Commit 9ad7c1d1 authored by Nemo Ma's avatar Nemo Ma

GE905

parent 35092579
......@@ -1335,10 +1335,39 @@ $anpcinfo = array
'wepe' => 1,
'weps' => 50,
'itm5' => '银白盒子',
'itmk5' => 'p',
'itmk5' => 'ps',
'itme5' => 1,
'itms5' => 1,
'itmsk5' => '',
),
10 => array
(
'name' => '✦真实的火种',
'icon' => 30,
'wep' => '天降奇迹',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm1' => '种火来临',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
'itm2' => '万事俱备',
'itmk2' => 'Z',
'itme2' => 1,
'itms2' => 1,
'itm3' => '吾主飘零',
'itmk3' => 'Z',
'itme3' => 1,
'itms3' => 1,
'itm4' => '势必寻之',
'itmk4' => 'Z',
'itme4' => 1,
'itms4' => 1,
'itm5' => '忠义不渝',
'itmk5' => 'Z',
'itme5' => 1,
'itms5' => 1,
'itmsk5' => 'ps',
),
),
),
......
......@@ -1166,6 +1166,10 @@ $npcinfo = array
'itme5' => 9999,
'itms5' => 1,
'itmsk5' => 'Z',
'itm6' => '✦种火聚集装置✦',
'itmk6' => 'Y',
'itme6' => 1,
'itms6' => 1,
),
),
),
......@@ -2404,8 +2408,8 @@ $npcinfo = array
),
92 => array
(
'mode' => 2,
'num' => 250,
'mode' => 1,
'num' => 150,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
......@@ -2417,7 +2421,7 @@ $npcinfo = array
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 99,
//'pls' => 99,
'mhp' => 17,
'msp' => 200,
'att' => 27,
......@@ -2461,6 +2465,8 @@ $npcinfo = array
(
'name' => '✦覆唱的篝火',
'icon' => 34,
'num' => 20,
'pls' => 2,
'wep' => '✧覆唱之歌',
'wepk' => 'WF',
'wepe' => 1,
......@@ -2474,6 +2480,8 @@ $npcinfo = array
(
'name' => '✦爱恋的埋火',
'icon' => 35,
'num' => 20,
'pls' => 3,
'wep' => '✧无畏之爱',
'wepk' => 'WF',
'wepe' => 1,
......@@ -2487,6 +2495,8 @@ $npcinfo = array
(
'name' => '✦怜悯的永火',
'icon' => 36,
'num' => 20,
'pls' => 18,
'wep' => '✧怜悯之痛',
'wepk' => 'WF',
'wepe' => 1,
......@@ -2500,6 +2510,8 @@ $npcinfo = array
(
'name' => '✦执念的残火',
'icon' => 37,
'num' => 20,
'pls' => 20,
'wep' => '✧执念之刺',
'wepk' => 'WF',
'wepe' => 1,
......@@ -2513,6 +2525,8 @@ $npcinfo = array
(
'name' => '✦希望的焰火',
'icon' => 38,
'num' => 20,
'pls' => 29,
'wep' => '✧希望之风',
'wepk' => 'WF',
'wepe' => 1,
......@@ -2521,7 +2535,83 @@ $npcinfo = array
'itmk5' => 'p',
'itme5' => 1,
'itms5' => 1,
'itmsk5' => 'ps',
'itmsk5' => '',
),
5 => array
(
'name' => '✦覆唱的篝火',
'icon' => 34,
'num' => 10,
'pls' => 15,
'wep' => '✧覆唱之歌',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆愈合数据',
'itmk5' => 'HB',
'itme5' => 5,
'itms5' => '∞',
),
6 => array
(
'name' => '✦爱恋的埋火',
'icon' => 35,
'num' => 10,
'pls' => 22,
'wep' => '✧无畏之爱',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆熟练数据',
'itmk5' => 'VV',
'itme5' => 1,
'itms5' => 5,
),
7 => array
(
