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nanahira
srvpro
Commits
006bd23e
Commit
006bd23e
authored
Mar 12, 2019
by
nanahira
Browse files
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Plain Diff
add hiding player name before duel start
parent
d74ad883
Changes
3
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Showing
3 changed files
with
47 additions
and
1 deletion
+47
-1
data/default_config.json
data/default_config.json
+1
-0
ygopro-server.coffee
ygopro-server.coffee
+17
-0
ygopro-server.js
ygopro-server.js
+29
-1
No files found.
data/default_config.json
View file @
006bd23e
...
...
@@ -21,6 +21,7 @@
"stop"
:
false
,
"side_timeout"
:
false
,
"replay_delay"
:
false
,
"hide_name"
:
false
,
"i18n"
:
{
"auto_pick"
:
false
,
"default"
:
"zh-cn"
,
...
...
ygopro-server.coffee
View file @
006bd23e
...
...
@@ -2448,6 +2448,17 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
#console.log "TYPE_CHANGE to #{client.name}:", info, selftype, is_host
return
false
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
false
unless
room
and
settings
.
modules
.
hide_name
and
!
room
.
started
pos
=
info
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
struct
=
ygopro
.
structs
[
"STOC_HS_PlayerEnter"
]
struct
.
_setBuff
(
buffer
)
struct
.
set
(
"name"
,
"********"
)
buffer
=
struct
.
buffer
return
false
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
max_player
and
client
.
is_host
...
...
@@ -2600,6 +2611,12 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
if
room
.
random_type
==
'T'
# 双打房不记录匹配过
ROOM_players_oppentlist
[
player
.
ip
]
=
null
if
settings
.
modules
.
hide_name
and
room
.
duel_count
==
0
for
player
in
room
.
get_playing_player
()
when
player
!=
client
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
pos
:
player
.
pos
})
if
settings
.
modules
.
tips
.
enabled
ygopro
.
stoc_send_random_tip
(
client
)
deck_text
=
null
...
...
ygopro-server.js
View file @
006bd23e
...
...
@@ -3030,6 +3030,22 @@
return
false
;
});
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
pos
,
room
,
struct
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
settings
.
modules
.
hide_name
&&
!
room
.
started
))
{
return
false
;
}
pos
=
info
.
pos
;
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
struct
=
ygopro
.
structs
[
"
STOC_HS_PlayerEnter
"
];
struct
.
_setBuff
(
buffer
);
struct
.
set
(
"
name
"
,
"
********
"
);
buffer
=
struct
.
buffer
;
}
return
false
;
});
ygopro
.
stoc_follow
(
'
HS_PLAYER_CHANGE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
is_ready
,
len2
,
len3
,
m
,
n
,
p1
,
p2
,
player
,
pos
,
ref2
,
ref3
,
room
;
room
=
ROOM_all
[
client
.
rid
];
...
...
@@ -3238,7 +3254,7 @@
}
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
deck_arena
,
deck_name
,
deck_text
,
len2
,
m
,
player
,
ref2
,
room
;
var
deck_arena
,
deck_name
,
deck_text
,
len2
,
len3
,
m
,
n
,
player
,
ref2
,
ref3
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
return
;
...
...
@@ -3268,6 +3284,18 @@
}
}
}
if
(
settings
.
modules
.
hide_name
&&
room
.
duel_count
===
0
)
{
ref3
=
room
.
get_playing_player
();
for
(
n
=
0
,
len3
=
ref3
.
length
;
n
<
len3
;
n
++
)
{
player
=
ref3
[
n
];
if
(
player
!==
client
)
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
name
:
player
.
name
,
pos
:
player
.
pos
});
}
}
}
if
(
settings
.
modules
.
tips
.
enabled
)
{
ygopro
.
stoc_send_random_tip
(
client
);
}
...
...
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