Commit 57be0d95 authored by keyongyu's avatar keyongyu

1.5.5.1

parent 646db356
Images/
################# #################
## Eclipse ## Eclipse
################# #################
......
...@@ -465,7 +465,7 @@ private void InitializeComponent() ...@@ -465,7 +465,7 @@ private void InitializeComponent()
// //
// tb_pleft // tb_pleft
// //
this.tb_pleft.Location = new System.Drawing.Point(275, 313); this.tb_pleft.Location = new System.Drawing.Point(297, 312);
this.tb_pleft.MaxLength = 12; this.tb_pleft.MaxLength = 12;
this.tb_pleft.Name = "tb_pleft"; this.tb_pleft.Name = "tb_pleft";
this.tb_pleft.Size = new System.Drawing.Size(38, 21); this.tb_pleft.Size = new System.Drawing.Size(38, 21);
...@@ -475,7 +475,7 @@ private void InitializeComponent() ...@@ -475,7 +475,7 @@ private void InitializeComponent()
// //
// tb_pright // tb_pright
// //
this.tb_pright.Location = new System.Drawing.Point(331, 313); this.tb_pright.Location = new System.Drawing.Point(353, 313);
this.tb_pright.MaxLength = 12; this.tb_pright.MaxLength = 12;
this.tb_pright.Name = "tb_pright"; this.tb_pright.Name = "tb_pright";
this.tb_pright.Size = new System.Drawing.Size(38, 21); this.tb_pright.Size = new System.Drawing.Size(38, 21);
...@@ -569,7 +569,7 @@ private void InitializeComponent() ...@@ -569,7 +569,7 @@ private void InitializeComponent()
// //
// tb_atk // tb_atk
// //
this.tb_atk.Location = new System.Drawing.Point(449, 311); this.tb_atk.Location = new System.Drawing.Point(450, 311);
this.tb_atk.MaxLength = 12; this.tb_atk.MaxLength = 12;
this.tb_atk.Name = "tb_atk"; this.tb_atk.Name = "tb_atk";
this.tb_atk.Size = new System.Drawing.Size(38, 21); this.tb_atk.Size = new System.Drawing.Size(38, 21);
...@@ -692,7 +692,7 @@ private void InitializeComponent() ...@@ -692,7 +692,7 @@ private void InitializeComponent()
// lb2 // lb2
// //
this.lb2.AutoSize = true; this.lb2.AutoSize = true;
this.lb2.Location = new System.Drawing.Point(317, 317); this.lb2.Location = new System.Drawing.Point(339, 316);
this.lb2.Name = "lb2"; this.lb2.Name = "lb2";
this.lb2.Size = new System.Drawing.Size(11, 12); this.lb2.Size = new System.Drawing.Size(11, 12);
this.lb2.TabIndex = 7; this.lb2.TabIndex = 7;
......
...@@ -1322,9 +1322,12 @@ void Pl_imageDragEnter(object sender, DragEventArgs e) ...@@ -1322,9 +1322,12 @@ void Pl_imageDragEnter(object sender, DragEventArgs e)
} }
void InportImage(string file,string tid) void InportImage(string file,string tid)
{ {
pl_image.BackgroundImage.Dispose();
pl_image.BackgroundImage=m_cover;
string f=Path.Combine(PICPATH,tid+".jpg"); string f=Path.Combine(PICPATH,tid+".jpg");
if(File.Exists(f))
{
pl_image.BackgroundImage.Dispose();
pl_image.BackgroundImage=m_cover;
}
TaskHelper.ToImg(file,f, TaskHelper.ToImg(file,f,
Path.Combine(PICPATH2,tid+".jpg")); Path.Combine(PICPATH2,tid+".jpg"));
setImage(f); setImage(f);
......
...@@ -28,4 +28,4 @@ ...@@ -28,4 +28,4 @@
// //
// You can specify all the values or you can use the default the Revision and // You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below: // Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("1.5.5.0")] [assembly: AssemblyVersion("1.5.5.1")]
...@@ -25,6 +25,6 @@ ...@@ -25,6 +25,6 @@
<add key="image_pendulum" value="14,46,149,120" /> <add key="image_pendulum" value="14,46,149,120" />
<!-- MSE --> <!-- MSE -->
<add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" /> <add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" />
<add key="mse-monster-text" value="】\n([\S\s]*)" /> <add key="mse-monster-text" value="[果|介]】\n([\S\s]*)" />
</appSettings> </appSettings>
</configuration> </configuration>
\ No newline at end of file
...@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF ...@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF
DataEditForm->lb_cardalias 同名卡 DataEditForm->lb_cardalias 同名卡
DataEditForm->lb_cardcode 卡片密码 DataEditForm->lb_cardcode 卡片密码
DataEditForm->lb_categorys 效果种类 DataEditForm->lb_categorys 效果种类
DataEditForm->lb_pleft_right PScale DataEditForm->lb_pleft_right 灵摆刻度
DataEditForm->lb_scripttext DataEditForm->lb_scripttext
DataEditForm->lb_tiptexts 提示文字 DataEditForm->lb_tiptexts 提示文字
DataEditForm->lb_types 卡片种类 DataEditForm->lb_types 卡片种类
......