'name' => '✦怜悯的永火',
'icon' => 36,
'num' => 10,
'pls' => 23,
'wep' => '✧怜悯之痛',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆生命数据',
'itmk5' => 'MH',
'itme5' => 1,
'itms5' => 10,
),
8 => array
(
'name' => '✦执念的残火',
'icon' => 37,
'num' => 10,
'pls' => 24,
'wep' => '✧执念之刺',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆意念数据',
'itmk5' => 'MD',
'itme5' => 1,
'itms5' => 10,
),
9 => array
(
'name' => '✦希望的焰火',
'icon' => 38,
'num' => 10,
'pls' => 12,
'wep' => '✧希望之风',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '银白盒子',
'itmk5' => 'ps',
'itme5' => 1,
'itms5' => 1,
'itmsk5' => '',
),
),
),
......@@ -2849,29 +2939,34 @@ $npcdescription = array
(
0 => array
(
'count' => 50,
'count' => 30,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的永久补给。虽然升级前用起来很麻烦,升级本身也很麻烦,但总比没有好。',
),
1 => array
(
'count' => 50,
'count' => 30,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的全系熟练加强物品。虽然升级前用起来很麻烦,升级本身也很麻烦,但总比没有好。',
),
2 => array
(
'count' => 50,
'count' => 30,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的生命值上限增加物品。虽然升级前用起来很麻烦,升级本身也很麻烦,要切换成体力上限增加物品也很麻烦,但总比没有好。',
),
3 => array
(
'count' => 50,
'count' => 30,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的防御力增加物品。虽然升级前用起来很麻烦,升级本身也很麻烦,要切换成攻击力增加物品也很麻烦,但总比没有好。',
),
4 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落白银盒子,虽然用起来很麻烦,但总比没有好。',
'count' => 30,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落银白盒子,虽然用起来很麻烦,但总比没有好。',
),
//10 => array
//(
// 'count' => 0,
// 'description' => '→检测到入侵行为!←',
//),
),
),
);
......
......@@ -840,12 +840,14 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'V'=> '技能书籍',
'VV'=> '技能书籍',
'WN' => '空手',#空手
'WGK' => '枪刃',
'WCF' => '灵弹',
'WFK' => '烈刃',
'WKP' => '暴斩',
'WCP' => '巨力',
'WDG' => '重炮',
'WGK' => '枪刃',#射+斩
'WCF' => '符札',#投+符
'WCP' => '重物',#投+殴
'WKF' => '灵刃',#斩+符
'WKP' => '重剑',#斩+殴
'WFK' => '魔刃',#符+斩
'WDG' => '巨炮',#爆+射
'WDF' => '落魂',#爆+符
'WJ' => '重型枪械',
'WP' => '钝器',
'WG' => '远程兵器',
......
......@@ -179,7 +179,8 @@
15,30,4777,2,恐龙扑克牌,WC,600,150,rdc,
15,30,4777,2,秋生大叔的球棒,WP,600,150,cd,
0,16,,,解锁钥匙,,,,,
16,1,200,0,✦种火钥匙,Y,1,1,,
16,3,200,0,✦种火钥匙,Y,1,1,,
16,2,1000,0,✦钥匙碎片,X,1,1,,
16,1,2000,1,✦NPC钥匙·一阶段,Y,1,1,,
16,1,6000,2,✦✦NPC钥匙·二阶段,Y,1,1,,
\ No newline at end of file
16,1,6000,2,✦✦NPC钥匙·二阶段,Y,1,1,,
16,1,5321,1,✦种火定点移位装置✦,Y,1,1,,
\ No newline at end of file
......@@ -720,57 +720,57 @@ $npcchat = Array(
13 => '“Щджцψ ωйαпψц...”',
'color' => 'yellow'
),
// '✦怜悯的永火' => Array(
// 0 => '“Щдвц вц щдψ Цыαтё жω Λжпыαццвжх, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
// '✦执念的残火' => Array(
