Commit 57be0d95 authored by keyongyu's avatar keyongyu

1.5.5.1

parent 646db356
Images/
#################
## Eclipse
#################
......
......@@ -465,7 +465,7 @@ private void InitializeComponent()
//
// tb_pleft
//
this.tb_pleft.Location = new System.Drawing.Point(275, 313);
this.tb_pleft.Location = new System.Drawing.Point(297, 312);
this.tb_pleft.MaxLength = 12;
this.tb_pleft.Name = "tb_pleft";
this.tb_pleft.Size = new System.Drawing.Size(38, 21);
......@@ -475,7 +475,7 @@ private void InitializeComponent()
//
// tb_pright
//
this.tb_pright.Location = new System.Drawing.Point(331, 313);
this.tb_pright.Location = new System.Drawing.Point(353, 313);
this.tb_pright.MaxLength = 12;
this.tb_pright.Name = "tb_pright";
this.tb_pright.Size = new System.Drawing.Size(38, 21);
......@@ -569,7 +569,7 @@ private void InitializeComponent()
//
// tb_atk
//
this.tb_atk.Location = new System.Drawing.Point(449, 311);
this.tb_atk.Location = new System.Drawing.Point(450, 311);
this.tb_atk.MaxLength = 12;
this.tb_atk.Name = "tb_atk";
this.tb_atk.Size = new System.Drawing.Size(38, 21);
......@@ -692,7 +692,7 @@ private void InitializeComponent()
// lb2
//
this.lb2.AutoSize = true;
this.lb2.Location = new System.Drawing.Point(317, 317);
this.lb2.Location = new System.Drawing.Point(339, 316);
this.lb2.Name = "lb2";
this.lb2.Size = new System.Drawing.Size(11, 12);
this.lb2.TabIndex = 7;
......
......@@ -1322,9 +1322,12 @@ void Pl_imageDragEnter(object sender, DragEventArgs e)
}
void InportImage(string file,string tid)
{
pl_image.BackgroundImage.Dispose();
pl_image.BackgroundImage=m_cover;
string f=Path.Combine(PICPATH,tid+".jpg");
if(File.Exists(f))
{
pl_image.BackgroundImage.Dispose();
pl_image.BackgroundImage=m_cover;
}
TaskHelper.ToImg(file,f,
Path.Combine(PICPATH2,tid+".jpg"));
setImage(f);
......
......@@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("1.5.5.0")]
[assembly: AssemblyVersion("1.5.5.1")]
......@@ -25,6 +25,6 @@
<add key="image_pendulum" value="14,46,149,120" />
<!-- MSE -->
<add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" />
<add key="mse-monster-text" value="】\n([\S\s]*)" />
<add key="mse-monster-text" value="[果|介]】\n([\S\s]*)" />
</appSettings>
</configuration>
\ No newline at end of file
......@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF
DataEditForm->lb_cardalias 同名卡
DataEditForm->lb_cardcode 卡片密码
DataEditForm->lb_categorys 效果种类
DataEditForm->lb_pleft_right PScale
DataEditForm->lb_pleft_right 灵摆刻度
DataEditForm->lb_scripttext
DataEditForm->lb_tiptexts 提示文字
DataEditForm->lb_types 卡片种类
......
......@@ -12,9 +12,9 @@
%desc%
attack: %atk%
defense: %def%
gamecode: %code%
pendulum: medium
pendulum scale 1: %pl%
pendulum scale 2: %pr%
pendulum text:
%pdesc%
\ No newline at end of file
%pdesc%
gamecode: %code%
\ No newline at end of file
[DataEditorX]1.5.5.0[DataEditorX]
[DataEditorX]1.5.5.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★使用前,请关联lua的打开方式,例如记事本,notepad++,等。
......@@ -47,6 +47,8 @@ DataEditorX.exe.config
描述不详细的bug,我修复不了。(都不知道是bug是什么)
★更新历史
1.5.5.1
修复第2次导入图片,出bug
1.5.5.0
完成导出MSE存档,简体测试OK
注:config设置P描述和正常描述的分离的正则表达式
......
No preview for this file type
......@@ -25,6 +25,6 @@
<add key="image_pendulum" value="14,46,149,120" />
<!-- MSE -->
<add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" />
<add key="mse-monster-text" value="】\n([\S\s]*)" />
<add key="mse-monster-text" value="[果|介]】\n([\S\s]*)" />
</appSettings>
</configuration>
\ No newline at end of file
......@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF
DataEditForm->lb_cardalias 同名卡
DataEditForm->lb_cardcode 卡片密码
DataEditForm->lb_categorys 效果种类
DataEditForm->lb_pleft_right PScale
DataEditForm->lb_pleft_right 灵摆刻度
DataEditForm->lb_scripttext
DataEditForm->lb_tiptexts 提示文字
DataEditForm->lb_types 卡片种类
......
......@@ -12,9 +12,9 @@
%desc%
attack: %atk%
defense: %def%
gamecode: %code%
pendulum: medium
pendulum scale 1: %pl%
pendulum scale 2: %pr%
pendulum text:
%pdesc%
\ No newline at end of file
%pdesc%
gamecode: %code%
\ No newline at end of file
[DataEditorX]1.5.5.0[DataEditorX]
[DataEditorX]1.5.5.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★使用前,请关联lua的打开方式,例如记事本,notepad++,等。
......@@ -47,6 +47,8 @@ DataEditorX.exe.config
描述不详细的bug,我修复不了。(都不知道是bug是什么)
★更新历史
1.5.5.1
修复第2次导入图片,出bug
1.5.5.0
完成导出MSE存档,简体测试OK
注:config设置P描述和正常描述的分离的正则表达式
......
No preview for this file type
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