...@@ -12,9 +12,9 @@ ...@@ -12,9 +12,9 @@
%desc% %desc%
attack: %atk% attack: %atk%
defense: %def% defense: %def%
gamecode: %code%
pendulum: medium pendulum: medium
pendulum scale 1: %pl% pendulum scale 1: %pl%
pendulum scale 2: %pr% pendulum scale 2: %pr%
pendulum text: pendulum text:
%pdesc% %pdesc%
\ No newline at end of file gamecode: %code%
\ No newline at end of file
[DataEditorX]1.5.5.0[DataEditorX] [DataEditorX]1.5.5.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL] [URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★使用前,请关联lua的打开方式,例如记事本,notepad++,等。 ★使用前,请关联lua的打开方式,例如记事本,notepad++,等。
...@@ -47,6 +47,8 @@ DataEditorX.exe.config ...@@ -47,6 +47,8 @@ DataEditorX.exe.config
描述不详细的bug,我修复不了。(都不知道是bug是什么) 描述不详细的bug,我修复不了。(都不知道是bug是什么)
★更新历史 ★更新历史
1.5.5.1
修复第2次导入图片,出bug
1.5.5.0 1.5.5.0
完成导出MSE存档,简体测试OK 完成导出MSE存档,简体测试OK
注:config设置P描述和正常描述的分离的正则表达式 注:config设置P描述和正常描述的分离的正则表达式
......
No preview for this file type
...@@ -25,6 +25,6 @@ ...@@ -25,6 +25,6 @@
<add key="image_pendulum" value="14,46,149,120" /> <add key="image_pendulum" value="14,46,149,120" />
<!-- MSE --> <!-- MSE -->
<add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" /> <add key="mse-pendulum-text" value="】[\s\S]*?\n([\S\s]*?)\n【" />
<add key="mse-monster-text" value="】\n([\S\s]*)" /> <add key="mse-monster-text" value="[果|介]】\n([\S\s]*)" />
</appSettings> </appSettings>
</configuration> </configuration>
\ No newline at end of file
...@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF ...@@ -13,7 +13,7 @@ DataEditForm->lb_atkdef ATK/DEF
DataEditForm->lb_cardalias 同名卡 DataEditForm->lb_cardalias 同名卡
DataEditForm->lb_cardcode 卡片密码 DataEditForm->lb_cardcode 卡片密码
DataEditForm->lb_categorys 效果种类 DataEditForm->lb_categorys 效果种类
DataEditForm->lb_pleft_right PScale DataEditForm->lb_pleft_right 灵摆刻度
DataEditForm->lb_scripttext DataEditForm->lb_scripttext
DataEditForm->lb_tiptexts 提示文字 DataEditForm->lb_tiptexts 提示文字
DataEditForm->lb_types 卡片种类 DataEditForm->lb_types 卡片种类
......
...@@ -12,9 +12,9 @@ ...@@ -12,9 +12,9 @@
%desc% %desc%
attack: %atk% attack: %atk%
defense: %def% defense: %def%
gamecode: %code%
pendulum: medium pendulum: medium
pendulum scale 1: %pl% pendulum scale 1: %pl%
pendulum scale 2: %pr% pendulum scale 2: %pr%
pendulum text: pendulum text:
%pdesc% %pdesc%
\ No newline at end of file gamecode: %code%
\ No newline at end of file
[DataEditorX]1.5.5.0[DataEditorX] [DataEditorX]1.5.5.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL] [URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★使用前,请关联lua的打开方式,例如记事本,notepad++,等。 ★使用前,请关联lua的打开方式,例如记事本,notepad++,等。
...@@ -47,6 +47,8 @@ DataEditorX.exe.config ...@@ -47,6 +47,8 @@ DataEditorX.exe.config
描述不详细的bug,我修复不了。(都不知道是bug是什么) 描述不详细的bug,我修复不了。(都不知道是bug是什么)
★更新历史 ★更新历史
1.5.5.1
修复第2次导入图片,出bug
1.5.5.0 1.5.5.0
完成导出MSE存档,简体测试OK 完成导出MSE存档,简体测试OK
注:config设置P描述和正常描述的分离的正则表达式 注:config设置P描述和正常描述的分离的正则表达式
......
No preview for this file type
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