// 0 => '“Щдвц вц щдψ Тψпαвхц жω Овцдψц, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
// '✦希望的焰火' => Array(
// 0 => '“Щдвц вц щдψ Ωвтψожтёц жω Джыψ, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
'✦怜悯的永火' => Array(
0 => '“Щдвц вц щдψ Цыαтё жω Λжпыαццвжх, Цвμхвхμ вх!”',
1 => '“Ωжт цжпψ тψαцжх, оψ ωжихρ житцψйлψц щж ηψ тψщитхψρ.”',
2 => '“Оψ цджийρ хжщ ψфвцщ, δψщ дψтψ оψ αтψ.”',
3 => '“Оψ дαρ α ыитыжцψ, ηищ вщ дαц ωαρψρ αоαδ.”',
4 => '“Ηищ вω щдαщ вц цж, одδ αтψ оψ тψщитхвхμ?”',
5 => '“Щдψ жхйδ ψфыйαхαщвжх вц щдαщ цдψ αйцж тψщитхψρ.”',
6 => '“Цж оψ λαх αμαвх λαттδ жищ дψт овйй.”',
7 => '“Α одвцыψт пαδ ηψ цпαйй.”',
8 => '“Ηищ щдψ ρвωωψтψхλψ ηψщоψψх θψтж αхρ жхψ...”',
9 => '“...вц щдψ цαпψ αц щдψ ρвωωψтψхλψ ηψщоψψх жхψ αхρ ψщψтхвщδ.”',
10 => '“Оψ овйй ёψψы оαщλд, ωжт оψ αтψ йжδαй.”',
11 => '“Оψ овйй оαвщ ихщвй оψ цψψ дψт αμαвх.”',
12 => '“Жит λтψαщжт...”',
13 => '“Пαδ цдψ йвлψц вх ыψαλψ.”',
'color' => 'yellow'
),
'✦执念的残火' => Array(
0 => '“Щдвц вц щдψ Тψпαвхц жω Овцдψц, Цвμхвхμ вх!”',
1 => '“...ΗΔ ПΑЫЙΨ...”',
2 => '“...ΡΑΨПЖХ...”',
3 => '“...ЦИЫЫЖТЩ ЦΔЦЩΨП...”',
4 => '“...ДΨΑТЩ ΑХΡ ЦЖИЙ...”',
5 => '“...ΛЖΡΨ ΑХΡ ЦЫВТВЩ...”',
6 => '“ΑΡΑЫЩΑΗЙΨ ВХЩΨЙЙВΜΨХΛΨ”',
7 => '“...ЦДΑЩЩΨТΨΡ ЫВΨΛΨЦ...”',
8 => '“...ЦЩТΑΔЦ...”',
9 => '“...ΑХ ΑХЖПΑЙΔ...”',
10 => '“ΡВΑПЖХΡ ВХ ЩДΨ ТЖИΜД”',
11 => '“ΨХΛТΔЫЩΨΡ ЦΨΜПΨХЩЦ...”',
12 => '“ΗТВХΜ ДЖЫΨ...”',
13 => '“...ЩЖ ЩДΨ ΩТΑВЙ ЖХΨЦ...”',
'color' => 'yellow'
),
'✦希望的焰火' => Array(
0 => '“Щдвц вц щдψ Ωвтψожтёц жω Джыψ, Цвμхвхμ вх!”',
1 => '“Α λтδ вх ραтёхψцц...”',
2 => '“Цйвхμ α джыψ щж ωищитψ.”',
3 => '“Α йвμдщ жх щдψ оαщψт.”',
4 => '“Μвлψ йвωψ щж иц.”',
5 => '“Ηжтх ωтжп цйψψы. Тψцитωαλвхμ.”',
6 => '“Λαййψρ ηδ α λтψαщжт.”',
7 => '“Щдψтψ вц α ыитыжцψ.”',
8 => '“Ωвтцщ, щдψтψ вц α цжихρ.”',
9 => '“Щдψх, вщ ηψλжпψц α овйй.”',
10 => '“Оψ αтψ αμαвх αоαёψхψρ ηδ вщ.”',
11 => '“Αхρ щдвц щвпψ, оψ цψψ вщ щж щдψ ψхρ.”',
12 => '“Цж щдψ ожтйρ овйй ηψ йψцц ψпыщδ.”',
13 => '“Αхρ щджцψ одж оψтψ отжхμψρ λαх пαёψ щдвхμц твμдщ αμαвх.”',
'color' => 'yellow'
),
'✦真实的火种' => Array(
0 => '“Щдвц вц щдψ Щжтλд жω Щтищд, Цвμхвхμ вх!”',
1 => '“我能吃下玻璃但不伤身体。”',
......@@ -840,12 +840,14 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'V'=> '技能书籍',
'VV'=> '技能书籍',
'WN' => '空手',#空手
'WGK' => '枪刃',
'WCF' => '灵弹',
'WFK' => '烈刃',
'WKP' => '暴斩',
'WCP' => '巨力',
'WDG' => '重炮',
'WGK' => '枪刃',#射+斩
'WCF' => '符札',#投+符
'WCP' => '重物',#投+殴
'WKF' => '灵刃',#斩+符
'WKP' => '重剑',#斩+殴
'WFK' => '魔刃',#符+斩
'WDG' => '巨炮',#爆+射
'WDF' => '落魂',#爆+符
'WJ' => '重型枪械',
'WP' => '钝器',
'WG' => '远程兵器',
......
