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HiiragiGuardians
ygopro-THC-cards
Commits
f393f0bd
Commit
f393f0bd
authored
Apr 13, 2023
by
tsubaki
Browse files
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1.999zz23 fix1
parent
bae763b3
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2
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script/c29053.lua
script/c29053.lua
+122
-0
script/c29056.lua
script/c29056.lua
+114
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script/c29053.lua
0 → 100644
View file @
f393f0bd
--水中的人鱼✿若鹭姬
function
c29053
.
initial_effect
(
c
)
--Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
29053
)
e1
:
SetCondition
(
c29053
.
condition1
)
e1
:
SetTarget
(
c29053
.
target1
)
e1
:
SetOperation
(
c29053
.
operation1
)
c
:
RegisterEffect
(
e1
)
--Add to Hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
29054
)
e2
:
SetCondition
(
c29053
.
condition2
)
e2
:
SetTarget
(
c29053
.
target2
)
e2
:
SetOperation
(
c29053
.
operation2
)
c
:
RegisterEffect
(
e2
)
--Return to Hand
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCost
(
c29053
.
cost3
)
e3
:
SetTarget
(
c29053
.
target3
)
e3
:
SetOperation
(
c29053
.
operation3
)
c
:
RegisterEffect
(
e3
)
end
c29053
.
DescSetName
=
0x826
--Effect 1
--效果条件:其它卡的效果将这张卡加入手卡
function
c29053
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsReason
(
REASON_DRAW
)
and
re
:
GetHandler
()
~=
e
:
GetHandler
()
end
--效果对象:这张卡
function
c29053
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
--发动操作:特殊召唤这张卡
function
c29053
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--Effect 2
--效果条件:这张卡从场上被送去墓地
function
c29053
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
--效果对象:1只下降攻击力的怪兽
function
c29053
.
filter2
(
c
)
local
code
=
c
:
GetOriginalCode
()
local
mt
=
_G
[
"c"
..
code
]
return
mt
and
mt
.
DescSetName
==
0x826
and
c
:
IsAbleToHand
()
end
function
c29053
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c29053
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
--发动操作:将一只下降攻击力的怪兽加入手卡
function
c29053
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c29053
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
e
:
GetHandler
())
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
end
end
--Effect 3
--花费:将这张卡的攻击力下降至0
function
c29053
.
cost3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetAttack
()
>
0
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetValue
(
-
e
:
GetHandler
():
GetAttack
())
e
:
GetHandler
():
RegisterEffect
(
e1
)
end
--效果条件:攻击表示的对方怪兽
function
c29053
.
filter3
(
c
)
return
c
:
IsAttackPos
()
end
function
c29053
.
target3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c29053
.
filter3
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c29053
.
filter3
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c29053
.
filter3
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
--发动操作:将对方怪兽回到手卡
function
c29053
.
operation3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
script/c29056.lua
0 → 100644
View file @
f393f0bd
--岸上的人鱼✿若鹭姬
function
c29056
.
initial_effect
(
c
)
--Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
29056
)
e1
:
SetCondition
(
c29056
.
condition1
)
e1
:
SetTarget
(
c29056
.
target1
)
e1
:
SetOperation
(
c29056
.
operation1
)
c
:
RegisterEffect
(
e1
)
--Add to Hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
29054
)
e2
:
SetCondition
(
c29056
.
condition2
)
e2
:
SetTarget
(
c29056
.
target2
)
e2
:
SetOperation
(
c29056
.
operation2
)
c
:
RegisterEffect
(
e2
)
--Return to Hand
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_QUICK_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCost
(
c29056
.
cost3
)
e3
:
SetTarget
(
c29056
.
target3
)
e3
:
SetOperation
(
c29056
.
operation3
)
c
:
RegisterEffect
(
e3
)
end
c29056
.
DescSetName
=
0x826
--Effect 1
--效果条件:其它卡的效果将这张卡加入手卡
function
c29056
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsReason
(
REASON_DRAW
)
and
re
:
GetHandler
()
~=
e
:
GetHandler
()
end
--效果对象:这张卡
function
c29056
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
--发动操作:特殊召唤这张卡
function
c29056
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--Effect 2
--效果条件:这张卡从场上被送去墓地
function
c29056
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
--效果对象:1只下降攻击力的怪兽
function
c29056
.
filter2
(
c
)
return
c
:
IsSetCard
(
0x9432
)
end
function
c29056
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c29056
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
--发动操作:将一只下降攻击力的怪兽加入手卡
function
c29056
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c29056
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
end
end
--Effect 3
--花费:将这张卡的攻击力下降至0
function
c29056
.
cost3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetAttack
()
>
0
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetValue
(
-
e
:
GetHandler
():
GetAttack
())
e
:
GetHandler
():
RegisterEffect
(
e1
)
end
function
c29056
.
target3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
re
:
GetHandler
():
IsLocation
(
LOCATION_MZONE
)
and
re
:
GetHandler
():
IsControler
(
1
-
tp
)
end
Duel
.
SetTargetCard
(
re
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_MZONE
)
end
--发动操作:将对方怪兽回到手卡
function
c29056
.
operation3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
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