Commit de1bbac1 authored by Tachibana's avatar Tachibana

ndyd

parent 3ae7c6d9
Pipeline #4824 passed with stages
in 18 minutes and 52 seconds
...@@ -4,22 +4,22 @@ xpcall(function() require("expansions/script/lap") end,function() require("expan ...@@ -4,22 +4,22 @@ xpcall(function() require("expansions/script/lap") end,function() require("expan
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end) xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
cm.Sekka_name_with_lap=true cm.Sekka_name_with_lap=true
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetCategory(CATEGORY_TODECK) e1:SetCategory(CATEGORY_TODECK)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.activate) e1:SetOperation(cm.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(0x14000) e1:SetProperty(0x14000)
e1:SetCode(EVENT_DISCARD) e1:SetCode(EVENT_DISCARD)
e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
end) end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
...@@ -29,18 +29,18 @@ function cm.initial_effect(c) ...@@ -29,18 +29,18 @@ function cm.initial_effect(c)
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,Duel.GetTurnPlayer()==1-tp and Duel.GetCurrentPhase<HASE_MAIN2 and 1 or 2) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,Duel.GetTurnPlayer()==1-tp and Duel.GetCurrentPhase<HASE_MAIN2 and 1 or 2)
e1:SetValue(1) e1:SetValue(1)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end) end)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsAbleToDeck() end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,2,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,2,2,nil) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,1,1,0,0)
end end
function cm.activate(e,tp,eg,ep,ev,re,r,rp) function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e) local sg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoDeck(sg,nil,2,REASON_EFFECT) Duel.SendtoDeck(sg,nil,1,REASON_EFFECT)
end end
...@@ -4,36 +4,36 @@ xpcall(function() require("expansions/script/lap") end,function() require("expan ...@@ -4,36 +4,36 @@ xpcall(function() require("expansions/script/lap") end,function() require("expan
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end) xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
cm.Sekka_name_with_lap=true cm.Sekka_name_with_lap=true
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE) e1:SetCode(EVENT_DISCARD)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetCondition(cm.condition) e1:SetCondition(cm.condition)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69840739,1)) e2:SetDescription(aux.Stringid(69840739,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(0x14000) e2:SetProperty(0x14000)
e2:SetCountLimit(1,m+100) e2:SetCountLimit(1,m+100)
e2:SetCondition(Senya.SummonTypeCondition(SUMMON_TYPE_RITUAL)) e2:SetCondition(Senya.SummonTypeCondition(SUMMON_TYPE_RITUAL))
e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND)
end) end)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()==0 then return end if g:GetCount()==0 then return end
Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
Duel.ShuffleDeck(1-tp) Duel.ShuffleDeck(1-tp)
Duel.BreakEffect() Duel.BreakEffect()
Duel.Draw(1-tp,g:GetCount()-1,REASON_EFFECT) Duel.Draw(1-tp,g:GetCount()-1,REASON_EFFECT)
end) end)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......
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