......@@ -9,7 +9,7 @@ $isLogin = 1;
//是否缓存css文件。0=不缓存,1=缓存
$allowcsscache = 1;
//游戏版本
$gameversion = 'GE901 ~BEGINNING';
$gameversion = 'GE905 ~BEGINNING';
//站长留言
//$systemmsg = '';
//游戏开始方式 0=后台手动开始,1=每天固定时间开始,2=上局结束后,间隔固定小时后的整点开始,3=上局结束后,间隔固定分钟开始
......
......@@ -1356,10 +1356,22 @@ function itemuse($itmn) {
include_once GAME_ROOT . './include/system.func.php';
$log .= '已解锁一阶段NPC!<br>似乎大量NPC已经部署至游戏内……<br>';
//思念体 4*4
addnpc ( 2, 0,4);
addnpc ( 2, 1,4);
addnpc ( 2, 2,4);
addnpc ( 2, 3,4);
addnpc ( 2, 0,1);
addnpc ( 2, 1,1);
addnpc ( 2, 2,1);
addnpc ( 2, 3,1);
addnpc ( 2, 0,1);
addnpc ( 2, 1,1);
addnpc ( 2, 2,1);
addnpc ( 2, 3,1);
addnpc ( 2, 0,1);
addnpc ( 2, 1,1);
addnpc ( 2, 2,1);
addnpc ( 2, 3,1);
addnpc ( 2, 0,1);
addnpc ( 2, 1,1);
addnpc ( 2, 2,1);
addnpc ( 2, 3,1);
//职人 1*6
addnpc ( 11, 0,1);
addnpc ( 11, 1,1);
......@@ -1378,10 +1390,13 @@ function itemuse($itmn) {
include_once GAME_ROOT . './include/system.func.php';
$log .= '已解锁二阶段NPC!<br>似乎凶恶NPC已经部署至游戏内……<br>';
//杏仁豆腐 2*2
addnpc ( 5, 0,2);
addnpc ( 5, 1,2);
addnpc ( 5, 0,1);
addnpc ( 5, 1,1);
addnpc ( 5, 0,1);
addnpc ( 5, 1,1);
//猴子 1*2
addnpc ( 6, 0,2);
addnpc ( 6, 0,1);
addnpc ( 6, 0,1);
//假蓝凝
addnpc ( 9, 0,1);
addnews ($now , 'key2', $name);
......@@ -1397,15 +1412,98 @@ function itemuse($itmn) {
// addnpc ( 89, 1,1);
// addnpc ( 89, 2,1);
// }
//种火 5*20
addnpc ( 92, 0,20);
addnpc ( 92, 1,20);
addnpc ( 92, 2,20);
addnpc ( 92, 3,20);
addnpc ( 92, 4,20);
//种火 5*10
addnpc ( 92, 0,10);
addnpc ( 92, 1,10);
addnpc ( 92, 2,10);
addnpc ( 92, 3,10);
addnpc ( 92, 4,10);
addnews ($now , 'key3', $name);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦种火定点移位装置✦') {
global $db, $tablepre, $pls;
$result = $db->query("SELECT * FROM {$tablepre}players WHERE type = 92"); //SELECT 全部种火NPC
$fsdata = $db->fetch_array($result);//获取以上结果
//$fspid = $fsdata['pid'];
//echo "成功获得$fspid";
$dice = rand ( 0, 100 );
//echo "骰子点数$dice";
if($dice <= 20){
//1/5 可能性种火聚集到无月之影
//$npls = 0;
//更新位置
$db->query("UPDATE {$tablepre}players SET pls = 0 WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火定点移位装置。<br>地图上全部种火被移动到了【无月之影】!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被全扔去了【无月之影】')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','不过红暮看上去像个好人就是了……')");
}elseif($dice <= 40){
//1/5 可能性种火聚集到初始之树
//$npls = 22;
//更新位置
$db->query("UPDATE {$tablepre}players SET pls = 22 WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火定点移位装置。<br>地图上全部种火被移动到了【初始之树】!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被全扔去了【初始之树】')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','唔……这里是【约定】之地呢。')");
}elseif($dice <= 60){
