戏中大部分骰子的结果
- 获取方式:完成成就「幻境解离」的阶段一
"),
# 120. 弱子
120 => Array('img'=>"img/nicktest.png",)
120 => Array('img'=>"img/nicktest.png",),
# 6001~6002 第一期意见征询活动纪念头衔
6001 => Array('class' => 'yellow', 'title' => " “这个游戏以前其实有过留言板系统。”
- 入场奖励:暂无
- 获取方式:在官方讨论区参与了第一期意见征询活动"),
6002 => Array('class' => 'lime', 'title' => " “后来它变成了小广告系统。”
- 入场奖励:暂无
- 获取方式:在官方讨论区参与了第一期意见征询活动,并提供了被采纳的建议"),
# 7771~7776 软件测试工程师Lv.1~Lv.6
7771 => Array('class' => 'lime', 'title' => " “他很擅长鉴定网络热门昆虫。”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 1 只 bug"),
7772 => Array('class' => 'clan', 'title' => " “他已经不再满足于只鉴定昆虫了。”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 5 只 bug"),
7773 => Array('class' => 'lime', 'title' => " “鸽子汤就是用鸽子做的汤,要做鸽子汤,首先要将生姜切成……”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 10 只 bug"),
7774 => Array('class' => 'clan', 'title' => " “我是小八哥、我是你……”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 15 只 bug"),
7775 => Array('class' => 'purple', 'title' => " “文字,是句读的韵律,是魔法的咒语。”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 30 只 bug"),
7776 => Array('class' => 'purple', 'title' => " “文字,使愚者千虑,供智者隐喻。”
- 入场奖励:暂无
- 获取方式:帮助开发团队捉住了 50 只 bug"),
);
//所有在player表里登记过的合法字段都可以写进里面 //非法内容会被自动过滤掉……大概吧
......@@ -207,7 +311,7 @@ if(!defined('IN_GAME')) exit('Access Denied');
),
# 6. 跨过彩虹
6 => Array(
'itm6' => 'AZURE RONDO模样的杏仁豆腐', 'itmk6' => 'WF', 'itme6' => 233, 'itms6' => 1, 'itmsk6' => 'd',
'itm6' => 'AZURE RONDO模样的杏仁豆腐', 'itmk6' => 'WF', 'itme6' => 233, 'itms6' => 9, 'itmsk6' => 'd',
),
# 13. l33t
13 => Array(
......
......@@ -282,7 +282,7 @@ function senditem(){
$w_log = "<span class=\"yellow\">$name</span>将<span class=\"yellow\">{$edata['itm'.$i]}</span>送给了你。";
if(!$w_type){logsave($w_pid,$now,$w_log,'t');}
addnews($now,'senditem',titles_get_desc($nick).' '.$name,$w_name,$itm);
addnews($now,'senditem',$name,$w_name,$itm,$nick);
//w_save($w_pid);
player_save($edata);
$itm = $itmk = $itmsk = '';
......
......@@ -48,7 +48,7 @@
{$console_tips[2]}<br><br>";
$gamevars['api'] --;
save_gameinfo();
addnews($now, 'csl_wthchange', titles_get_desc($nick).' '.$name, $weather);
addnews($now, 'csl_wthchange',$name, $weather,$nick);
}
return;
}
......@@ -193,7 +193,7 @@
$hack = 1;
movehtm();
storyputchat($now,'hack');
addnews($now,'csl_hack',titles_get_desc($nick).' '.$name);
addnews($now,'csl_hack',$name,$nick);
save_gameinfo();
}
else
......@@ -207,7 +207,7 @@
{
$log .= "提交指令后,你眼前的数据流开始闪烁。<br>与此同时,整处虚拟空间也开始发生变化……<br>{$console_tips[1]}已将下回禁区到来时间调整至5秒后</span><br>{$console_tips[2]}<br><br>";
$areatime = $now+5;
addnews($now,'csl_addarea',titles_get_desc($nick).' '.$name);
addnews($now,'csl_addarea',$name,$nick);
areawarn();
save_gameinfo();
}
......