//1/5 可能性种火聚集到幻想世界
//$npls = 23;
//更新位置
$db->query("UPDATE {$tablepre}players SET pls = 23 WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火定点移位装置。<br>地图上全部种火被移动到了【幻想世界】!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被全扔去了【幻想世界】')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','唔……这里是【幻想】之地呢。')");
}elseif($dice <= 80){
//1/5 可能性种火聚集到永恒的世界
//$npls = 24;
//更新位置
$db->query("UPDATE {$tablepre}players SET pls = 24 WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火定点移位装置。<br>地图上全部种火被移动到了【永恒的世界】!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被全扔去了【永恒的世界】')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','唔……这里是【永恒】之地呢。')");
}else{
//1/5 可能性种火聚集到FARGO前基地
//$npls = 28;
//更新位置
$db->query("UPDATE {$tablepre}players SET pls = 28 WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火定点移位装置。<br>地图上全部种火被移动到了【FARGO前基地】!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被全扔去了【FARGO前基地】')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','唔……这里是【试炼】之地呢。')");
}
addnews ($now , 'fsmove', $name, '', $pls);
//销毁物品
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦种火聚集装置✦') {
global $db, $tablepre, $pls;
$result = $db->query("SELECT * FROM {$tablepre}players WHERE type = 92"); //SELECT 全部种火NPC
$fsdata = $db->fetch_array($result);//获取以上结果
//聚集种火
$db->query("UPDATE {$tablepre}players SET pls = '$pls' WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火聚集装置。<br>地图上全部种火被移动到了你所在的位置!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','看起来有搅局的人出现了,我们被什么玩家全体移动了位置呢。')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','看一下「游戏状况」,来确认一下吧!')");
addnews ($now , 'fsmove', $name, '', $pls);
//销毁物品
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦呼唤种火✦') {
global $db, $tablepre, $pls;
$result = $db->query("SELECT * FROM {$tablepre}players WHERE type = 92"); //SELECT 全部种火NPC
$fsdata = $db->fetch_array($result);//获取以上结果
//聚集种火
$db->query("UPDATE {$tablepre}players SET pls = '$pls' WHERE type = 92 AND hp > 0");
//文案
$log .= '你使用了种火聚集装置。<br>地图上全部种火被移动到了你所在的位置!<br>';
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【E】','','听到了……')");
$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','【P】','','…………召唤…………')");
addnews ($now , 'fsmove', $name, '', $pls);
} elseif ($itm == '镣铐的碎片') {
// include_once GAME_ROOT . './include/system.func.php';
// $log .= '呜哦,看起来你闯了大祸……<br>请自己去收拾残局!<br>';
......
......@@ -181,7 +181,7 @@ function newradar($m = 0){
return;
}
}
$npctplist = Array(90,2,5,6,7,11,14);
$npctplist = Array(90,92,2,5,6,7,11,14,89);
$tdheight = 20;
$screenheight = count($plsinfo)*$tdheight;
if (CURSCRIPT == 'botservice')
......