This diff is collapsed.
......@@ -64,7 +64,7 @@ function wthchange($itm,$itmsk,$wlog=1){
global $now,$log,$weather,$wthinfo,$name,$nick,$clbpara;
$weathertd = $weather;
if($weather >= 14 && $weather <= 18){
addnews ( $now, 'wthfail', titles_get_desc($nick).' '.$name, $weather, $itm );
addnews ( $now, 'wthfail',$name, $weather, $itm , $nick);
$log .= "你使用了{$itm}。<br /><span class=\"red\">但是天气并未发生任何变化!</span><br />";
}else{
if($itmsk==99){$weather = rand ( 0, 13 );}//随机全天气
......@@ -102,7 +102,7 @@ function wthchange($itm,$itmsk,$wlog=1){
} else {
include_once GAME_ROOT . './include/system.func.php';
save_gameinfo ();
addnews ( $now, 'wthchange', titles_get_desc($nick).' '.$name, $weather, $itm );
addnews ( $now, 'wthchange', $name, $weather, $itm , $nick);
if($wlog) $log .= "你使用了<span class=\"yellow\">{$itm}</span>。<br />天气突然转变成了<span class=\"red\">$wthinfo[$weather]</span>!<br />";
}
$clbpara['achvars']['wthchange'] += 1;
......@@ -139,7 +139,7 @@ function hack($itmn = 0) {
$log .= '入侵禁区控制系统成功了!全部禁区都被解除了!<br>';
//include_once GAME_ROOT.'./include/system.func.php';
//movehtm();
addnews($now,'hack',titles_get_desc($nick).' '.$name);
addnews($now,'hack',$name,$nick);
storyputchat($now,'hack');
save_gameinfo();
} else {
......@@ -517,7 +517,7 @@ function qianghua($itmn = 0) {
}else{$flag = false;}
}
}
addnews ( $now, 'newwep2',titles_get_desc($nick).' '.$name, $baoshi, $o_itm );
addnews ( $now, 'newwep2',$name, $baoshi, $o_itm , $nick);
if ($flag){
$log .= "<span class=\"yellow\">『一道神圣的闪光照耀在你的眼睛上,当你恢复视力时,发现你的装备闪耀着彩虹般的光芒』</span><br>";
......
......@@ -214,7 +214,7 @@ function trap(&$data=NULL){
if($playerflag)
{
addnews($now,'trap',titles_get_desc($nick).' '.$name,$trname,$itm0);
addnews($now,'trap',$name,$trname,$itm0,$nick);
}
$log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">$itm0</span>!受到<span class=\"dmg\">$damage</span>点伤害!<br>";
......@@ -295,7 +295,7 @@ function trap(&$data=NULL){
# logsave
if($playerflag)
{
addnews($now,'trapdef',titles_get_desc($nick).' '.$name,$trname,$itm0);
addnews($now,'trapdef',$name,$trname,$itm0,$nick);
if(!$selflag)
{
$w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0},但是没有受到任何伤害!</span><br>";
......@@ -330,7 +330,7 @@ function trap(&$data=NULL){
# logsave
if($playerflag && !$selflag)
{
addnews($now,'trapmiss',titles_get_desc($nick).' '.$name,$trname,$itm0);
addnews($now,'trapmiss',$name,$trname,$itm0,$nick);
$w_log = "<span class=\"yellow\">{$name}回避了你设置的陷阱{$itm0}!</span><br>";
logsave ( $itmsk0, $now, $w_log ,'b');
}
......
......@@ -41,7 +41,7 @@
$db->query ( "UPDATE {$tablepre}players SET def=def+30 WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
$def+=30;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',titles_get_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',$name,$plsinfo[$pls],$noiseinfo[$sn],$nick);
return;
}elseif ($sn=="Crow Song"){
......@@ -57,7 +57,7 @@
$db->query ("UPDATE {$tablepre}players SET att=att+30 WHERE `pls`={$pls} AND hp>0 AND type=0");
$att+=30;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',titles_get_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',$name,$plsinfo[$pls],$noiseinfo[$sn],$nick);
return;
......@@ -75,7 +75,7 @@
$mss=$ss;
$rp-=50;
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',titles_get_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',$name,$plsinfo[$pls],$noiseinfo[$sn],$nick);
return;
......@@ -94,7 +94,7 @@
$db->query ( "UPDATE {$tablepre}players SET weps=wepes=55 WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
$db->query ( "UPDATE {$tablepre}players SET wepsk='z' WHERE `pls` ={$pls} AND hp>0 AND type=0 ");
addnoise($sn,'__',$now,$pls,0,0,$sn);
addnews($now,'song',titles_get_desc($nick).' '.$name,$plsinfo[$pls],$noiseinfo[$sn]);
addnews($now,'song',$name,$plsinfo[$pls],$noiseinfo[$sn],$nick);
return;
}
......
......@@ -324,8 +324,8 @@ function syncro($sb){
global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$name,$nick;
list($n,$k,$e,$s,$sk,$r)=explode('_',$sb);
$itm0=$n;$itmk0=$k;$itme0=$e;$itms0=$s;$itmsk0=$sk;
if ($r>0) {addnews($now,'syncmix',titles_get_desc($nick).' '.$name,$itm0);}
else {addnews($now,'overmix',titles_get_desc($nick).' '.$name,$itm0);}
if ($r>0) {addnews($now,'syncmix',$name,$itm0,$nick);}
else {addnews($now,'overmix',$name,$itm0,$nick);}
//检查成就
include_once GAME_ROOT.'./include/game/achievement.func.php';
check_mixitem_achievement_rev($name,$itm0);
......
......@@ -76,7 +76,7 @@ function teammake($tID,$tPass,$tIcon) {
$teamIcon = $tIcon;
$sp -= $team_sp;
$log .= '你创建了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teammake',$teamID,titles_get_desc($nick).' '.$name);
addnews($now,'teammake',$teamID,$name,$nick);
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]<option value=\"1\" >$chatinfo[1]</select>";
// $gamedata['value']['team'] = $teamID;
......@@ -137,7 +137,7 @@ function teamjoin($tID,$tPass) {
$teamIcon = $teaminfo['teamIcon'];
$sp -= $teamj_sp;
$log .= '你加入了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teamjoin',$teamID,titles_get_desc($nick).' '.$name);
addnews($now,'teamjoin',$teamID,$name,$nick);
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]<option value=\"1\" >$chatinfo[1]</select>";
// $gamedata['value']['team'] = $teamID;
......@@ -156,7 +156,7 @@ function teamquit() {
if($teamID && $gamestate<40){
$log .= '你退出了队伍<span class="yellow">'.$teamID.'</span>。<br>';
addnews($now,'teamquit',$teamID,titles_get_desc($nick).' '.$name);
addnews($now,'teamquit',$teamID,$name,$nick);
$teamID =$teamPass = '';
// global $gamedata,$chatinfo;
// $gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]</select>";
......