......@@ -249,6 +249,8 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}释放了第二批被封印的NPC存在!</span><br>\n";
} elseif($news == 'key3'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}出于未知原因,在战场上部署了更多的种火!Ψпψтμψхλδ!</span><br>\n";
} elseif($news == 'fsmove'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}在【$plsinfo[$c]】移动了全部种火NPC的位置!真是不解风情啊!</span><br>\n";
} elseif($news == 'evonpc') {
if($a == 'Dark Force幼体'){
$nword = "<span class=\"lime\">{$c}击杀了{$a},却没料到这只是幻影……{$b}的封印已经被破坏了!</span>";
......
......@@ -251,6 +251,8 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}释放了第二批被封印的NPC存在!</span><br>\n";
} elseif($news == 'key3'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}出于未知原因,在战场上部署了更多的种火!Ψпψтμψхλδ!</span><br>\n";
} elseif($news == 'fsmove'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}在【$plsinfo[$c]】移动了全部种火NPC的位置!真是不解风情啊!</span><br>\n";
} elseif($news == 'evonpc') {
if($a == 'Dark Force幼体'){
$nword = "<span class=\"lime\">{$c}击杀了{$a},却没料到这只是幻影……{$b}的封印已经被破坏了!</span>";
......
......@@ -333,7 +333,7 @@ function add_once_area($atime) {
do{$pls = $arealist[rand($areanum+1,$plsnum)];}while ($pls==34);
$db->query("UPDATE {$tablepre}players SET pls='$pls' WHERE pid=$pid ");
}
} elseif($sub['type'] != 1 && $sub['type'] != 7 && $sub['type'] != 9 && $sub['type'] != 13 && $sub['type'] != 20 && $sub['type'] != 21 && $sub['type'] != 88 && $sub['type'] != 22) {
} elseif($sub['type'] != 1 && $sub['type'] != 7 && $sub['type'] != 9 && $sub['type'] != 13 && $sub['type'] != 20 && $sub['type'] != 21 && $sub['type'] != 88 && $sub['type'] != 22 && $sub['type'] != 92) {
do{$pls = $arealist[rand($areanum+1,$plsnum)];}while ($pls==34);
$db->query("UPDATE {$tablepre}players SET pls='$pls' WHERE pid=$pid");
}
......
<table><tr>
<td>
<img src="img/achievement_not_done.gif">
</td>
<td valign="top" align="left">
<b>实装中成就</b>
<span class="red">[实装中]</span><br>
<font color="yellow">这里将会有一个新成就!<br></font>
<font color="olive">敬请期待!<br></font>
<font color="evergreen"></font>预计实装时间:<br>2022年2月底</font>
</td>
</tr></table>
......@@ -4,7 +4,7 @@
<div align="left">
<div class="clearfix">
<span style="float:left;" ><img border="0" src="img/question.gif"></span>
<span style="float:left;" ><img border="0" src="img/Crimzonnews.gif"></span>
<span>{lang newsnotice}</span>
</div>
<br>
......
......@@ -63,10 +63,11 @@ $language = array
'wingames' => '获胜场数',
'winrate' => '胜率',
'end_achievement' => '结局成就',
'mixitem_achievement' => '道具成就',
'mixitem_achievement' => '合成成就',
'battle_achievement' => '战斗成就',
'trap_achievement' => '陷阱成就',
'other_achievement' => '挑战成就',
'lifetime_achievement' => '生涯成就',
'valid' => '入场手续',
......@@ -125,7 +126,7 @@ $language = array
'ss' => '歌魂',
'karma' => '罪业',
'skillpoint' => '技能点',
'newsnotice' => '<span class="evergreen">“各位仍在努力奋战,咱很欣慰。<br />以下是到现在为止的游戏状况。<br />请各位再接再厉。”</span>',
'newsnotice' => '<span class="evergreen">“各位仍在努力奋战,真不错啊。<br />就继续为了「我们」和「你们自己」战斗吧!<br />以下是到现在为止的游戏状况。<br />请各位再接再厉。”</span>',
'useitem' => '>>使用',
'end' => '游戏结束!',
'send' => '发送',
......
<div class="subtitle" align="left">{lang battle_achievement}</div>
<font color="olive">这里是与击破特定NPC相关的成就。<br>打倒他们来证明自己吧!<br></font>
<table border="1">
<tr>
<td width="300" align="left" valign="top">{template achievement_2}</td>
<td width="300" align="left" valign="top">{template achievement_3}</td>
<td width="300" align="left" valign="top">{template achievement_4}</td>
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_13}</td>
<td width="300" align="left" valign="top">{template achievement_22}</td>
<td width="300" align="left" valign="top">{template achievement_23}</td>
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_23}</td>
<td width="300" align="left" valign="top">{template achievement_25}</td>
<td width="300" align="left" valign="top">{template achievement_20}</td>
<td width="300" align="left" valign="top">{template achievement_21}</td>
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_21}</td>
<td width="300" align="left" valign="top">{template achievement_24}</td>
<td width="300" align="left" valign="top">{template achievement_27}</td>
<td width="300" align="left" valign="top">{template achievement_26}</td>
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_255}</td>
<td width="300" align="left" valign="top">{template achievement_255}</td>
<td width="300" align="left" valign="top">{template achievement_255}</td>
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_255}</td>
<td width="300" align="left" valign="top">{template achievement_255}</td>
<td width="300" align="left" valign="top">{template achievement_255}</td>
</tr>
</table>
<div class="subtitle" align="left">{lang end_achievement}</div>
<font color="olive">这里是与游戏结局相关的成就。<br>虽说有些看起来帮助中没提到,但找寻它们也正是这游戏的醍醐味之一。<br></font>
<table border="1">
<tr>
<td width="300" align="left" valign="top">{template achievement_16}</td>
......@@ -7,5 +8,6 @@
</tr>
<tr>
<td width="300" align="left" valign="top">{template achievement_19}</td>
<td width="300" align="left" valign="top">{template achievement_255}</td>
</tr>
</table>
<div class="subtitle" align="left">{lang lifetime_achievement}</div>
<font color="olive">这里是记录了你在这个游戏中的积累相关的成就。<br>呜呼——玩家们出发了……<br></font>
<table border="1">
<tr>
<td width="300" align="left" valign="top"> {template achievement_2} </td>
<td width="300" align="left" valign="top"> {template achievement_3} </td>
<td width="300" align="left" valign="top"> {template achievement_27} </td>
</tr>
<tr>
<td width="300" align="left" valign="top"> {template achievement_29} </td>
<td width="300" align="left" valign="top"> {template achievement_30} </td>
</tr>
</table>
<div class="subtitle" align="left">{lang mixitem_achievement}</div>
<font color="olive">这里是与合成各种物品相关的成就。<br>如果看合成表觉得麻烦,只以这些物品为目标似乎也不错。<br></font>
<table border="1">
<tr>
<td width="300" align="left" valign="top"> {template achievement_0} </td>
......@@ -7,7 +8,17 @@
</tr>
<tr>
<td width="300" align="left" valign="top"> {template achievement_33} </td>
<td width="300" align="left" valign="top">{template achievement_29}</td>
<td width="300" align="left" valign="top">{template achievement_30}</td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
</tr>
<tr>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
</tr>
<tr>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
</tr>
</table>
<div class="subtitle" align="left">{lang other_achievement}</div>
<font color="olive">这里是与特定游戏中挑战相关的成就。<br>虽然颇为浮云,但毕竟山就在那里。<br></font>
<table border="1">
<tr>
<td width="300" align="left" valign="top"> {template achievement_1} </td>
......@@ -7,5 +8,7 @@
</tr>
<tr>
<td width="300" align="left" valign="top"> {template achievement_32} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
<td width="300" align="left" valign="top"> {template achievement_255} </td>
</tr>
</table>
......@@ -29,6 +29,9 @@
<tr><td>
{template user_mixitem_achievement}
</td></tr>
<tr><td>
{template user_lifetime_achievement}
</td></tr>
<tr><td>
{template user_other_achievement}
</td></tr>
......
......@@ -85,7 +85,7 @@ if($mode == 'enter') {
$itm[5] = '秋刀鱼罐头'; $itmk[5] = 'HB'; $itme[5] = 70; $itms[5] = 15;
if ($wingames <=1){
$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps';
$itm[6] = '银白盒子'; $itmk[6] = 'ps'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = '';
}
$weplist = openfile(config('stwep',$gamecfg));
......
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