......@@ -21,6 +21,31 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
// }
$newsinfo = '<ul>';
$nday = 0;
//该来的躲不掉 会显示头衔的news内对应保存$nick的位置
$old_nicknews = Array
(
//使用道具发送的news统一不带头衔,以后要不要带以后再说
'teammake' => 'c',
'teamjoin' => 'c',
'teamquit' => 'c',
'newgm' => 'd',
'newpc' => 'd',
'hack' => 'b',
'hack2' => 'b',
'itemmix' => 'c',
'syncmix' => 'c',
'overmix' => 'c',
'senditem' => 'd',
'csl_wthchange' => 'c',
'csl_hack' => 'b',
'csl_addarea' => 'b',
'song' => 'd',
'revival' => 'b',
'wth18_revival' => 'b',
'aurora_revival' => 'b',
);
//for($i = $start;$i <= $r;$i++) {
//for($i = 0;$i < $nnum;$i++) {
while($news0=$db->fetch_array($result)) {
......@@ -40,9 +65,16 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
if((strpos($news,'senditem')!==false||strpos($news,'poison')!==false||strpos($news,'trap')!==false||strpos($news,'wth')!==false||strpos($news,'newwep')!==false||strpos($news,'song')!==false||strpos($news,'present')!==false) && isset($c)) $c = parse_info_desc($c,'m');
//合成、使用死斗卡、使用仓库:道具名登记在$b上;
if((strpos($news,'mix')!==false||strpos($news,'duelkey')!==false||strpos($news,'depot')===0) && isset($b)) $b = parse_info_desc($b,'m');
//新PC加入战场 格式化nick
//卧槽这可怎么搞……只能脏一把了
if(!empty($old_nicknews[$news]))
{
$name = is_array($old_nicknews[$news]) ? $old_nicknews[$news][0] : 'a';
$nick = is_array($old_nicknews[$news]) ? $old_nicknews[$news][1] : $old_nicknews[$news];
if(!empty($$nick) || $$nick == 0) $$nick = titles_get_desc($$nick);
$$name = $$nick.' '.$$name;
unset($name);unset($nick);
}
//$sec='??';
if($news == 'newgame') {
......@@ -105,6 +137,18 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
} elseif($news == 'wth18_revival') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}在光玉们的帮助下原地复活了!</span><br>\n";
} elseif(strpos($news,'death') === 0) {
if(!empty($a) && strpos($a,'|')!==false)
{
$arr = explode('|',$a);
$a = titles_get_desc($arr[0]).' '.$arr[1];
unset($arr);
}
if(!empty($c) && strpos($c,'|')!==false)
{
$arr = explode('|',$c);
$c = titles_get_desc($arr[0]).' '.$arr[1];
unset($arr);
}
if($news == 'death11') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">$a</span>因滞留在<span class=\"red\">禁区【{$plsinfo[$c]}】</span>死亡";
} elseif($news == 'death12') {
......@@ -177,7 +221,7 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">$a</span>因<span class=\"red\">不明原因</span>死亡";
}
if($b) $dname = $typeinfo[$b].' '.$a;
else $dname = $typeinfo[0].' '.$a;
else $dname = $a;
// if($b == 0) {
// //$dname = $a;
// $lwresult = $db->query("SELECT lastword FROM {$gtablepre}users WHERE username = '$a'");
......
......@@ -103,10 +103,14 @@
$db->query ( "INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','$now','$lwname','$pls','$lastword')" );
}
$deathtime = $now;
$result = $db->query("SELECT nick FROM {$tablepre}players WHERE name = '$kname' AND type = '$type'");
$knick = $db->result($result, 0);
$knname = isset($knick) ? $knick.' '.$kname : $kname;
addnews ( $now, 'death' . $state, $name, $type, $knname, $annex, $lastword );
//$result = $db->query("SELECT nick FROM {$tablepre}players WHERE name = '$kname' AND type = '$type'");
//$knick = $db->result($result, 0);
//$kname= !empty($knick) || $knick == 0 ? $knick.'+'.$ : 'none';
$dname = !empty($nick) || $nick == 0 ? $nick.'|'.$name : $name;
addnews ($now,'death'.$state,$dname,$type,$knname,$annex,$lastword);
//$alivenum = $db->result($db->query("SELECT COUNT(*) FROM {$tablepre}players WHERE hp>0 AND type=0"), 0);
# 执行死亡事件(灵魂绑定等)
......@@ -157,7 +161,6 @@
}
//初始化死者信息
$dtype = $pd['type']; $dname = $pd['name']; $dpls = $pd['pls'];
$lwname = $typeinfo [$dtype] . ' ' . $dname;
//初始化NPC遗言
if($dtype)
{
......@@ -170,12 +173,12 @@
$lastword = $db->result ( $result, 0 );
}
//向聊天框发送遗言
$db->query ( "INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','$now','$lwname','$dpls','$lastword')" );
$db->query ( "INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','$now','$dname','$dpls','$lastword')" );
//发送news
$kname = $pa['type'] ? $pa['name'] : titles_get_desc($pa['nick']).' '.$pa['name'];
//$dname = $pd['type'] ? $pd['name'] : titles_get_desc($pd['nick']).' '.$pd['name'];
addnews ($now,'death'.$pd['state'],$dname,$dtype,$kname,$pa['wep_name'],$lastword );
$dname = (!empty($pd['nick']) || $pd['nick'] == 0) ? $pd['nick'].'|'.$pd['name'] : $pd['name'];
$kname = (!empty($pa['nick']) || $pa['nick'] == 0) ? $pa['nick'].'|'.$pa['name'] : $pa['name'];
addnews ($now,'death'.$pd['state'],$dname,$dtype,$kname,$pa['wep_name'],$lastword);
return $lastword;
}
......@@ -192,7 +195,7 @@
$revival_flag = 0;
$dname = $pd['type'] ? $pd['name'] : titles_get_desc($pd['nick']).' '.$pd['name'];
$dname = $pd['name']; $dnick = $pd['nick'];
#光玉雨天气下,提供者有概率复活
if (!$revival_flag && $weather == 18 && $gamevars['wth18pid'] == $pd['pid'])
......@@ -209,7 +212,7 @@
{
#奥罗拉复活效果
$revival_flag = 18; //保存复活标记为通过光玉雨复活
addnews($now,'wth18_revival',$dname);
addnews($now,'wth18_revival',$dname,$dnick);
$pd['hp'] = max($wth18_obbs,1);
$pd['sp'] = max($wth18_obbs,1);
$pd['state'] = 0;
......@@ -227,7 +230,7 @@
{
#奥罗拉复活效果
$revival_flag = 17; //保存复活标记为通过奥罗拉复活
addnews($now,'aurora_revival',$dname);
addnews($now,'aurora_revival',$dname,$dnick);
$pd['hp'] = max($aurora_dice,1);
$pd['sp'] = max($aurora_dice,1);
$pd['state'] = 0;
......@@ -241,7 +244,7 @@
{
# 「涅槃」复活效果:
$revival_flag = 'nirvan'; //保存复活标记为通过技能复活
addnews($now,'revival',$dname);
addnews($now,'revival',$dname,$dnick);
# 添加「涅槃」激活次数
set_skillpara('c19_nirvana','active_t',get_skillpara('c19_nirvana','active_t',$pd['clbpara'])+1,$pd['clbpara']);
$pd['state'] = 0;
......
......@@ -447,8 +447,7 @@ function duel($time = 0,$keyitm = ''){
$gamestate = 50;
save_gameinfo();
$nickinfo = titles_get_desc($nick);
addnews($time,'duelkey',$nickinfo.' '.$name,$keyitm);
addnews($time,'duelkey',$name,$keyitm,$nick);
addnews($time,'duel');
systemputchat($time,'duel');
return 50;
......
......@@ -272,9 +272,9 @@ if($mode == 'enter') {
$db->query("UPDATE {$gtablepre}users SET lastgame='$gamenum' WHERE username='$name'");
if($udata['groupid'] >= 6 || $cuser == $gamefounder){
addnews($now,'newgm',$nickinfo.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
addnews($now,'newgm',$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}else{
addnews($now,'newpc',$nickinfo.' '.$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
addnews($now,'newpc',$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}
if($validnum >= $validlimit && $gamestate == 20){
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment